def test_scillator(self): """blinker""" A = np.zeros((10, 10)) A[1:4, 1] = 1 B = conway(A) assert (B[2, 0:3] == 1).all() B = conway(B) assert (A == B).all()
def test_scillator(self): """blinker""" A = np.zeros((10,10)) A[1:4,1] = 1 B = conway(A) assert (B[2, 0:3] == 1).all() B = conway(B) assert (A == B).all()
def test_still(self): """2x2 block""" A = np.zeros((10, 10)) A[1:3, 1:3] = 1 B = conway(A) assert (A == B).all()
def endpoint(): width = int(request.values.get('M')) height = int(request.values.get('N')) liveCells = [] i = 0 liveCells = parseQuery(str(request.query_string)) return jsonpify(output=conway(width, height, liveCells))
def simulate(): H = 40 V = 30 C = conway(H,V,'zeros') C.setPos(10,10,1) C.setPos(9,10,1) C.setPos(12,10,1) C.setPos(10,9,1) C.setPos(11,9,1) C.setPos(10,11,1) C.setPos(11,11,1) C.setPos(10,20,1) C.setPos(11,21,1) C.setPos(12,19,1) C.setPos(12,20,1) C.setPos(12,21,1) n = 0 while True: C.evolve(rule) os.system('clear') C.printDisp() print("STEP:", n) sleep(0) n += 1 return True
def test_still(self): """2x2 block""" A = np.zeros((10,10)) A[1:3,1:3] = 1 B = conway(A) assert (A == B).all()
import pygame import conway realwidth = 600 realheight = 600 width = 50 height = 50 screen = pygame.display.set_mode((realwidth, realheight)) running = True scaleFactor = float(realwidth / width) conway = conway.conway(width, height) conway.displayGrid(screen, scaleFactor) pix2set = [[False for i in range(height)] for j in range(width)] clock = pygame.time.Clock() while (pygame.mouse.get_pressed()[1] != True): if (pygame.mouse.get_pressed()[0] == True): mousepos = pygame.mouse.get_pos() val1 = int(mousepos[0] / scaleFactor) val2 = int(mousepos[1] / scaleFactor) conway.toggleSquare(val1, val2, scaleFactor, screen, True) pygame.display.flip() elif (pygame.mouse.get_pressed()[2] == True): mousepos = pygame.mouse.get_pos() val1 = int(mousepos[0] / scaleFactor) val2 = int(mousepos[1] / scaleFactor) conway.toggleSquare(val1, val2, scaleFactor, screen, False) conway.displayGrid(screen, scaleFactor) pygame.display.flip() pygame.event.get()
import conway, time size = 20 conway = conway.conway(size) def printGrid(grid): for i in range(size): print str(grid[i]).replace('[','').replace(']','').replace(',',' ').replace('0', ' ') while(True): time.sleep(0.5) printGrid(conway.takeAStep()) print("\n")
#import matplotlib.pyplot as plt import numpy as np from conway import conway if __name__ == "__main__": # set up board m,n = 100,100 A = np.array([ [ 1 if x=="#" else 0 for x in l.strip()] for l in open('day18.input').readlines() ]).reshape(m, n) #A = np.array([[0,1,0,1,0,1],[0,0,0,1,1,0],[1,0,0,0,0,1],[0,0,1,0,0,0],[1,0,1,0,0,1],[1,1,1,1,0,0]]) print A for i in range(100): A = conway(A) A[0,0] = 1 A[m-1,0] = 1 A[0,n-1] = 1 A[m-1,n-1] = 1 print np.sum(A)
import conway, time size = 20 conway = conway.conway(size) def printGrid(grid): for i in range(size): print str(grid[i]).replace('[', '').replace(']', '').replace( ',', ' ').replace('0', ' ') while (True): time.sleep(0.5) printGrid(conway.takeAStep()) print("\n")
def test_evolution(self): """test that something changes""" m, n = 10, 10 A = np.random.random(m * n).reshape((m, n)).round() B = conway(A) assert (B != A).any()
def test_evolution(self): """test that something changes""" m, n = 10, 10 A = np.random.random(m*n).reshape((m, n)).round() B = conway(A) assert (B != A).any()