def __init__(self): # instanciated from the c++ side, as modulemanager there #assert self.instance is None ComponentRunner.instance = self #is used as a singleton now. is this needed anywhere actually? XXX self.mouseinfo = MouseInfo(0, 0, 0, 0) #m.start() #instead we tick() & flush() in update self.firstrun = True r.restart = False self.start() r.manager = self
def __init__(self): # instanciated from the c++ side, as modulemanager there #assert self.instance is None Component.__init__(self) ComponentRunner.instance = self #is used as a singleton now self.mouseinfo = MouseInfo(0, 0, 0, 0) #m.start() #instead we tick() & flush() in update self.firstrun = True self.eventhandled = False r.restart = False self.start() r.manager = self