Example #1
0
    def __init__(self, **kwargs):
        logging.info('openstack.Controller.__init__: entry:\n{}'.format(pprint.PrettyPrinter().pformat(kwargs)))

        CoreController.__init__(self, **kwargs)

        self._process_services_list = self.process_initial_servers
        self._topology = 'unknown'  # Could be 'all-in-one' or 'multi-node'
    def __init__(self):
        Controller.__init__(self)
        self.activeNotification = None
        self.enabled = False
        self.notificationLib = None
        self.errorNotificationLib = None

        self.bind(ScreenAvaibleEvent(), self.initNotifications)
        self.bind(ShowNotificationEvent(), self.show)
        self.bind(DisplayRefreshEvent(), self.update)
        self.bind(PauseEvent(), self.removeNotification)
    def __init__(self):
        Controller.__init__(self)
        pygame.mixer.init()
        resource = Resource()
        self.config = Config()
        self.musicOn = False

        self.effects = {
            "bubble": resource.audio("bubble.wav"),
            "click": resource.audio("click.wav"),
            "delete":resource.audio("delete.wav"),
        }

        self.bgSound = resource.audio("bg.wav", music=True)

        self.bind(CellAddedEvent(), self.onCellAddedDoBubble)
        self.bind(CellRemovedEvent(), self.onCellRemovedDoDelete)
        self.bind(PauseEvent(), self.onPauseDoClick)
        self.bind(GameStartEvent(), self.onGameStartDoBackground)
Example #4
0
 def __init__(self, optimizer):
     Controller.__init__(self, optimizer)
     self.target_y = 0  # default
Example #5
0
 def __init__(self, optimizer):
     Controller.__init__(self, optimizer)
     self.target_y = 0  # default
Example #6
0
 def __init__(self, optimizer):
     Controller.__init__(self, optimizer)
     self.i = 0