Example #1
0
    def levy(self):
        char = Char(self.char_id).mc

        if self.counter.remained_value <= 0:
            if char.vip < VIP_MAX_LEVEL:
                raise SanguoException(
                    errormsg.LEVY_NO_TIMES, self.char_id, "Levy",
                    "no times. but can get additional times by increase vip level. current: {0}, max: {1}"
                    .format(char.vip, VIP_MAX_LEVEL))
            raise SanguoException(
                errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy",
                "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL))

        resource = Resource(self.char_id, "Levy")
        cost_cyess = self.get_cost_sycee()

        with resource.check(sycee=-cost_cyess):
            drop = self.get_levy_drop()

            self.counter.incr()
            standard_drop = resource.add(**drop)

        t = Task(self.char_id)
        t.trig(4)

        self.send_notify()
        return standard_drop
    def trigger_run(self, funcs, single, *args, **kwargs):
        if not funcs:
            return []

        if self.threaded:
            tasks = []

            for name, func in funcs:
                task = Task(func, *args, **kwargs)
                tasks.append(task)

                task.spawn('sync.%s.%s' % (self.key, name))

            # Wait until everything is complete
            results = []

            for task in tasks:
                task.wait()
                results.append(task.result)

            return results

        # Run each task and collect results
        results = [func(*args, **kwargs) for (_, func) in funcs]

        if not single:
            return results

        return results[0]
Example #3
0
    def levy(self):
        char = Char(self.char_id).mc

        if self.counter.remained_value <= 0:
            if char.vip < VIP_MAX_LEVEL:
                raise SanguoException(
                    errormsg.LEVY_NO_TIMES,
                    self.char_id,
                    "Levy",
                    "no times. but can get additional times by increase vip level. current: {0}, max: {1}".format(char.vip, VIP_MAX_LEVEL)
                )
            raise SanguoException(
                errormsg.LEVY_NO_TIMES_FINAL,
                self.char_id,
                "Levy",
                "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL)
            )

        resource = Resource(self.char_id, "Levy")
        cost_cyess = self.get_cost_sycee()

        with resource.check(sycee=-cost_cyess):
            drop = self.get_levy_drop()

            self.counter.incr()
            standard_drop = resource.add(**drop)

        t = Task(self.char_id)
        t.trig(4)

        self.send_notify()
        return standard_drop
Example #4
0
    def plunder(self):
        if not self.mongo_plunder.char_id:
            raise SanguoException(errormsg.PLUNDER_NO_RIVAL, self.char_id,
                                  "Plunder Battle", "no rival target")

        if self.mongo_plunder.current_times <= 0:
            raise SanguoException(errormsg.PLUNDER_NO_TIMES, self.char_id,
                                  "Plunder Battle", "no times")

        self.change_current_plunder_times(change_value=-1)

        rival_battle_heros = dill.loads(
            base64.b64decode(self.mongo_plunder.battle_heros))

        msg = MsgBattle()
        pvp = PlunderBattle(
            self.char_id,
            self.mongo_plunder.char_id,
            msg,
            self.mongo_plunder.char_name,
            rival_battle_heros,
        )
        pvp.start()

        t = Task(self.char_id)
        t.trig(3)

        to_char_id = self.mongo_plunder.char_id
        target_server_url = self.mongo_plunder.server_url

        if msg.self_win:
            standard_drop = self._get_plunder_reward(
                self.mongo_plunder.char_city_id, self.mongo_plunder.char_gold,
                self.mongo_plunder.char_hero_original_ids)

            self.clean_plunder_target()

            achievement = Achievement(self.char_id)
            achievement.trig(12, 1)

            PlunderLeaderboardWeekly.incr(self.char_id)
            TimesLogPlunder(self.char_id).inc()
        else:
            standard_drop = make_standard_drop_from_template()

        self.mongo_plunder.plunder_times += 1
        self.mongo_plunder.save()
        self.send_notify()

        plunder_finished_signal.send(
            sender=None,
            from_char_id=self.char_id,
            from_char_name=Char(self.char_id).mc.name,
            to_char_id=to_char_id,
            from_win=msg.self_win,
            standard_drop=standard_drop,
            target_server_url=target_server_url,
        )

        return (msg, standard_drop)
Example #5
0
    def battle(self):
        need_sycee = 0

        counter = Counter(self.char_id, 'arena')
        if counter.remained_value <= 0:
            counter = Counter(self.char_id, 'arena_buy')
            if counter.remained_value <= 0:
                char = Char(self.char_id).mc
                if char.vip < VIP_MAX_LEVEL:
                    raise SanguoException(
                        errormsg.ARENA_NO_TIMES, self.char_id, "Arena Battle",
                        "arena no times. vip current: {0}, max {1}".format(
                            char.vip, VIP_MAX_LEVEL))
                raise SanguoException(
                    errormsg.ARENA_NO_TIMES_FINAL, self.char_id,
                    "Arena Battle",
                    "arena no times. vip reach max level {0}".format(
                        VIP_MAX_LEVEL))
            else:
                need_sycee = ARENA_COST_SYCEE

        rival_id = self.choose_rival()
        if not rival_id:
            raise SanguoException(errormsg.ARENA_NO_RIVAL, self.char_id,
                                  "Arena Battle", "no rival.")

        if need_sycee:
            resource = Resource(self.char_id, "Arena Battle",
                                "battle for no free times")
            resource.check_and_remove(sycee=-need_sycee)

        counter.incr()

        # set battle cd
        redis_client.setex(REDIS_ARENA_BATTLE_CD_KEY(rival_id), 1, ARENA_CD)

        msg = protomsg.Battle()
        b = PVP(self.char_id, rival_id, msg)
        b.start()

        if msg.self_win:
            achievement = Achievement(self.char_id)
            achievement.trig(11, 1)

        self_score = self.score
        rival_arena = Arena(rival_id)
        rival_score = rival_arena.score

        new_score = calculate_score(self_score, rival_score, msg.self_win)
        self.set_score(new_score)

        t = Task(self.char_id)
        t.trig(2)

        self.send_notify(score=new_score)

        rival_arena.be_beaten(rival_score, self_score, not msg.self_win,
                              self.char_id)

        return msg
Example #6
0
    def levy(self):
        char = Char(self.char_id).mc

        if self.counter.remained_value <= 0:
            if char.vip < VIP_MAX_LEVEL:
                raise SanguoException(
                    errormsg.LEVY_NO_TIMES, self.char_id, "Levy",
                    "no times. but can get additional times by increase vip level. current: {0}, max: {1}"
                    .format(char.vip, VIP_MAX_LEVEL))
            raise SanguoException(
                errormsg.LEVY_NO_TIMES_FINAL, self.char_id, "Levy",
                "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL))

        resource = Resource(self.char_id, "Levy")
        cost_cyess = self.get_cost_sycee()

        with resource.check(sycee=-cost_cyess):
            got_gold = LEVY_GOT_GOLD_FUNCTION(char.level)
            prob = random.randint(1, 100)
            for k, v in LEVY_CRIT_PROB_TABLE:
                if prob <= k:
                    break

            got_gold *= v

            self.counter.incr()
            resource.add(gold=got_gold)

        t = Task(self.char_id)
        t.trig(4)

        self.send_notify()
        return got_gold
Example #7
0
    def get_attachment(self, prize_id, param=0):
        # prizie_id == 1 挂机不在这里
        if prize_id == 4:
            # 成就
            from core.achievement import Achievement

            ach = Achievement(self.char_id)
            att_msg = ach.get_reward(param)
            if ach.has_prizes():
                prize_id = None

        elif prize_id == 5:
            # 任务
            from core.task import Task

            task = Task(self.char_id)
            att_msg = task.get_reward(param)
            if task.has_prizes():
                prize_id = None

        elif prize_id == 6:
            # 官职每日登录
            # from core.daily import OfficialDailyReward
            # od = OfficialDailyReward(self.char_id)
            # att_msg = od.get_reward()
            att_msg = None
        elif prize_id == 7:
            # 团队本
            att_msg = None

        else:
            try:
                attachment = self.attachment.attachments[str(prize_id)]
            except KeyError:
                raise SanguoException(
                    errormsg.ATTACHMENT_NOT_EXIST, self.char_id, "Attachment Get", "{0} not exist".format(prize_id)
                )

            attachment = json.loads(attachment)
            resource = Resource(self.char_id, "Prize {0}".format(prize_id))
            standard_drop = resource.add(**attachment)

            self.attachment.attachments.pop(str(prize_id))
            self.attachment.save()

            att_msg = standard_drop_to_attachment_protomsg(standard_drop)

        # 删除此prize_id
        if prize_id:
            if prize_id in self.attachment.prize_ids:
                self.attachment.prize_ids.remove(prize_id)
            if str(prize_id) in self.attachment.attachments:
                self.attachment.attachments.pop(str(prize_id))

        self.attachment.save()
        self.send_notify()

        return att_msg
Example #8
0
    def battle(self):
        counter = Counter(self.char_id, 'arena')
        try:
            # 免费次数
            counter.incr()
        except CounterOverFlow:
            counter = Counter(self.char_id, 'arena_buy')

            try:
                # 花费元宝次数
                counter.incr()
            except CounterOverFlow:
                char = Char(self.char_id).mc
                if char.vip < VIP_MAX_LEVEL:
                    raise SanguoException(
                        errormsg.ARENA_NO_TIMES,
                        self.char_id,
                        "Arena Battle",
                        "arena no times. vip current: {0}, max {1}".format(char.vip, VIP_MAX_LEVEL)
                    )
                raise SanguoException(
                    errormsg.ARENA_NO_TIMES_FINAL,
                    self.char_id,
                    "Arena Battle",
                    "arena no times. vip reach max level {0}".format(VIP_MAX_LEVEL)
                )

            else:
                resource = Resource(self.char_id, "Arena Battle", "battle for no free times")
                resource.check_and_remove(sycee=-ARENA_COST_SYCEE)

        rival_id = self.choose_rival()

        msg = protomsg.Battle()
        b = PVP(self.char_id, rival_id, msg)
        b.start()

        achievement = Achievement(self.char_id)

        if msg.self_win:
            score = ARENA_GET_SCORE_WHEN_WIN
            achievement.trig(11, 1)
            self.mongo_arena.continues_win += 1
        else:
            score = ARENA_GET_SCORE_WHEN_LOST
            self.mongo_arena.continues_win = 0

        self.mongo_arena.save()

        if score:
            self.mongo_day.score += score
            self.mongo_day.save()

        t = Task(self.char_id)
        t.trig(2)

        self.send_notify()
        return msg
Example #9
0
    def battle(self):
        counter = Counter(self.char_id, 'arena')
        try:
            # 免费次数
            counter.incr()
        except CounterOverFlow:
            counter = Counter(self.char_id, 'arena_buy')

            try:
                # 花费元宝次数
                counter.incr()
            except CounterOverFlow:
                char = Char(self.char_id).mc
                if char.vip < VIP_MAX_LEVEL:
                    raise SanguoException(
                        errormsg.ARENA_NO_TIMES, self.char_id, "Arena Battle",
                        "arena no times. vip current: {0}, max {1}".format(
                            char.vip, VIP_MAX_LEVEL))
                raise SanguoException(
                    errormsg.ARENA_NO_TIMES_FINAL, self.char_id,
                    "Arena Battle",
                    "arena no times. vip reach max level {0}".format(
                        VIP_MAX_LEVEL))

            else:
                resource = Resource(self.char_id, "Arena Battle",
                                    "battle for no free times")
                resource.check_and_remove(sycee=-ARENA_COST_SYCEE)

        rival_id = self.choose_rival()

        msg = protomsg.Battle()
        b = PVP(self.char_id, rival_id, msg)
        b.start()

        achievement = Achievement(self.char_id)

        if msg.self_win:
            score = ARENA_GET_SCORE_WHEN_WIN
            achievement.trig(11, 1)
            self.mongo_arena.continues_win += 1
        else:
            score = ARENA_GET_SCORE_WHEN_LOST
            self.mongo_arena.continues_win = 0

        self.mongo_arena.save()

        if score:
            self.mongo_day.score += score
            self.mongo_day.save()

        t = Task(self.char_id)
        t.trig(2)

        self.send_notify()
        return msg
Example #10
0
    def prisoner_get(self, _id, treasures):
        str_id = str(_id)
        if str_id not in self.p.prisoners:
            raise SanguoException(errormsg.PRISONER_NOT_EXIST, self.char_id,
                                  "Prisoner Get", "{0} not exist".format(_id))

        if not self.p.prisoners[str_id].active:
            raise SanguoException(errormsg.PRISONER_NOT_ACTIVE, self.char_id,
                                  "Prisoner Get", "{0} not active".format(_id))

        treasures_prob = 0
        for tid in treasures:
            try:
                treasures_prob += TREASURES[tid].value
            except KeyError:
                raise SanguoException(errormsg.STUFF_NOT_EXIST, self.char_id,
                                      "Prisoner Get",
                                      "treasure {0} not exist".format(tid))

        using_stuffs = [(tid, 1) for tid in treasures]

        resource = Resource(self.char_id, "Prisoner Get")
        with resource.check(stuffs=using_stuffs):
            got = False
            prob = self.p.prisoners[str_id].prob + treasures_prob
            char = Char(self.char_id).mc
            vip_plus = VIP_FUNCTION[char.vip].prisoner_get
            prob += vip_plus
            if prob >= random.randint(1, 100):
                # got it
                save_hero(self.char_id, self.p.prisoners[str_id].oid)
                got = True

                self.p.prisoners.pop(str_id)

                msg = protomsg.RemovePrisonerNotify()
                msg.ids.append(_id)
                publish_to_char(self.char_id, pack_msg(msg))
            else:
                self.p.prisoners[str_id].active = False

                msg = protomsg.UpdatePrisonerNotify()
                p = msg.prisoner.add()
                p_obj = self.p.prisoners[str_id]
                self._fill_up_prisoner_msg(p, _id, p_obj.oid, p_obj.prob,
                                           p_obj.active)

                publish_to_char(self.char_id, pack_msg(msg))

            self.p.save()

        t = Task(self.char_id)
        t.trig(5)

        return got
Example #11
0
def pve_finish(char_id, stage_id, win, star, **kwargs):
    achievement = Achievement(char_id)
    if win:
        achievement.trig(7, stage_id)
        if star:
            achievement.trig(9, 1)

        t = Task(char_id)
        t.trig(1)
    else:
        achievement.trig(8, 1)
Example #12
0
    def plunder(self):
        if not self.mongo_plunder.char_id:
            raise SanguoException(errormsg.PLUNDER_NO_RIVAL, self.char_id, "Plunder Battle", "no rival target")

        if self.mongo_plunder.current_times <= 0:
            raise SanguoException(errormsg.PLUNDER_NO_TIMES, self.char_id, "Plunder Battle", "no times")

        self.change_current_plunder_times(change_value=-1)

        rival_battle_heros = dill.loads(base64.b64decode(self.mongo_plunder.battle_heros))

        msg = MsgBattle()
        pvp = PlunderBattle(
            self.char_id, self.mongo_plunder.char_id, msg, self.mongo_plunder.char_name, rival_battle_heros
        )
        pvp.start()

        t = Task(self.char_id)
        t.trig(3)

        to_char_id = self.mongo_plunder.char_id
        target_server_url = self.mongo_plunder.server_url

        if msg.self_win:
            standard_drop = self._get_plunder_reward(
                self.mongo_plunder.char_city_id, self.mongo_plunder.char_gold, self.mongo_plunder.char_hero_original_ids
            )

            self.clean_plunder_target()

            achievement = Achievement(self.char_id)
            achievement.trig(12, 1)

            PlunderLeaderboardWeekly.incr(self.char_id)
        else:
            standard_drop = make_standard_drop_from_template()

        self.mongo_plunder.plunder_times += 1
        self.mongo_plunder.save()
        self.send_notify()

        plunder_finished_signal.send(
            sender=None,
            from_char_id=self.char_id,
            from_char_name=Char(self.char_id).mc.name,
            to_char_id=to_char_id,
            from_win=msg.self_win,
            standard_drop=standard_drop,
            target_server_url=target_server_url,
        )

        return (msg, standard_drop)
    def setUp(self):
        p = Project(name='Test Project')
        self.task = Task(p)
        p.append_task(self.task)

        props = getProperties(self.task)
        self.props = [
            'project_name' , 'id'         , 'name'
            'description' , 'path'       , 'taskobject_name' , 
            'taskobject_help', 
            'command_name' , 'setting'    , 'config'          , 
            'config_view'  , 'state_name' , 
            'inputs'       , 'outputs'    , 
        ]

        self.methods = [
            'save' , 'load' , 'copy' , 'delete' , 'tail' ,
        ]

        self.requests = [
            'defineTaskObject' , 'invokeConvert' , 'invokeSend'  , 
            'invokeSubmit'     , 'invokeStop'    , 'invokeAbort' , 
            'invokeReceive'    , 
        ]
        self.event = self.task.getEvent('none_object')
        self.event = self.task.getEvent('init')
Example #14
0
 def queue_task(task: Task):
     task.data_model.save()
     for i in task.jobs:
         i.task = task.data_model
         i.save()
     task.id = task.data_model.id
     return task.data_model.id
Example #15
0
def example(cluster, scheduler, filepath_input, filepath_output):
    all_batch_tasks = FileIo(filepath_input).readAllBatchLines()

    # 调度器初始化
    if scheduler == "random":
        my_scheduler = Random_scheduler(len(cluster.machines))
    elif scheduler == "earliest":
        my_scheduler = Earliest_scheduler(len(cluster.machines))
    elif scheduler == "rr":
        my_scheduler = Round_robin_scheduler(len(cluster.machines))

    for batch_tasks in all_batch_tasks:
        tasks_list = []
        for task in batch_tasks:
            tasks_list.append(Task(task[0], task[1], task[2], task[3]))  # 构建任务

        if scheduler == "random":
            machines_id = my_scheduler.scheduler(len(tasks_list))
        elif scheduler == "earliest":
            machines_id = my_scheduler.scheduler_o(len(tasks_list), tasks_list[0].start_time, cluster.machines)
        elif scheduler == "rr":
            machines_id = my_scheduler.scheduler(len(tasks_list))

        cluster.submit_tasks(tasks_list, machines_id)  # 提交任务到集群,并调度到虚拟机进行计算

    finished_tasks = []
    for task in cluster.finished_tasks:
        finished_tasks.append(task.feature)
    FileIo(filepath_output).twoListToFile(finished_tasks, "w")
Example #16
0
def command(message, time, project, category, links):
    """
    Use this command to start a new task, this command will track
    when the task started and this information as a metadata of your task.

    $ trackmywork start -m "Starting my task" -p "trackmywork" -c "personal" -t 2h

    You successfully started the task 1 - "Starting my task"

    # Adding links to a task

    $ trackmywork start -m "Task with links" -l "http://google.com" -t 2h

    The task 2 - "Task with links" was started with success.
    """
    task = Task.create(
        message=message,
        time=time,
        category=category,
        links=links,
        project=project
    )
    task.start()

    task = storage.save(task)

    click.echo(f'The task {task.id} - "{task.message}" was started with success.')
Example #17
0
    def create_uninstall_task(products: ProductCollection):
        """
        фабричный метод: создать такс с переданными параметрами, с типом COMMAND_UNINSTALL
        сохранить в базе данных
        зхапустить воркер

        :param requested_products:
        :param products:
        :param parameter_manager:
        :return:
        """

        job_array = []
        settings = json_encode(Core.get_instance().settings.get_state())

        task_object = TaskDataModel(command="uninstall", settings=settings)
        for product in products:
            state = {
                'products': [product.name],
            }
            job = JobDataModel(command=JobDataModel.COMMAND_UNINSTALL,
                               title=product.title,
                               params=json_encode(state),
                               settings=settings)
            job_array.append(job)

        task = Task(task_model=task_object, jobs=job_array)
        return task
Example #18
0
    def create_install_task(products: ProductCollection,
                            parameter_manager: ParametersManager):
        """
        фабричный метод: создать такс с переданными параметрами, с типом COMMAND_INSTALL
        сохранить в базе данных
        зхапустить воркер
        :param products:  продукты для установки (продукты которые выбрал пользователь + зависимости)
        :param parameter_manager:
        :return: номер таска
        """
        settings = json_encode(Core.get_instance().settings.get_state())
        job_array = []
        task_object = TaskDataModel(command="install", settings=settings)
        for product in products:
            title = product.title

            state = {
                'products': [product.to_dict()],
                'parameters': parameter_manager.get_state()
            }
            state2save = json_encode(state)

            job = JobDataModel(command=JobDataModel.COMMAND_INSTALL,
                               title=title,
                               params=state2save,
                               task=task_object,
                               settings=settings)
            job_array.append(job)
        task = Task(task_model=task_object, jobs=job_array)
        return task
Example #19
0
    def battle(self, _id):
        try:
            self.this_stage = STAGE_ACTIVITY[_id]
        except KeyError:
            raise SanguoException(errormsg.STAGE_ACTIVITY_NOT_EXIST,
                                  self.char_id, "StageActivity Battle",
                                  "StageActivity {0} not exist".format(_id))

        if _id not in self.stage.activities:
            raise SanguoException(errormsg.STAGE_ACTIVITY_NOT_OPEN,
                                  self.char_id, "StageActivity Battle",
                                  "StageActivity {0} not open".format(_id))

        counter = ActivityStageCount(self.char_id)
        counter.make_func_name(self.this_stage.tp)

        if counter.remained_value <= 0:
            raise SanguoException(
                errormsg.STAGE_ACTIVITY_TOTAL_NO_TIMES, self.char_id,
                "StageActivity Battle",
                "StageActivity no total times. battle {0}".format(_id))

        battle_msg = protomsg.Battle()
        b = ActivityPVE(self.char_id, _id, battle_msg)
        b.start()

        if battle_msg.self_win:
            counter.incr()
            self.send_remained_times_notify()

            Task(self.char_id).trig(9)

        return battle_msg
Example #20
0
    def create_upgrade_task(products: ProductCollection,
                            parameter_manager: ParametersManager):
        """
        фабричный метод: создать такс с переданными параметрами, с типом COMMAND_UPGRADE
        сохранить в базе данных
        зхапустить воркер

        :param products:
        :param parameter_manager:
        :return:
        """
        settings = json_encode(Core.get_instance().settings.get_state())
        job_array = []
        task_object = TaskDataModel(command="upgrade", settings=settings)
        for product in products:
            title = product.title

            state = {
                'products': [product.to_dict()],
                'parameters': parameter_manager.get_state()
            }
            state2save = json_encode(state)

            job = JobDataModel(command=JobDataModel.COMMAND_UPGRADE,
                               title=title,
                               params=state2save,
                               task=task_object,
                               settings=settings)
            job_array.append(job)
        task = Task(task_model=task_object, jobs=job_array)
        return task
Example #21
0
 def queue_task(task: Task):
     task.data_model.save()
     for i in task.jobs:
         i.task = task.data_model
         i.save()
     task.id = task.data_model.id
     return task.data_model.id
Example #22
0
def run(config):
    # load backends
    backends = core.backend.load_backends(config["backends"])

    for task in config["tasks"]:
        # load task effects
        effects = []
        for effect_config in task["effects"]:
            effect = core.effect.load_effect(effect_config, backends)
            effects.append(effect)

        # load the source
        source = core.source.load_source(task["source"])

        # create a new thread for the task
        task = Task(task["interval"], source, effects)
        task.start()
Example #23
0
    def run(self):
        while 1:
            # sleep for decrease cpu usage
            sleep(0.01)
            QCoreApplication.processEvents()
            from_db = False
            if self.running_tasks.__len__() >= self.limit():
                continue
            try:
                if self.items:
                    from_db = True
                    item = self.items.pop()
                else:
                    item = self.queue.get()  # type: RequestObject
                if item:
                    if not from_db:
                        task_model = TaskModel()
                        task_model.route = item.route
                        task_model.process_id = item.process_id
                        task_model.status = constants.STATUS_RUNNING
                        task_model.data = item.data
                        task_model.call_back = item.call_back
                        task_model.token = item.token
                        task_model.module_version = item.module_version
                        task_model.queue_name = self.queue_name
                        task_model.save()
                    else:
                        task_model = item

                    task = Task(task_model)
                    if task.instance_module:
                        task.instance_module.task_finished.connect(self.__task_finished)
                        task.setAutoDelete(True)
                        self.running_tasks.update({item.process_id: task})
                        # check cancel or pause request before start
                        self.apply_action_by_pid(task, item.process_id)
                        self.pool.start(task)
                    else:
                        # TODO: set error alarm
                        ApiLogging.error('problem running task')
            except Exception as e:
                ApiLogging.error('process exception' + str(e))
                # TODO: set error alarm
                continue
Example #24
0
    def on_add_task(self, event):
        if self.project is None:
            return
        task = Task(project=self.project)

        selected_index = self.project.selected_task_index

        command = AddTaskCommand(True, 'Add Task', task, selected_index,
                                 self.project)

        self.command_processor.Submit(command)
Example #25
0
def pve_finish(char_id, stage_id, win, star, **kwargs):
    achievement = Achievement(char_id)
    if win:
        achievement.trig(7, stage_id)
        if star:
            achievement.trig(9, 1)

        t = Task(char_id)
        t.trig(1)
    else:
        achievement.trig(8, 1)


    # 城镇
    # 自动开启第一个城镇,并且自动开始挂机
    if win:
        if STAGES[stage_id].battle_end:
            affairs = Affairs(char_id)
            new_opened = affairs.open_city(STAGES[stage_id].battle)
            if STAGES[stage_id].battle == FIRST_CITY_ID and new_opened:
                affairs.start_hang(FIRST_CITY_ID)
Example #26
0
def pve_finish(char_id, stage_id, win, star, **kwargs):
    achievement = Achievement(char_id)
    if win:
        achievement.trig(7, stage_id)
        if star:
            achievement.trig(9, 1)

        t = Task(char_id)
        t.trig(1)
    else:
        achievement.trig(8, 1)

    # 开启城镇
    if win:
        if STAGES[stage_id].battle_open:
            affairs = Affairs(char_id)
            affairs.open_city(STAGES[stage_id].battle)

    # 判断活动
    if win:
        ActivityStatic(char_id).trig(3001)
Example #27
0
    def trigger_run(self, funcs, single, *args, **kwargs):
        if not funcs:
            return []

        if self.threaded:
            tasks = []

            for name, func in funcs:
                task = Task(func, *args, **kwargs)
                tasks.append(task)

                task.spawn('sync.%s.%s' % (self.key, name))

            # Wait until everything is complete
            results = []

            for task in tasks:
                task.wait()
                results.append(task.result)

            return results

        # Run each task and collect results
        results = [func(*args, **kwargs) for (_, func) in funcs]

        if not single:
            return results

        return results[0]
Example #28
0
def pve_finish(char_id, stage_id, win, star, **kwargs):
    achievement = Achievement(char_id)
    if win:
        achievement.trig(7, stage_id)
        if star:
            achievement.trig(9, 1)

        t = Task(char_id)
        t.trig(1)
    else:
        achievement.trig(8, 1)


    # 开启城镇
    if win:
        if STAGES[stage_id].battle_open:
            affairs = Affairs(char_id)
            affairs.open_city(STAGES[stage_id].battle)

    # 判断活动
    if win:
        ActivityStatic(char_id).trig(3001)
    def test_connectionList(self):
        fl1 = Task(departure=DayWeekDay(a_date=datetime.datetime(2016, 1, 1),
                                        a_time=datetime.time(8, 0, 0)),
                   origin="LPA",
                   destination="TFN",
                   task_number="101",
                   duration=timedelta(minutes=30))

        fl2 = Task(departure=DayWeekDay(a_date=datetime.datetime(2016, 1, 1),
                                        a_time=datetime.time(10, 0, 0)),
                   origin="TFN",
                   destination="LPA",
                   task_number="102",
                   duration=timedelta(minutes=30))

        fl3 = Task(departure=DayWeekDay(a_date=datetime.datetime(2016, 1, 1),
                                        a_time=datetime.time(11, 0, 0)),
                   origin="TFN",
                   destination="LPA",
                   task_number="104",
                   duration=timedelta(minutes=60))

        connect1 = connection([fl1, fl2])
        connect2 = connection([fl1, fl3])

        cl = connectionList(best_connection=False)
        cl.add(connect1)
        cl.add(connect2)

        self.assertEqual(2, len(cl.getList()))

        connection_list = connectionList(best_connection=True)
        connection_list.add(connect1)
        connection_list.add(connect2)

        self.assertEqual(1, len(connection_list.getList()))

        self.assertEqual(connection_list.getList()[0].get_duration(),
                         connect1.get_duration())
Example #30
0
def login_notify(char_id):
    hero_objs = char_heros_obj(char_id)

    Char(char_id).send_notify()

    hero_notify(char_id, hero_objs)
    Item(char_id).send_notify()

    f = Formation(char_id)
    f.send_socket_notify()
    f.send_formation_notify()

    hang = Hang(char_id)
    hang.send_notify()

    Plunder(char_id).send_notify()

    p = Prison(char_id)
    p.send_prisoners_notify()

    Arena(char_id).send_notify()

    f = Friend(char_id)
    f.send_friends_notify()
    f.send_friends_amount_notify()

    m = Mail(char_id)
    m.send_mail_notify()

    CheckIn(char_id).send_notify()


    stage = Stage(char_id)
    stage.send_already_stage_notify()
    stage.send_new_stage_notify()

    stage_elite = EliteStage(char_id)
    stage_elite.send_notify()
    stage_elite.send_remained_times_notify()

    stage_activity = ActivityStage(char_id)
    stage_activity.send_notify()
    stage_activity.send_remained_times_notify()

    HeroPanel(char_id).send_notify()
    Task(char_id).send_notify()
    Achievement(char_id).send_notify()
    HeroSoul(char_id).send_notify()
    FunctionOpen(char_id).send_notify()
    Levy(char_id).send_notify()
    Attachment(char_id).send_notify()
Example #31
0
    def levy(self):
        char = Char(self.char_id).mc

        if self.counter.remained_value <= 0:
            if char.vip < VIP_MAX_LEVEL:
                raise SanguoException(
                    errormsg.LEVY_NO_TIMES,
                    self.char_id,
                    "Levy",
                    "no times. but can get additional times by increase vip level. current: {0}, max: {1}".format(char.vip, VIP_MAX_LEVEL)
                )
            raise SanguoException(
                errormsg.LEVY_NO_TIMES_FINAL,
                self.char_id,
                "Levy",
                "no times. vip reach the max level {0}".format(VIP_MAX_LEVEL)
            )

        resource = Resource(self.char_id, "Levy")
        cost_cyess = self.get_cost_sycee()

        with resource.check(sycee=-cost_cyess):
            got_gold = LEVY_GOT_GOLD_FUNCTION(char.level)
            prob = random.randint(1, 100)
            for k, v in LEVY_CRIT_PROB_TABLE:
                if prob <= k:
                    break

            got_gold *= v

            self.counter.incr()
            resource.add(gold=got_gold)

        t = Task(self.char_id)
        t.trig(4)

        self.send_notify()
        return got_gold
Example #32
0
    def gem_merge(self, _id):
        this_gem_amount = self.item.gems.get(str(_id), 0)
        if this_gem_amount == 0:
            raise SanguoException(
                errormsg.GEM_NOT_EXIST,
                self.char_id,
                "Gem Merge",
                "Gem {0} not exist".format(_id)
            )

        elif this_gem_amount < 4:
            raise SanguoException(
                errormsg.GEM_NOT_ENOUGH,
                self.char_id,
                "Gem Merge",
                "Gem {0} not enough. {1} < 4".format(_id, this_gem_amount)
            )

        to_id = GEMS[_id].merge_to
        if not to_id:
            raise SanguoException(
                errormsg.GEM_CAN_NOT_MERGE,
                self.char_id,
                "Gem Merge",
                "Gem {0} can not merge".format(_id)
            )

        self.gem_remove(_id, 4)
        self.gem_add([(to_id, 1)])

        to_gem_obj = GEMS[to_id]

        achievement = Achievement(self.char_id)
        achievement.trig(25, 1)
        achievement.trig(26, to_gem_obj.level)

        t = Task(self.char_id)
        t.trig(4)
def main(taskDim, vmDim, cluster, filepath_input, filepath_output):
    vmsNum = len(cluster.machines)
    all_batch_tasks = FileIo(filepath_input).readAllBatchLines()
    print("环境创建成功!")

    state_all = []  # 存储所有的状态 [None,2+2*20]
    action_all = []  # 存储所有的动作 [None,1]
    reward_all = []  # 存储所有的奖励 [None,1]

    DRL = DQN(taskDim, vmsNum, vmDim)
    print("网络初始化成功!")

    for step, batch_tasks in enumerate(all_batch_tasks):
        tasks_list = []
        for task in batch_tasks:
            tasks_list.append(Task(task[0], task[1], task[2], task[3]))  # 构建任务

        states = get_state(tasks_list, cluster.machines)
        state_all += states
        machines_id = DRL.choose_action(np.array(states))  # 通过调度算法得到分配 id
        machines_id = machines_id.astype(int).tolist()
        cluster.submit_tasks(tasks_list, machines_id)  # 提交任务到集群,并调度到虚拟机进行计算

        for i, task in enumerate(cluster.finished_tasks[-len(tasks_list):]
                                 ):  # 便历新提交的一批任务,记录动作和奖励
            action_all.append([task.task_machine_id])
            reward_all.append([task.mi / task.task_response_time / 100
                               ])  # 计算奖励

        # 减少存储数据量
        if len(state_all) > 20000:
            state_all = state_all[-10000:]
            action_all = action_all[-10000:]
            reward_all = reward_all[-10000:]

        # 先学习一些经验,再学习
        if step > 400:
            # 截取最后10000条记录
            new_state = np.array(state_all, dtype=np.float32)[-10000:-1]
            new_action = np.array(action_all, dtype=np.float32)[-10000:-1]
            new_reward = np.array(reward_all, dtype=np.float32)[-10000:-1]
            DRL.store_memory(new_state, new_action, new_reward)
            DRL.step = step
            loss = DRL.learn()
            print("step:", step, ", loss:", loss)

    finished_tasks = []
    for task in cluster.finished_tasks:
        finished_tasks.append(task.feature)
    FileIo(filepath_output).twoListToFile(finished_tasks, "w")
Example #34
0
def save(task: Task) -> Task:
    """
    Insert or update a task into the storage.

    Args:
        task    a task to be inserted or updated

    Return
        The task after saving it into the storage
    """
    if not task.id:
        task.id = _get_next_id()
        _insert_new_task(task)
    else:
        _update_task(task)

    return task
Example #35
0
def _func_opened(char_id, func_ids, **kwargs):
    need_task_notify = False
    task_related_func_ids = [t.func for t in TASKS.values() if t.func]
    for _id in func_ids:
        if _id in task_related_func_ids:
            need_task_notify = True
            break

    if need_task_notify:
        Task(char_id).send_notify()

    # dirty fix...
    # 比武功能没开放的时候,没有初始化
    # 所以在这里要初始化以便自动进入竞技场
    from core.arena import Arena
    for _id in func_ids:
        if _id == Arena.FUNC_ID:
            Arena(char_id).send_notify()
Example #36
0
def command(message, time, project, category, links):
    """
    Use this command to register a task without tracking the start and finish time.

    $ trackmywork register -m "Starting my task" -p "trackmywork" -c "personal" -t 2h

    The task 1 - "Starting my task" was registered with success.
    """
    task = Task.create(message=message,
                       time=time,
                       category=category,
                       links=links,
                       project=project)
    task.start()
    task.finish()

    task = storage.save(task)

    click.echo(
        f'The task {task.id} - "{task.message}" was registered with success.')
Example #37
0
    def battle(self):
        need_sycee = 0

        counter = Counter(self.char_id, 'arena')
        if counter.remained_value <= 0:
            counter = Counter(self.char_id, 'arena_buy')
            if counter.remained_value <= 0:
                char = Char(self.char_id).mc
                if char.vip < VIP_MAX_LEVEL:
                    raise SanguoException(
                        errormsg.ARENA_NO_TIMES,
                        self.char_id,
                        "Arena Battle",
                        "arena no times. vip current: {0}, max {1}".format(char.vip, VIP_MAX_LEVEL)
                    )
                raise SanguoException(
                    errormsg.ARENA_NO_TIMES_FINAL,
                    self.char_id,
                    "Arena Battle",
                    "arena no times. vip reach max level {0}".format(VIP_MAX_LEVEL)
                )
            else:
                need_sycee = ARENA_COST_SYCEE

        rival_id = self.choose_rival()
        if not rival_id:
            raise SanguoException(
                errormsg.ARENA_NO_RIVAL,
                self.char_id,
                "Arena Battle",
                "no rival."
            )

        if need_sycee:
            resource = Resource(self.char_id, "Arena Battle", "battle for no free times")
            resource.check_and_remove(sycee=-need_sycee)

        counter.incr()

        # set battle cd
        redis_client.setex(REDIS_ARENA_BATTLE_CD_KEY(rival_id), 1, ARENA_CD)

        msg = protomsg.Battle()
        b = PVP(self.char_id, rival_id, msg)
        b.start()

        t = Task(self.char_id)
        t.trig(2)

        drop = make_standard_drop_from_template()
        adding_score = 0
        if msg.self_win:
            achievement = Achievement(self.char_id)
            achievement.trig(11, 1)

            # 只有打赢才设置积分
            self_score = self.score
            rival_arena = Arena(rival_id)
            rival_score = rival_arena.score

            new_score = calculate_score(self_score, rival_score, msg.self_win)
            self.set_score(new_score)
            adding_score = new_score - self_score

            rival_arena.be_beaten(rival_score, self_score, not msg.self_win, self.char_id)

            TimesLogArenaWin(self.char_id).inc()

            ae = ActivityEntry(self.char_id, 50004)
            if ae and ae.is_valid():
                drop = ae.get_additional_drop()
                Resource(self.char_id, "Arena Win").add(**drop)

        TimesLogArena(self.char_id).inc()
        ae = ActivityEntry(self.char_id, 40006)
        if ae:
            ae.trig()

        self.send_notify()
        drop['stuffs'].append((1001, adding_score))
        return msg, drop
Example #38
0
    def get_queue(self):
        task_id = 0

        for resource in self.payload:
            if self.uppercase:
                resource = resource.upper()

            task_id += 1

            # Useful when looking for files without extension instead of directories
            if self.remove_slash and resource.endswith("/"):
                resource = resource[:-1]

            for extension in self.extensions:
                # If resource is a whole word and user didnt provide a extension
                # put a final /
                if not extension and not _has_extension(resource) and not self.remove_slash:
                    resource += '/'

                # Put a . before extension if the users didnt do it
                if extension and not '.' in extension:
                    extension = '.' + extension

                task = Task(task_id, self.target, resource, extension)
                task.set_payload_filename(self.payload_filename)
                task.set_payload_length(self.length)
                task.set_banned_response_codes(self.banned_response_codes)
                task.set_unbanned_response_codes(self.unbanned_response_codes)
                task.set_content(self.content)
                self.queue.put(task)

        return self.queue
Example #39
0
    def _feed_queue(self):
        for resource in self.payload:
            if self.only_alpha:
                if not resource.isalnum():
                    continue

            if self.uppercase:
                resource = resource.upper()

            if self.capitalize:
                resource = resource.capitalize()

            if self.strip_extension:
                resource = resource.split('.')[0]

            # Useful when looking for files without extension instead of directories
            if self.remove_slash and resource.endswith("/"):
                resource = resource[:-1]

            for extension in self.extensions:
                # If resource is a whole word and user didnt provide a extension
                # put a final /
                if not extension and not _has_extension(resource) and not self.remove_slash:
                    resource += '/'

                # Put a . before extension if the users didnt do it
                if extension and not '.' in extension:
                    extension = '.' + extension

                self.task_id += 1
                task = Task(self.task_id, self.target, resource, extension)
                task.set_payload_filename(self.payload_filename)
                task.set_payload_length(self.get_total_requests())
                task.set_banned_response_codes(self.banned_response_codes)
                task.set_unbanned_response_codes(self.unbanned_response_codes)
                task.set_content(self.content)
                self.queue.put(task)
                self.number_of_tasks += 1
class TestNoneObjectState:

    def setUp(self):
        p = Project(name='Test Project')
        self.task = Task(p)
        p.append_task(self.task)

        props = getProperties(self.task)
        self.props = [
            'project_name' , 'id'         , 'name'
            'description' , 'path'       , 'taskobject_name' , 
            'taskobject_help', 
            'command_name' , 'setting'    , 'config'          , 
            'config_view'  , 'state_name' , 
            'inputs'       , 'outputs'    , 
        ]

        self.methods = [
            'save' , 'load' , 'copy' , 'delete' , 'tail' ,
        ]

        self.requests = [
            'defineTaskObject' , 'invokeConvert' , 'invokeSend'  , 
            'invokeSubmit'     , 'invokeStop'    , 'invokeAbort' , 
            'invokeReceive'    , 
        ]
        self.event = self.task.getEvent('none_object')
        self.event = self.task.getEvent('init')

    def tearDown(self):
        pass

    def testInit(self):
        assert_equal(self.task.project_name    , 'Test Project' ) 
        assert_equal(self.task.id              , 1              ) 
        assert_equal(self.task.name            , 'task 1'       ) 
        assert_equal(self.task.description    , ''         ) 
        assert_equal(self.task.path            , 'path'         ) 
        assert_equal(self.task.state_name      , 'NoneObject'   ) 
        assert_equal(self.task.taskobject_name , 'None'         ) 
        assert_equal(self.task.taskobject_help , 'None'         ) 
        assert_equal(self.task.command_name    , None           ) 
        # assert_equal(self.task.setting,  None)
        # assert_equal(self.task.config,  None)
        # assert_equal(self.task.config_view,  None)
        # assert_equal(self.task.inputs,  None)

    def testSetProperies(self):
        task = self.task

        task.name = 'Test Task'
        assert_equal(task.name, 'Test Task')

        task.description = 'This is a task note'
        assert_equal(task.description, 'This is a task note')

    def testDefineTaskObject(self):
        self.task.defineTaskObject('optimize')
        assert_equal(self.task.state_name, 'Init')

    def testOtherRequests(self):
        ec = EventCatcher(self.task.getEvent('init'))
        assertRequests(self.task, ['defineTaskObject'], 'NoneObject', ec)
        assertProperties(self.task, {})
Example #41
0
    def plunder(self, _id):
        if str(_id) not in self.mongo_plunder.chars:
            raise SanguoException(
                errormsg.PLUNDER_NOT_IN_LIST,
                self.char_id,
                "Plunder Plunder",
                "Plunder, {0} not in plunder list".format(_id)
            )

        counter = Counter(self.char_id, 'plunder')
        if counter.remained_value <= 0:
            char = Char(self.char_id).mc
            if char.vip < VIP_MAX_LEVEL:
                raise SanguoException(
                    errormsg.PLUNDER_NO_TIMES,
                    self.char_id,
                    "Plunder Battle",
                    "Plunder no times. vip current: {0}, max: {1}".format(char.vip, VIP_MAX_LEVEL)
                )
            raise SanguoException(
                errormsg.PLUNDER_NO_TIMES_FINAL,
                self.char_id,
                "Plunder Battle",
                "Plunder no times. vip reach max level {0}".format(VIP_MAX_LEVEL)
            )

        msg = MsgBattle()
        pvp = PVP(self.char_id, _id, msg)
        pvp.start()

        if not self.mongo_plunder.chars[str(_id)].is_robot:
            char = Char(self.char_id)
            h = Hang(_id)
            h.plundered(char.cacheobj.name, not msg.self_win)

        t = Task(self.char_id)
        t.trig(3)

        ground_win_times = 0
        if msg.first_ground.self_win:
            ground_win_times += 1
        if msg.second_ground.self_win:
            ground_win_times += 1
        if msg.third_ground.self_win:
            ground_win_times += 1

        got_point = PLUNDER_POINT.get(ground_win_times, 0)
        if got_point:
            self.mongo_plunder.points += got_point

        if msg.self_win:
            counter.incr()
            self.mongo_plunder.target_char = _id

            drop_official_exp = PLUNDER_GET_OFFICIAL_EXP_WHEN_WIN
            drop_gold = PLUNDER_DEFENSE_FAILURE_GOLD

            resource = Resource(self.char_id, "Plunder")
            resource.add(gold=drop_gold, official_exp=drop_official_exp)
        else:
            self.mongo_plunder.target_char = 0

        self.mongo_plunder.got_reward = []
        self.mongo_plunder.save()
        self.send_notify()
        return msg
Example #42
0
    def plunder(self):
        if not self.mongo_plunder.char_id:
            raise SanguoException(
                errormsg.PLUNDER_NO_RIVAL,
                self.char_id,
                "Plunder Battle",
                "no rival target"
            )

        if self.mongo_plunder.current_times <= 0:
            raise SanguoException(
                errormsg.PLUNDER_NO_TIMES,
                self.char_id,
                "Plunder Battle",
                "no times"
            )

        self.change_current_plunder_times(change_value=-1)


        msg = MsgBattle()
        pvp = PVPFromRivalCache(
            self.char_id,
            self.mongo_plunder.char_id,
            msg,
            self.mongo_plunder.char_name,
            self.mongo_plunder.char_formation
        )
        pvp.start()

        t = Task(self.char_id)
        t.trig(3)

        to_char_id = self.mongo_plunder.char_id

        if msg.self_win:
            standard_drop = self._get_plunder_reward(
                self.mongo_plunder.char_city_id,
                self.mongo_plunder.char_gold,
                self.mongo_plunder.char_hero_original_ids
            )

            self.clean_plunder_target()

            achievement = Achievement(self.char_id)
            achievement.trig(12, 1)
        else:
            standard_drop = make_standard_drop_from_template()

        self.mongo_plunder.save()
        self.send_notify()

        plunder_finished_signal.send(
            sender=None,
            from_char_id=self.char_id,
            to_char_id=to_char_id,
            from_win=msg.self_win,
            standard_drop=standard_drop
        )

        return (msg, standard_drop)
Example #43
0
    def prisoner_get(self, _id, treasures):
        str_id = str(_id)
        if str_id not in self.p.prisoners:
            raise SanguoException(
                errormsg.PRISONER_NOT_EXIST,
                self.char_id,
                "Prisoner Get",
                "{0} not exist".format(_id)
            )

        if not self.p.prisoners[str_id].active:
            raise SanguoException(
                errormsg.PRISONER_NOT_ACTIVE,
                self.char_id,
                "Prisoner Get",
                "{0} not active".format(_id)
            )

        treasures_prob = 0
        for tid in treasures:
            try:
                treasures_prob += TREASURES[tid].value
            except KeyError:
                raise SanguoException(
                    errormsg.STUFF_NOT_EXIST,
                    self.char_id,
                    "Prisoner Get",
                    "treasure {0} not exist".format(tid)
                )

        def _get():
            got = False
            prob = self.p.prisoners[str_id].prob + treasures_prob

            ae = ActivityEntry(self.char_id, 40008)
            if ae and ae.is_ok():
                prob += 80

            ae = ActivityEntry(self.char_id, 50005)
            if ae and ae.is_valid():
                _vip = ae.get_current_value(self.char_id)
                if _vip == 4:
                    prob += 30
                elif _vip == 5:
                    prob += 50
                elif _vip == 6:
                    prob += 60
                elif _vip >= 7:
                    prob += 100

            if prob >= random.randint(1, 100):
                # got it
                save_hero(self.char_id, self.p.prisoners[str_id].oid)
                got = True

                self.p.prisoners.pop(str_id)

                msg = protomsg.RemovePrisonerNotify()
                msg.ids.append(_id)
                publish_to_char(self.char_id, pack_msg(msg))
            else:
                self.p.prisoners[str_id].active = False

                msg = protomsg.UpdatePrisonerNotify()
                p = msg.prisoner.add()
                p_obj = self.p.prisoners[str_id]
                self._fill_up_prisoner_msg(p, _id, p_obj.oid, p_obj.prob, p_obj.active)

                publish_to_char(self.char_id, pack_msg(msg))

            self.p.save()
            return got

        using_stuffs = [(tid, 1) for tid in treasures]
        if using_stuffs:
            resource = Resource(self.char_id, "Prisoner Get")
            with resource.check(stuffs=using_stuffs):
                got = _get()
        else:
            got = _get()

        t = Task(self.char_id)
        t.trig(5)

        if got:
            achievement = Achievement(self.char_id)
            achievement.trig(14, 1)

            TimesLogPrisonGetSuccess(self.char_id).inc()

        return got
Example #44
0
    def battle(self):
        need_sycee = 0

        counter = Counter(self.char_id, 'arena')
        if counter.remained_value <= 0:
            counter = Counter(self.char_id, 'arena_buy')
            if counter.remained_value <= 0:
                char = Char(self.char_id).mc
                if char.vip < VIP_MAX_LEVEL:
                    raise SanguoException(
                        errormsg.ARENA_NO_TIMES,
                        self.char_id,
                        "Arena Battle",
                        "arena no times. vip current: {0}, max {1}".format(char.vip, VIP_MAX_LEVEL)
                    )
                raise SanguoException(
                    errormsg.ARENA_NO_TIMES_FINAL,
                    self.char_id,
                    "Arena Battle",
                    "arena no times. vip reach max level {0}".format(VIP_MAX_LEVEL)
                )
            else:
                need_sycee = ARENA_COST_SYCEE

        rival_id = self.choose_rival()
        if not rival_id:
            raise SanguoException(
                errormsg.ARENA_NO_RIVAL,
                self.char_id,
                "Arena Battle",
                "no rival."
            )

        if need_sycee:
            resource = Resource(self.char_id, "Arena Battle", "battle for no free times")
            resource.check_and_remove(sycee=-need_sycee)

        counter.incr()

        # set battle cd
        redis_client.setex(REDIS_ARENA_BATTLE_CD_KEY(rival_id), 1, ARENA_CD)

        msg = protomsg.Battle()
        b = PVP(self.char_id, rival_id, msg)
        b.start()


        if msg.self_win:
            achievement = Achievement(self.char_id)
            achievement.trig(11, 1)

        self_score = self.score
        rival_arena = Arena(rival_id)
        rival_score = rival_arena.score

        new_score = calculate_score(self_score, rival_score, msg.self_win)
        self.set_score(new_score)

        t = Task(self.char_id)
        t.trig(2)

        self.send_notify(score=new_score)

        rival_arena.be_beaten(rival_score, self_score, not msg.self_win, self.char_id)

        return msg
Example #45
0
    def prisoner_get(self, _id, treasures):
        str_id = str(_id)
        if str_id not in self.p.prisoners:
            raise SanguoException(
                errormsg.PRISONER_NOT_EXIST,
                self.char_id,
                "Prisoner Get",
                "{0} not exist".format(_id)
            )

        if not self.p.prisoners[str_id].active:
            raise SanguoException(
                errormsg.PRISONER_NOT_ACTIVE,
                self.char_id,
                "Prisoner Get",
                "{0} not active".format(_id)
            )

        treasures_prob = 0
        for tid in treasures:
            try:
                treasures_prob += TREASURES[tid].value
            except KeyError:
                raise SanguoException(
                    errormsg.STUFF_NOT_EXIST,
                    self.char_id,
                    "Prisoner Get",
                    "treasure {0} not exist".format(tid)
                )


        using_stuffs = [(tid, 1) for tid in treasures]

        resource = Resource(self.char_id, "Prisoner Get")
        with resource.check(stuffs=using_stuffs):
            got = False
            prob = self.p.prisoners[str_id].prob + treasures_prob
            char = Char(self.char_id).mc
            vip_plus = VIP_FUNCTION[char.vip].prisoner_get
            prob += vip_plus
            if prob >= random.randint(1, 100):
                # got it
                save_hero(self.char_id, self.p.prisoners[str_id].oid)
                got = True

                self.p.prisoners.pop(str_id)

                msg = protomsg.RemovePrisonerNotify()
                msg.ids.append(_id)
                publish_to_char(self.char_id, pack_msg(msg))
            else:
                self.p.prisoners[str_id].active = False

                msg = protomsg.UpdatePrisonerNotify()
                p = msg.prisoner.add()
                p_obj = self.p.prisoners[str_id]
                self._fill_up_prisoner_msg(p, _id, p_obj.oid, p_obj.prob, p_obj.active)

                publish_to_char(self.char_id, pack_msg(msg))

            self.p.save()

        t = Task(self.char_id)
        t.trig(5)

        return got