def setUp(self): self.variant = factories.VariantFactory() self.user = factories.UserFactory() self.game = models.Game.objects.create( name='Test game', variant=self.variant, num_players=7, created_by=self.user, ) self.game.participants.add(self.user) self.turn = models.Turn.objects.create( game=self.game, phase=Phase.BUILD, season=Season.FALL, year=1901, ) self.nation = models.Nation.objects.create( variant=self.variant, name='France', ) self.nation_state = models.NationState.objects.create( nation=self.nation, turn=self.turn, user=self.user, )
def test_post_valid_game(self): """ Posting valid game data creates a game instance and redirects to `user-games` view. The user is automatically added as a participant of the game. """ user = factories.UserFactory() self.client.force_authenticate(user=user) variant = factories.VariantFactory() data = { 'name': 'Test Game', } url = reverse('create-game') response = self.client.post(url, data, format='json') self.assertEqual(response.status_code, status.HTTP_201_CREATED) self.assertTrue( models.Game.objects.get( name='Test Game', created_by=user, variant=variant, participants=user, ) )
def setUp(self): self.user = factories.UserFactory() self.client.force_authenticate(user=self.user) self.variant = factories.VariantFactory() self.game = models.Game.objects.create( status=GameStatus.ACTIVE, variant=self.variant, name='Test Game', created_by=self.user, num_players=7 ) self.game.participants.add(self.user) self.turn = models.Turn.objects.create( game=self.game, year=1901, phase=Phase.ORDER, season=Season.SPRING, ) self.nation = models.Nation.objects.create( variant=self.variant, name='Test Nation', ) self.nation_state = models.NationState.objects.create( nation=self.nation, turn=self.turn, user=self.user, ) self.territory = models.Territory.objects.create( variant=self.variant, name='Paris', nationality=self.nation, supply_center=True, ) self.territory_state = models.TerritoryState.objects.create( territory=self.territory, turn=self.turn, controlled_by=self.nation_state.nation, ) self.territory = self.territory_state.territory self.piece = models.Piece.objects.create( game=self.game, nation=self.nation_state.nation, type=PieceType.ARMY, ) self.piece_state = models.PieceState.objects.create( turn=self.turn, piece=self.piece, territory=self.territory, ) self.order = models.Order.objects.create( turn=self.turn, source=self.territory, nation=self.nation ) self.url = reverse('order', args=[self.game.id, self.order.id])
def setUp(self): self.variant = factories.VariantFactory() self.user = factories.UserFactory() self.game = models.Game.objects.create( name='Test game', variant=self.variant, num_players=7, created_by=self.user, ) self.game.participants.add(self.user)
def setUp(self): self.data = {} self.user = factories.UserFactory() self.variant = factories.VariantFactory() self.game = models.Game.objects.create( status=GameStatus.PENDING, variant=self.variant, name='Test Game', created_by=self.user, num_players=7 ) self.url = reverse('toggle-join-game', args=[self.game.id])
def setUp(self): self.user = factories.UserFactory() self.variant = factories.VariantFactory() self.game = models.Game.objects.create( status=GameStatus.ACTIVE, variant=self.variant, name='Test Game', created_by=self.user, num_players=7 ) self.game.participants.add(self.user) turn = models.Turn.objects.create( game=self.game, year=1901, phase=Phase.ORDER, season=Season.SPRING, ) nation = models.Nation.objects.create( variant=self.game.variant, name='France', ) self.nation_state = models.NationState.objects.create( nation=nation, turn=turn, user=self.user, orders_finalized=True, ) territory_state = factories.TerritoryStateFactory( turn=self.game.get_current_turn(), controlled_by=self.nation_state.nation, ) self.territory = territory_state.territory self.url = reverse( 'toggle-finalize-orders', args=[self.nation_state.id] ) self.data = {}