def makeShapes(self): self.entityRoot = EntityContent(nr=0, name='Entities', parent=None, p0=Point(self.cont_dx, self.cont_dy), pb=Point(), sca=[self.cont_scale, self.cont_scale, self.cont_scale], rot=self.cont_rotate) self.layerContents = Layers([]) self.shapes = Shapes([]) self.makeEntityShapes(self.entityRoot) for layerContent in self.layerContents: layerContent.overrideDefaults() self.layerContents.sort(key=lambda x: x.nr) self.newNumber = len(self.shapes)
def makeEntityShapes(self, parent, layerNr=-1): """ Instance is called prior to plotting the shapes. It creates all shape classes which are plotted into the canvas. @param parent: The parent of a shape is always an Entity. It may be the root or, if it is a Block, this is the Block. """ if parent.name == "Entities": entities = self.valuesDXF.entities else: ent_nr = self.valuesDXF.Get_Block_Nr(parent.name) entities = self.valuesDXF.blocks.Entities[ent_nr] # Assigning the geometries in the variables geos & contours in cont ent_geos = entities.geo # Loop for the number of contours for cont in entities.cont: # Query if it is in the contour of an insert or of a block if ent_geos[cont.order[0][0]].Typ == "Insert": ent_geo = ent_geos[cont.order[0][0]] # Assign the base point for the block new_ent_nr = self.valuesDXF.Get_Block_Nr(ent_geo.BlockName) new_entities = self.valuesDXF.blocks.Entities[new_ent_nr] pb = new_entities.basep # Scaling, etc. assign the block p0 = ent_geos[cont.order[0][0]].Point sca = ent_geos[cont.order[0][0]].Scale rot = ent_geos[cont.order[0][0]].rot # Creating the new Entitie Contents for the insert newEntityContent = EntityContent(nr=0, name=ent_geo.BlockName, parent=parent, p0=p0, pb=pb, sca=sca, rot=rot) parent.append(newEntityContent) self.makeEntityShapes(newEntityContent, ent_geo.Layer_Nr) else: # Loop for the number of geometries tmp_shape = Shape(len(self.shapes), cont.closed, parent) for ent_geo_nr in range(len(cont.order)): ent_geo = ent_geos[cont.order[ent_geo_nr][0]] if cont.order[ent_geo_nr][1]: ent_geo.geo.reverse() for geo in ent_geo.geo: geo = copy(geo) geo.reverse() self.append_geo_to_shape(tmp_shape, geo) ent_geo.geo.reverse() else: for geo in ent_geo.geo: self.append_geo_to_shape(tmp_shape, copy(geo)) if len(tmp_shape.geos) > 0: # All shapes have to be CW direction. tmp_shape.AnalyseAndOptimize() self.shapes.append(tmp_shape) if g.config.vars.Import_Parameters[ 'insert_at_block_layer'] and layerNr != -1: self.addtoLayerContents(tmp_shape, layerNr) else: self.addtoLayerContents(tmp_shape, ent_geo.Layer_Nr) parent.append(tmp_shape) if not g.config.mode3d: # Connect the shapeSelectionChanged and enableDisableShape signals to our treeView, # so that selections of the shapes are reflected on the treeView tmp_shape.setSelectionChangedCallback( self.TreeHandler.updateShapeSelection) tmp_shape.setEnableDisableCallback( self.TreeHandler.updateShapeEnabling)