def player_prev(self): mod = g.current_module if not mod or not hasattr(mod, "target"): return players = engine.get_players() if not players or not len(players): return target = mod.target size = len(players) i = size try: i = players.index(mod.target) except Exception as e: pass if i <= 0: target = players[-1] else: target = players[i - 1] setattr(mod, "target", target) mod.module_attributes["target"][0] = target
def check(self): return len(engine.get_players())
def check(self): # should check if vehicle classname exists within cfgvehicles-- need api access return len(engine.get_players())
def check(self): return self.target_player in engine.get_players()