Example #1
0
	def __init__(self, parent):
		wx.Dialog.__init__(self, parent, -1, 'About ShaderMan.Next',)
		html = wx.html.HtmlWindow(self, -1, size=(420, -1))
		html.SetPage(self.text % (good_path("core/logo.gif"), aversion, wx.VERSION_STRING, wx.PlatformInfo[1], sys.version.split()[0]))
		
		ir = html.GetInternalRepresentation()
		html.SetSize( (ir.GetWidth()+20, ir.GetHeight()+20) )
		self.SetClientSize(html.GetSize())
		self.CentreOnParent(wx.BOTH)
		
		html.Bind(wx.EVT_LEFT_DOWN, self.OnClick)
Example #2
0
def generator(self, filename, code):
	try:
		os.unlink("%s.sl*" % filename) # delete previous version and compiled shader
	except:
		pass
	
	outf = open(filename+".sl", "w")
	print >>outf, code
	outf.close()
	
	# default values
	shader = "shader"
	prman = "prman"
	
	# now load from the settings...
	for s in set.settings:
		if s["name"] == "ShaderCompiler":
			shader = s["default"]
		if s["name"] == "Renderer":
			prman = s["default"]
	
	os.system("%s %s.sl" % (shader, filename))
	
	from mako.template import Template
	results = {}
	previewtemplate = Template("".join(open(good_path("preview.rib")).readlines()))
	results["shadername"] = self.factory.getName() # this will be refactored
	preview = previewtemplate.render(**results)
	
	#outf = open(filename+".rib", "w")
	#print >>outf, preview
	#outf.close()
	
	#os.system("prman -progress %s.rib" % filename)
	
	import subprocess
	pipe = subprocess.Popen("%s -progress" % prman, shell=True, stdin=subprocess.PIPE).stdin
	print >>pipe, preview
	pipe.close()