def oninit(self, adv): super().oninit(adv) self.gabriel_favor = Selfbuff("gabriel_favor", 0.1, -1, "att", "buff") def gab_buff_on(_): return self.gabriel_favor.on() adv.heal_event.listener(gab_buff_on)
def __init__(self, name, mod): # self.adv = adv # self.o_dmg_make = adv.dmg_make # self.adv.dmg_make = self.dmg_make self.name = name self.modifier = mod self.modifier.off() self.add_event = Event(name) self.end_event = Event(f"{name}_end") self.stack = 0 self.queued_stack = 0 self.has_stack = Selfbuff("has_" + self.name, 1, -1, "effect") self.active = set() self.disabled = False self.extra_tensionable = set()
def oninit(self, adv): super().oninit(adv) self.deranged_thrill = Selfbuff("deranged_thrill", 0.25, 45, "att", "passive") self.is_cd = False def cd_end(e): self.is_cd = False def l_selfaff_proc(e): if not self.is_cd: self.deranged_thrill.on() # confirm which mod is used # adv.dmg_make("#menoetius_aura", 27.53) adv.dmg_make("#menoetius_aura", 24.57) self.is_cd = True Timer(cd_end, 20).on() Event("selfaff").listener(l_selfaff_proc)
def oninit(self, adv): super().oninit(adv) self.deranged_thrill = Selfbuff("deranged_thrill", 0.25, 45, "att", "passive") Event("selfaff").listener(self.l_selfaff_proc)
class Tension: MAX_STACK = 5 def __init__(self, name, mod): # self.adv = adv # self.o_dmg_make = adv.dmg_make # self.adv.dmg_make = self.dmg_make self.name = name self.modifier = mod self.modifier.off() self.add_event = Event(name) self.end_event = Event(f"{name}_end") self.stack = 0 self.queued_stack = 0 self.has_stack = Selfbuff("has_" + self.name, 1, -1, "effect") self.active = set() self.disabled = False self.extra_tensionable = set() def add(self, n=1, team=False, queue=False): if self.disabled: return if team: log(self.name, "team", n) # cannot add if max stacks if self.stack >= self.MAX_STACK: if queue: self.queued_stack = n return self.stack += n self.has_stack.on() if self.stack >= self.MAX_STACK: self.stack = self.MAX_STACK log(self.name, "+{}".format(n), "stack <{}>".format(int(self.stack))) self.add_event.stack = self.stack self.add_event.on() def add_extra(self, n, team=False): if team: log("{}_extra".format(self.name), "team", n) if self.stack == self.MAX_STACK: return self.stack += n if self.stack >= self.MAX_STACK: self.stack = self.MAX_STACK log( "{}_extra".format(self.name), "+{}".format(n), "stack <{}>".format(int(self.stack)), ) def on(self, e): if self.stack >= self.MAX_STACK and (e.name in self.modifier._static.damage_sources or e.name in self.extra_tensionable): log(self.name, "active", "stack <{}>".format(int(self.stack))) self.active.add(e.name) def off(self, e): if e.name in self.active: self.active.discard(e.name) self.has_stack.off() self.stack = 0 log(self.name, "reset", "stack <{}>".format(int(self.stack))) self.end_event.on() if self.queued_stack: self.add(n=self.queued_stack) self.queued_stack = 0 allow_acl = True def __call__(self): return self.stack