Example #1
0
    def test_iots_traces(self):
        """
        测试标记迁移系统 s0 -?act0-> s1, s0 -!act1> s2, s1 -act2-> s3  是否可以正常变成图对象
        """
        state0 = State("s0")
        state1 = State("s1")
        state2 = State("s2")
        state3 = State("s3")

        action0 = Action("act0")
        action1 = Action("act1")
        action2 = Action("act2")

        transition0 = Transition(state0, action0, state1)
        transition1 = Transition(state0, action1, state2)
        transition2 = Transition(state1, action2, state3)

        iots = IOTS(state0,
                    [state0, state1, state2, state3],
                    [action0, action1, action2],
                    [action0],
                    [action1],
                    [transition0, transition1, transition2])

        ts_graph = iots_to_graph(iots)
        traces = iots_traces(ts_graph)
        print(traces)
        self.assertEqual(True, True)
Example #2
0
 def add_state(self, state_name):
     if self.states:
         return self.states.setdefault(state_name, State(state_name))
     else:
         self.initial_state = State(state_name)
         self.states[state_name] = self.initial_state
         return self.initial_state
Example #3
0
    def test_lts_print(self):
        """
        用来验证lts格式化输出时是否正常
        :return:
        """

        state_a = State("a")
        state_b = State("b")
        state_c = State("c")
        init_state = state_a
        states = [state_a, state_b, state_c]

        act1 = Action("act1")
        act2 = Action("act2")
        actions = [act1, act2]
        hide_actions = []

        transitions = [
            Transition(state_a, act1, state_b),
            Transition(state_a, act2, state_c)
        ]

        lts = LTS(init_state, states, actions, hide_actions, transitions)
        print(lts)

        self.assertEqual(True, True)
Example #4
0
def test_add_transiction_to_state():
    initial_state = State('Idle')
    target = State('Target')
    event = Event('D1CL', 'Door closed')
    initial_state.add_transition(event, target)
    assert len(initial_state.transitions) == 1
    assert initial_state.transitions[event.code] == target
Example #5
0
def test_state_machine():
    idle = State('idle')
    active = State('active')
    d1cl = Event('D1CL', 'Door 1 closed')
    idle.add_transition(d1cl, active)
    sm = StateMachine(idle)
    assert sm.start == sm.current_state == idle
    assert sm.all_states() == set([idle, active])
    sm.handle('D1CL')
    assert sm.current_state == active
Example #6
0
 def play(self, event):
     if not State.result and Board.playables[
             self.position[1]] == self.position[0]:
         self.itemconfig(self.circle, fill=Board.colourToPlay())
         State.playMove(self.position)
         Board.playables[self.position[1]] -= 1
         if State.findLongestLine(State.state, self.position) == 4:
             State.result = 4
     else:
         print(self.position)
Example #7
0
def state_machine(request):
    idle = State('Idle')
    a = State('A')
    b = State('B')
    idle.add_transition(Event('EVT1', 'Primer evento'), a)
    a.add_transition(Event('EVT2', 'Segundo evento'), b)
    sm = StateMachine(idle)
    return sm
Example #8
0
 def add_state(self, state_name):
     s = State(state_name)
     if not self.states:
         self.states = [s]
         self.state_machine = StateMachine(s)
     else:
         self.states.append(s)
Example #9
0
    def __init__(self, config, parent=None):
        QtWidgets.QSystemTrayIcon.__init__(self, parent)
        self.config = config
        self.state = State()

        icon_path = resource_path(f'assets/{Icon[self.state.status]}.png')
        self.setIcon(QtGui.QIcon(icon_path))

        menu = QtWidgets.QMenu(parent)
        label_action = menu.addAction("Pyraficator-tray")
        label_action.triggered.connect(partial(SystemTrayIcon.open_in_browser, self, WEB_URL))
        menu.addSeparator()
        self.status_action = menu.addAction(f"Status: {Status.Unknown}")
        menu.addSeparator()
        self.error_menu = menu.addMenu(f"Failed items")
        self.in_progress_menu = menu.addMenu(f"Items in progress")
        self.success_menu = menu.addMenu(f"Succeeded items")
        menu.addSeparator()
        exit_action = menu.addAction("Exit")

        exit_action.triggered.connect(self.exit)
        self.setContextMenu(menu)

        self.timer = QtCore.QTimer(self)
        self.timer.setInterval(config.refreshInterval)
        self.timer.timeout.connect(self.refresh_state)
        self.timer.start()
Example #10
0
    def __init__(self, handlers: List[MessageHandler], end_block: EndBlockHandler):
        self.sequence = 0
        self.private_key, self.public_key = create_key_pair()

        self.state = State(tuple(), tuple(), None, None, 0)

        self.handlers: Dict[type, MessageHandler] = {h.message_type: h for h in handlers}
        self.end_block_handler = end_block
Example #11
0
 def __init__(self, name, *terminal_names, **init_state):
     self.name = name
     self.terminals = [Terminal(self, name) for name in terminal_names]
     self.states = [
         State(self, name, val) for name, val in init_state.items()
     ]
     for term in self.terminals:
         setattr(self, term.name, term)
     for state in self.states:
         setattr(self, state.name, state)
Example #12
0
    def end_block(self, state: State, req) -> Tuple[State, ResponseEndBlock]:
        if req.height == state.blow_up_height:
            losses = list(state.losses)
            losses[state.potato_holder] += 1
            losses = tuple(losses)
            blowup = state.blow_up_height + self.blow_up_inc
        elif state.blow_up_height is not None and state.blow_up_height < 0:  # New game
            losses = state.losses
            blowup = state.last_block_height + self.blow_up_inc
        else:
            losses = state.losses
            blowup = state.blow_up_height

        return State(state.players, losses, state.potato_holder, blowup, req.height), ResponseEndBlock()
    def test_lts_to_tsgrah(self):
        """
        测试标记迁移系统 s0 -act0-> s1, s0 -act1> s2, s1 -act2-> s3  是否可以正常变成图对象
        """
        state0 = State("s0")
        state1 = State("s1")
        state2 = State("s2")
        state3 = State("s3")

        action0 = Action("act0")
        action1 = Action("act1")
        action2 = Action("act2")

        transition0 = Transition(state0, action0, state1)
        transition1 = Transition(state0, action1, state2)
        transition2 = Transition(state1, action2, state3)

        lts = LTS(state0, [state0, state1, state2, state3],
                  [action0, action1, action2],
                  [transition0, transition1, transition2])
        lts_graph = lts_to_graph(lts)

        self.assertEqual(True, True)
def sts_parser(file_name: str) -> STS:
    """
    根据*.ts文件中描述的输入输出迁移系统,生成对应的STS对象
    :param file_name: .ts结尾的文件
    :return: STS对象
    """

    init_s = parse_initial_state(file_name)
    s = parse_states(file_name)
    a = parse_actions(file_name)
    t = parse_transitions(file_name)

    # 构造所有状态对象
    states = [State(name) for name in s]
    init_state = [s for s in states if s.state_name == init_s][0]

    in_actions = a[0]
    out_actions = a[1]
    hide_actions = a[2]

    # 输入动作、输出动作、内部动作对象
    outs = [Action(name) for name in out_actions]
    ins = [Action(name) for name in in_actions]
    hides = [Action(name) for name in hide_actions]

    # 所有动作的对象
    all_actions = outs + ins + hides

    # 动作名到动作的一个映射
    act_map = dict()
    for act in all_actions:
        act_map[act.action_name] = act

    # 状态名到状态对象的一个映射
    state_map = dict()
    for s in states:
        state_map[s.state_name] = s

    # 构造所有迁移对象集合
    transitions = list()
    for first_state, act, second_state in t:
        transitions.append(
            Transition(state_map[first_state], act_map[act],
                       state_map[second_state]))

    secure_level = parse_secure_level_with_sts(file_name)

    return STS(init_state, states, all_actions, ins, outs, transitions,
               secure_level)
Example #15
0
    def deliver_tx(self, state: State, message: Message) -> Tuple[State, ResponseDeliverTx]:
        assert type(message.data) is TossPotato

        if message.sender != state.players[state.potato_holder]:
            return state, ResponseDeliverTx(code=1, info='Not holding the potato')

        if message.data.receiver not in state.players:
            return state, ResponseDeliverTx(code=1, info='Target player does not exist')

        idx = state.players.index(message.data.receiver)
        return State(
            state.players,
            state.losses,
            idx,
            state.blow_up_height,
            state.last_block_height
        ), ResponseDeliverTx(code=0)
Example #16
0
    def deliver_tx(self, state: State, message: Message) -> Tuple[State, ResponseDeliverTx]:
        if message.sender in state.players:
            return state, ResponseDeliverTx(code=1, info='Already playing')

        if len(state.players) == 1:  # We have enough players to start
            blowup = -1
            holder = 1
        else:
            blowup = state.blow_up_height
            holder = state.potato_holder

        return State(
            state.players + (message.sender, ),
            state.losses + (0, ),
            holder,
            blowup,
            state.last_block_height,
        ), ResponseDeliverTx(code=0)
def _transition_list_iots(trans_list: List) -> IOTS:
    if not trans_list:
        return

    old_init_state = trans_list[0][0]
    ins = set()
    outs = set()
    acts = set()
    states = set()

    for s1, act, s2 in trans_list:
        if act.action_type == ActionEnum.INPUT:
            ins.add(act.action_name)
        elif act.action_type == ActionEnum.OUTPUT:
            outs.add(act.action_name)
        acts.add(act.action_name)
        states.add(s1.state_name)
        states.add(s2.state_name)

    acts_map = dict()
    states_map = dict()

    states = [State(s) for s in list(states)]
    acts = [Action(a) for a in list(acts)]

    for s in states:
        states_map[s.state_name] = s

    for a in acts:
        acts_map[a.action_name] = acts

    new_init_state = states_map[old_init_state.state_name]
    outs = [acts_map[a] for a in list(outs)]
    ins = [acts_map[a] for a in list(ins)]
    transitions = list()

    for s1, act, s2 in trans_list:
        t = Transition(states_map[s1.state_name], acts_map[act.action_name],
                       states_map[s2.state_name])
        transitions.append(t)

    return IOTS(new_init_state, states, acts, ins, outs, transitions)
def lts_parser(file_name: str) -> LTS:
    """
    根据*.ts文件中描述的输入输出迁移系统,生成对应的LTS对象
    :param file_name: .ts结尾的文件
    :return: LTS对象
    """
    init_s = parse_initial_state(file_name)
    s = parse_states(file_name)
    a = parse_actions(file_name)
    t = parse_transitions(file_name)

    # 构造所有状态对象
    states = [State(name) for name in s]
    init_state = [s for s in states if s.state_name == init_s][0]

    actions = a[0] + a[1]
    hide_actions = a[-1]

    # 所有可观察动作的对象
    acts = [Action(name) for name in actions]
    hide_acts = [Action(name) for name in hide_actions]

    # 动作名到动作的一个映射
    act_map = dict()
    for act in (acts + hide_acts):
        act_map[act.action_name] = act

    # 状态名到状态对象的一个映射
    state_map = dict()
    for s in states:
        state_map[s.state_name] = s

    # 构造所有迁移对象集合
    transitions = list()
    for first_state, act, second_state in t:
        transitions.append(
            Transition(state_map[first_state], act_map[act],
                       state_map[second_state]))

    return LTS(init_state, states, acts, hide_acts, transitions)
#!/usr/bin/env python3
"""
该模块用来构建一些简单的迁移系统对象常量,方便进行测试程序的正确性
"""

from core import Action
from core import State
from core import Transition
from ts import IOTS
"""
SIMPLE_IOTS 表示如下迁移系统:
s0->act1?->s1
s1->act2!->s2
s1->act3!->s3
"""

s0, s1, s2, s3 = (State(s) for s in ("s0", "s1", "s2", "s3"))
act1, act2, act3 = (Action(a) for a in ("act1", "act2", "act3"))

states = [s0, s1, s2, s3]
actions = [act1, act2, act3]
ins = [act1]
outs = [act2, act3]
transitions = [
    Transition(s0, act1, s1),
    Transition(s1, act2, s2),
    Transition(s1, act3, s3)
]

SIMPLE_IOTS_TEST = IOTS(s0, states, actions, ins, outs, transitions)
Example #20
0
def test_state_with_description_as_string():
    s = State('Idle', 'En espera')
    assert str(s) == 'Idle (En espera)'
Example #21
0
def test_state_as_string_with_desc():
    s = State('idle', 'Estado de reposo')
    assert str(s) == 'idle (Estado de reposo)'
#!/usr/bin/env python
# -*- coding: utf-8 -*-

from core import State, Event, NetworkBus, StateMachine

# States

idle = State('idle', 'En espera')
active = State('active', 'Activo')
key1 = State('k1', 'keyboard key 1 pressed')
key2 = State('k2', 'keyboard key 2 pressed')

# Events
door_closed = Event('D1CL', 'Door closed')
key_one_pressed = Event('KEY1', 'Key 1 pressed')
key_two_pressed = Event('KEY2', 'Key 2 pressed')
open_batcave = Event('OPEN', 'Open batcave')

# Transitions
idle.add_transition(door_closed, active)
active.add_transition(key_one_pressed, key1)
key1.add_transition(key_two_pressed, key2)
key2.add_action(open_batcave)
key2.add_transition(open_batcave, idle)

sm = StateMachine(idle)

print('All states:', ', '.join([_.name for _ in sm.all_states()]))

bus = NetworkBus()
bus.subscribe(sm)
Example #23
0
def test_create_state():
    s = State('Idle')
    assert s.name == 'Idle'
    assert s.actions == []
    assert len(s.transitions) == 0
Example #24
0
def test_state_as_string():
    s = State('idle')
    assert str(s) == 'idle (Idle state)'