def __init__(self, **kwargs): logging.info('openstack.Controller.__init__: entry:\n{}'.format(pprint.PrettyPrinter().pformat(kwargs))) CoreController.__init__(self, **kwargs) self._process_services_list = self.process_initial_servers self._topology = 'unknown' # Could be 'all-in-one' or 'multi-node'
def __init__(self): Controller.__init__(self) self.activeNotification = None self.enabled = False self.notificationLib = None self.errorNotificationLib = None self.bind(ScreenAvaibleEvent(), self.initNotifications) self.bind(ShowNotificationEvent(), self.show) self.bind(DisplayRefreshEvent(), self.update) self.bind(PauseEvent(), self.removeNotification)
def __init__(self): Controller.__init__(self) pygame.mixer.init() resource = Resource() self.config = Config() self.musicOn = False self.effects = { "bubble": resource.audio("bubble.wav"), "click": resource.audio("click.wav"), "delete":resource.audio("delete.wav"), } self.bgSound = resource.audio("bg.wav", music=True) self.bind(CellAddedEvent(), self.onCellAddedDoBubble) self.bind(CellRemovedEvent(), self.onCellRemovedDoDelete) self.bind(PauseEvent(), self.onPauseDoClick) self.bind(GameStartEvent(), self.onGameStartDoBackground)
def __init__(self, optimizer): Controller.__init__(self, optimizer) self.target_y = 0 # default
def __init__(self, optimizer): Controller.__init__(self, optimizer) self.i = 0