Example #1
0
def possibleid(a):
	mv = []
	if type(a) == str:
		mv = convert_class_to_letters.convert_back_letter_to_classes(a)
	else:
		mv = a
	for gameid in range(25):
		gamedata = data.datas[gameid]
		bm = data_structures.BoardManager(handlejson.parse_to_dictionary(gamedata))
		for seedid in range(len(bm.queued_units)):
			score = bm.calc_board_state(bm.get_initial_board(seedid),mv).move_score
			if score >= 0:
				#print gameid,seedid
				return (gameid,seedid)
	return None
def firstpart(inputstring):
	inputstring_mv = convert_class_to_letters.convert_back_letter_to_classes(inputstring)


	
	a = check_word.possibleid(inputstring_mv)
	if a == None:
		return None
	g,s = a

	bm = data_structures.BoardManager(handlejson.parse_to_dictionary(data.datas[g]))
	score = bm.calc_board_state(bm.get_initial_board(s),inputstring_mv).move_score

	if score <0:
		return None

	handlejson.send_response(g,[allseeds[g][s]],inputstring,'qwe')

	return (g,s,inputstring,score)
import data_structures
import data
import handlejson
import itertools
import convert_class_to_letters

pop=['ei!', 'yuggoth', 'tsathoggua', 'necronomicon', 'ia! ia!', "r'lyeh"]
pop_mov=[ convert_class_to_letters.convert_back_letter_to_classes(i) for i in pop ]

#print pop, pop_mov

for nr in range(1,6):
	print nr

	#allmoves = list(itertools.product(pop,repeat=2))
	#nr=6
	allmoves = list(itertools.permutations(range(len(pop)),nr))
	#print allmoves


	bestmoves=[]
	for gameid in range(25):
		gamedata = data.datas[gameid]
		bm = data_structures.BoardManager(handlejson.parse_to_dictionary(gamedata))

		for seedid in range(len(bm.queued_units)):

			for currentmove in allmoves:
				testmove = [ b for a in currentmove for b in pop_mov[a] ]
				score = bm.calc_board_state(bm.get_initial_board(seedid),testmove).move_score
				if score >= 0: