Example #1
0
 def generate_name(self, number, direction):
     """Generate a street name."""
     config = self.city.game.config
     number_to_ordinal = {
         1: '1st',
         2: '2nd',
         3: '3rd',
         4: '4th',
         5: '5th',
         6: '6th',
         7: '7th',
         8: '8th',
         9: '9th'
     }
     if direction == 'E' or direction == 'W':
         street_type = 'Street'
         if random.random() < config.chance_street_gets_numbered_name:
             name = number_to_ordinal[number]
         else:
             if random.random() < 0.5:
                 name = Names.any_surname()
             else:
                 name = Names.a_place_name()
     else:
         street_type = 'Avenue'
         if random.random() < config.chance_avenue_gets_numbered_name:
             name = number_to_ordinal[number]
         else:
             if random.random() < 0.5:
                 name = Names.any_surname()
             else:
                 name = Names.a_place_name()
     # name = "{0} {1} {2}".format(name, street_type, direction)
     name = "{0} {1}".format(name, street_type)
     return name
Example #2
0
 def generate_name(self, number, direction):
     """Generate a street name."""
     config = self.city.game.config
     number_to_ordinal = {
         1: '1st', 2: '2nd', 3: '3rd', 4: '4th', 5: '5th',
         6: '6th', 7: '7th', 8: '8th', 9: '9th'
     }
     if direction == 'E' or direction == 'W':
         street_type = 'Street'
         if random.random() < config.chance_street_gets_numbered_name:
             name = number_to_ordinal[number]
         else:
             if random.random() < 0.5:
                 name = Names.any_surname()
             else:
                 name = Names.a_place_name()
     else:
         street_type = 'Avenue'
         if random.random() < config.chance_avenue_gets_numbered_name:
             name = number_to_ordinal[number]
         else:
             if random.random() < 0.5:
                 name = Names.any_surname()
             else:
                 name = Names.a_place_name()
     # name = "{0} {1} {2}".format(name, street_type, direction)
     name = "{0} {1}".format(name, street_type)
     return name
Example #3
0
 def generate_name(number, direction):
     """Generate a street name."""
     number_to_ordinal = {
         1: '1st', 2: '2nd', 3: '3rd', 21: '21st', 22: '22nd', 23: '23rd',
         31: '31st', 32: '32nd', 33: '33rd', 41: '41st', 42: '42nd', 43: '43rd',
     }
     if number in number_to_ordinal:
         ordinal = number_to_ordinal[number]
     else:
         ordinal = str(number) + 'th'
     if direction == 'ew':
         street_type = 'Street'
         if random.random() < CONFIG.chance_street_gets_numbered_name:
             name = ordinal
         else:
             if random.random() < 0.5:
                 name = Names.any_surname()
             else:
                 name = Names.a_place_name()
     else:
         street_type = 'Avenue'
         if random.random() < CONFIG.chance_avenue_gets_numbered_name:
             name = ordinal
         else:
             if random.random() < 0.5:
                 name = Names.any_surname()
             else:
                 name = Names.a_place_name()
     name = "{0} {1}".format(name, street_type)
     return name
Example #4
0
 def _come_up_with_nickname(self):
     """Come up with a nickname for this team."""
     # TODO CITY APT NICKNAMES AND NAMES OF HISTORICAL TEAMS IN THE CITY
     name_already_taken = True
     nickname = None
     while name_already_taken:
         nickname = Names.a_baseball_team_nickname(year=self.city.cosmos.year)
         # Make sure the name is not already taken
         if not any(t for t in self.city.teams if t.nickname == nickname):
             name_already_taken = False
         else:  # TODO fix this duct tape here
             return "Generics"
     return nickname
 def _come_up_with_nickname(self):
     """Come up with a nickname for this team."""
     # TODO CITY APT NICKNAMES AND NAMES OF HISTORICAL TEAMS IN THE CITY
     name_already_taken = True
     nickname = None
     while name_already_taken:
         nickname = Names.a_baseball_team_nickname(
             year=self.city.cosmos.year)
         # Make sure the name is not already taken
         if not any(t for t in self.city.teams if t.nickname == nickname):
             name_already_taken = False
         else:  # TODO fix this duct tape here
             return "Generics"
     return nickname