def load_formation_staffs(self): # NOTE: 这段代码其实是从 Club.force_load_staffs 抄来的 from core.formation import Formation from core.unit import UnitManager from core.talent import TalentManager from core.collection import Collection from core.party import Party from core.inspire import Inspire self.formation_staffs = [] """:type: list[core.staff.Staff]""" sm = StaffManger(self.server_id, self.char_id) fm = Formation(self.server_id, self.char_id) um = UnitManager(self.server_id, self.char_id) ins = Inspire(self.server_id, self.char_id) staffs = sm.get_staffs_data() in_formation_staffs = self.in_formation_staffs() for k, v in in_formation_staffs.iteritems(): obj = Staff(self.server_id, self.char_id, k, staffs[k]) self.formation_staffs.append(obj) obj.policy = in_formation_staffs[k]['policy'] obj.formation_position = in_formation_staffs[k]['position'] unit_id = in_formation_staffs[k]['unit_id'] if unit_id: obj.set_unit(um.get_unit_object(unit_id)) club = Club(self.server_id, self.char_id, load_staffs=False) club.formation_staffs = self.formation_staffs working_staff_oids = self.working_staff_oids() for obj in self.formation_staffs: obj.check_qianban(working_staff_oids) obj.add_self_talent_effect(club) talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects() talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects() talent_effects_3 = fm.get_talent_effects() talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects() club.add_talent_effects(talent_effects_1) club.add_talent_effects(talent_effects_2) club.add_talent_effects(talent_effects_3) club.add_talent_effects(talent_effects_4) config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config( ) for obj in self.formation_staffs: obj.config_inspire_level_addition = config_inspire_level_addition obj.config_inspire_step_addition = config_inspire_step_addition obj.calculate()
def verify_user(user): return (Collection(User).get(user.id) is not None)
def create_user(form): return Collection(User).insert(form)
def game_start_handler(server_id, char_id, **kwargs): MessagePipe(char_id).clean() msg = UTCNotify() msg.timestamp = arrow.utcnow().timestamp MessagePipe(char_id).put(msg=msg) msg = SocketServerNotify() ss = random.choice(settings.SOCKET_SERVERS) msg.ip = ss['host'] msg.port = ss['tcp'] MessagePipe(char_id).put(msg=msg) _Resource.send_notify(server_id, char_id) UnitManager(server_id, char_id).send_notify() Bag(server_id, char_id).send_notify() StaffManger(server_id, char_id).send_notify() StaffRecruit(server_id, char_id).send_notify() f = Formation(server_id, char_id) f.send_formation_notify() f.send_slot_notify() club = Club(server_id, char_id) club.set_login() club.send_notify() msg = CreateDaysNotify() msg.days = days_passed(club.create_at) msg.create_at = club.create_at MessagePipe(char_id).put(msg=msg) chall = Challenge(server_id, char_id) chall.send_chapter_notify() chall.send_challenge_notify() FriendManager(server_id, char_id).send_notify() MailManager(server_id, char_id).send_notify() TaskMain(server_id, char_id).send_notify() TaskDaily(server_id, char_id).send_notify() Chat(server_id, char_id).send_notify() Notification(server_id, char_id).send_notify() FinanceStatistics(server_id, char_id).send_notify() TalentManager(server_id, char_id).send_notify() Dungeon(server_id, char_id).send_notify() a = Arena(server_id, char_id) a.send_notify() a.send_honor_notify() t = Tower(server_id, char_id) t.send_notify() t.send_goods_notify() Territory(server_id, char_id).send_notify() TerritoryStore(server_id, char_id).send_notify() TerritoryFriend(server_id, char_id).send_remained_times_notify() Store(server_id, char_id).send_notify() VIP(server_id, char_id).send_notify() Collection(server_id, char_id).send_notify() Energy(server_id, char_id).send_notify() w = Welfare(server_id, char_id) w.send_signin_notify() w.send_new_player_notify() w.send_level_reward_notify() w.send_energy_reward_notify() Union(server_id, char_id).send_all_notify() Purchase(server_id, char_id).send_notify() ac = ActivityNewPlayer(server_id, char_id) ac.send_notify() ac.send_daily_buy_notify() ActivityOnlineTime(server_id, char_id).send_notify() ActivityChallenge(server_id, char_id).send_notify() ActivityPurchaseDaily(server_id, char_id).send_notify() ActivityPurchaseContinues(server_id, char_id).send_notify() ActivityLevelGrowing(server_id, char_id).send_notify() p = Plunder(server_id, char_id) p.send_search_notify() p.send_result_notify() p.send_revenge_notify() p.send_station_notify() p.send_formation_notify() p.send_plunder_times_notify() p.send_plunder_daily_reward_notify() SpecialEquipmentGenerator(server_id, char_id).send_notify() Party(server_id, char_id).send_notify() ins = Inspire(server_id, char_id) ins.try_open_slots(send_notify=False) ins.send_notify() cs = Championship(server_id, char_id) cs.try_initialize(send_notify=False) cs.send_notify() WinningPlunder(server_id, char_id).send_notify() WinningArena(server_id, char_id).send_notify() WinningChampionship(server_id, char_id).send_notify() Worship(server_id, char_id).send_notify() CommonArenaWinningChat(server_id, char_id).send_notify() CommonPlunderWinningChat(server_id, char_id).send_notify() CommonChampionshipChat(server_id, char_id).send_notify() send_system_notify(server_id, char_id) BroadCast(server_id, char_id).try_cast_login_notify()
def staff_new_add_handler(server_id, char_id, staffs_info, force_load_staffs, **kwargs): oids = [o for o, _ in staffs_info] Collection(server_id, char_id).add(oids, force_load_staffs=force_load_staffs)
def ProjectileCollection(): return Collection(Projectile)
def EnemyCollection(positions, waypoints): col = Collection(Enemy) col.add_many(len(positions), position=positions, waypoints=waypoints) return col
def get(id): return Collection(Order).get(id)
def create(user): c = Collection(Order) return c.insert({ 'user': user })
def insert_item(order, item, qnt, price): c = Collection(OrderItem) c.insert({ 'order': order, 'item': item, 'qnt': qnt, 'price': price })
def get_menu(): return Collection(MenuItem).all()
def insert(form): return Collection(MenuItem).insert(form)
def get(id): return Collection(MenuItem).get(id)
def force_load_staffs(self, send_notify=False): from core.staff import StaffManger, Staff from core.formation import Formation from core.unit import UnitManager from core.talent import TalentManager from core.collection import Collection from core.party import Party from core.inspire import Inspire from core.union import Union from core.bag import Bag self.formation_staffs = [] sm = StaffManger(self.server_id, self.char_id) fm = Formation(self.server_id, self.char_id) um = UnitManager(self.server_id, self.char_id) ins = Inspire(self.server_id, self.char_id) staffs = sm.get_staffs_data() in_formation_staffs = fm.in_formation_staffs() staff_objs = {} """:type: dict[str, core.staff.Staff]""" for k, v in staffs.items(): staff_objs[k] = Staff(self.server_id, self.char_id, k, v) for k, v in staff_objs.iteritems(): if k in in_formation_staffs: self.formation_staffs.append(v) v.policy = in_formation_staffs[k]['policy'] v.formation_position = in_formation_staffs[k]['position'] unit_id = in_formation_staffs[k]['unit_id'] if unit_id: v.set_unit(um.get_unit_object(unit_id)) working_staff_oids = fm.working_staff_oids() for k in in_formation_staffs: staff_objs[k].check_qianban(working_staff_oids) staff_objs[k].add_self_talent_effect(self) talent_effects_1 = TalentManager(self.server_id, self.char_id).get_talent_effects() talent_effects_2 = Collection(self.server_id, self.char_id).get_talent_effects() talent_effects_3 = fm.get_talent_effects() talent_effects_4 = Party(self.server_id, self.char_id).get_talent_effects() talent_effects_5 = Union(self.server_id, self.char_id).get_union_skill_talent_effects() self.add_talent_effects(talent_effects_1) self.add_talent_effects(talent_effects_2) self.add_talent_effects(talent_effects_3) self.add_talent_effects(talent_effects_4) self.add_talent_effects(talent_effects_5) config_inspire_level_addition, config_inspire_step_addition = ins.get_addition_config() bag = Bag(self.server_id, self.char_id) for _, v in staff_objs.iteritems(): v.config_inspire_level_addition = config_inspire_level_addition v.config_inspire_step_addition = config_inspire_step_addition v.calculate(bag=bag, um=um) v.make_cache() if send_notify: self.send_notify() in_formation_staff_ids = fm.in_formation_staffs().keys() sm.send_notify(ids=in_formation_staff_ids)