Example #1
0
 def get_look_dir(self):
     yaw = math.radians(self.body_yaw + 90)
     pitch = math.radians(self.body_pitch)
     x = math.cos(yaw) * math.cos(pitch)
     y = math.sin(yaw) * math.cos(pitch)
     z = math.sin(pitch)
     return vec3(x, y, z)
Example #2
0
 def get_look_dir(self):
     yaw = math.radians(self.body_yaw + 90)
     pitch = math.radians(self.body_pitch)
     x = math.cos(yaw) * math.cos(pitch)
     y = math.sin(yaw) * math.cos(pitch)
     z = math.sin(pitch)
     return vec3(x, y, z)
Example #3
0
def create_teleport_packet(pos, chunk_pos, user_id):
    packet = static.StaticEntityPacket()
    header = static.StaticEntityHeader()
    packet.header = header
    packet.chunk_x = chunk_pos[0]
    packet.chunk_y = chunk_pos[1]
    packet.entity_id = 0
    header.set_type('Bench')
    header.size = vec3(0, 0, 0)
    header.closed = True
    header.orientation = static.ORIENT_SOUTH
    header.pos = pos
    header.time_offset = 0
    header.something8 = 0
    header.user_id = user_id
    return packet
Example #4
0
File: ctf.py Project: mfgpker/cuwo
    def run_particles(self):
        while True:
            for entities in (self.flags, self.bases):
                for entity in entities:
                    particle = packets.ParticleData()
                    particle.pos = entity.pos
                    particle.accel = vec3(0.0, 0.0, 8)
                    particle.color = make_int_color(250, 40, 99, 255)
                    particle.scale = 0.5
                    particle.count = 2
                    particle.particle_type = constants.NO_GRAVITY_PARTICLE
                    particle.spreading = 3
                    particle.something18 = 0
                    self.server.update_packet.particles.append(particle)

            yield from asyncio.sleep(0.2)
Example #5
0
def create_teleport_packet(pos, chunk_pos, user_id):
    packet = static.StaticEntityPacket()
    header = static.StaticEntityHeader()
    packet.header = header
    packet.chunk_x = chunk_pos[0]
    packet.chunk_y = chunk_pos[1]
    packet.entity_id = 0
    header.set_type('Bench')
    header.size = vec3(0, 0, 0)
    header.closed = True
    header.orientation = static.ORIENT_SOUTH
    header.pos = pos
    header.time_offset = 0
    header.something8 = 0
    header.user_id = user_id
    return packet
Example #6
0
File: ctf.py Project: matpow2/cuwo
    def run_particles(self):
        while True:
            for entities in (self.flags, self.bases):
                for entity in entities:
                    particle = packets.ParticleData()
                    particle.pos = entity.pos
                    particle.accel = vec3(0.0, 0.0, 8)
                    particle.color = make_int_color(250, 40, 99, 255)
                    particle.scale = 0.5
                    particle.count = 2
                    particle.particle_type = constants.NO_GRAVITY_PARTICLE
                    particle.spreading = 3
                    particle.something18 = 0
                    self.server.update_packet.particles.append(particle)

            yield from asyncio.sleep(0.2)
Example #7
0
 def damage(self, damage=0, stun_duration=0):
     packet = packets.HitPacket()
     packet.entity_id = self.entity_id
     packet.target_id = self.entity_id
     packet.hit_type = packets.HIT_NORMAL
     packet.damage = damage
     packet.critical = 1
     packet.stun_duration = stun_duration
     packet.something8 = 0
     packet.pos = self.pos
     packet.hit_dir = vec3()
     packet.skill_hit = 0
     packet.show_light = 0
     self.world.server.update_packet.player_hits.append(packet)
     if self.hp <= 0:
         return
     self.hp -= damage
     if self.connection and self.hp <= 0:
         self.connection.scripts.call('on_die', killer=None)
Example #8
0
 def damage(self, damage=0, stun_duration=0):
     packet = packets.HitPacket()
     packet.entity_id = self.entity_id
     packet.target_id = self.entity_id
     packet.hit_type = packets.HIT_NORMAL
     packet.damage = damage
     packet.critical = 1
     packet.stun_duration = stun_duration
     packet.something8 = 0
     packet.pos = self.pos
     packet.hit_dir = vec3()
     packet.skill_hit = 0
     packet.show_light = 0
     self.world.server.update_packet.player_hits.append(packet)
     if self.hp <= 0:
         return
     self.hp -= damage
     if self.connection and self.hp <= 0:
         self.connection.scripts.call('on_die', killer=None)
Example #9
0
APPEARANCES = dict({
    2: {
        'scale': 0.96,
        'radius': 0.96,
        'height': 2.16,
        'scale_head': 1.01,
        'scale_feet': 0.98,
        'scale_hand': 1.00,
        'scale_body': 1.00,
        'scale_back': 0.80,
        'scale_shoulder': 1.00,
        'scale_weapon': 0.98,
        'scale_wing': 1.00,
        'scale_unknown': 1.00,
        'offset_body': vec3(0, 0, -5),
        'offset_head': vec3(0, 0.5, 5),
        'offset_hand': vec3(6, 0, 0),
        'offset_foot': vec3(3, 1, -10.5),
        'offset_back': vec3(0, -8, 2),
        'offset_wing': vec3(0, 0, 0),
        'model_head': list(range(1246, 1251 + 1)),
        'model_hair': list(range(1252, 1266 + 1)),
        'model_feet': (432, ),
        'model_hand': (430, 431),
        'model_body': (1, ),
        'model_back': (-1, ),
        'model_shoulder': (-1, ),
        'model_wing': (-1, )
    },
    3: {
Example #10
0
})

APPEARANCES = dict({
    2: {'scale': 0.96,
        'radius': 0.96,
        'height': 2.16,
        'scale_head': 1.01,
        'scale_feet': 0.98,
        'scale_hand': 1.00,
        'scale_body': 1.00,
        'scale_back': 0.80,
        'scale_shoulder': 1.00,
        'scale_weapon': 0.98,
        'scale_wing': 1.00,
        'scale_unknown': 1.00,
        'offset_body': vec3(0, 0, -5),
        'offset_head': vec3(0, 0.5, 5),
        'offset_hand': vec3(6, 0, 0),
        'offset_foot': vec3(3, 1, -10.5),
        'offset_back': vec3(0, -8, 2),
        'offset_wing': vec3(0, 0, 0),
        'model_head': list(range(1246, 1251 + 1)),
        'model_hair': list(range(1252, 1266 + 1)),
        'model_feet': (432, ),
        'model_hand': (430, 431),
        'model_body': (1, ),
        'model_back': (-1, ),
        'model_shoulder': (-1, ),
        'model_wing': (-1, )},

    3: {'scale': 0.96,