Example #1
0
        def new_tasks():
            location_d = d.get("location")
            repeat = get_repeat_num(d)
            tasks_to_do = []

            if location_d is None:
                dance_fn = random.choice(list(self.memory.dances.values()))
                for i in range(repeat):
                    dance_obj = dance.Movement(self.agent, dance_fn)
                    t = tasks.Dance(self.agent, {"movement": dance_obj})
                    tasks_to_do.append(t)
            else:
                if "coref_resolve" in location_d:
                    dance_fn = random.choice(list(self.memory.dances.values()))
                    pos = interpret_location(self, speaker, location_d)
                    for i in range(repeat):
                        dance_obj = dance.Movement(agent=self.agent,
                                                   move_fn=dance_fn,
                                                   dance_location=pos)
                        t = tasks.Dance(self.agent, {"movement": dance_obj})
                        tasks_to_do.append(t)
                elif "reference_object" in location_d:
                    location_reference_object = location_d.get(
                        "reference_object")
                    objmems = interpret_reference_object(
                        self, speaker, location_reference_object)
                    if len(objmems) == 0:
                        raise ErrorWithResponse(
                            "I don't understand where you want me to go.")
                    else:
                        for i in range(repeat):
                            refmove = dance.RefObjMovement(
                                self.agent,
                                ref_object=objmems[0],
                                relative_direction=location_d[
                                    "relative_direction"],
                            )
                            t = tasks.Dance(self.agent, {"movement": refmove})
                            tasks_to_do.append(t)
                else:
                    raise ErrorWithResponse(
                        "I don't understand where you want me to go.")

            return list(reversed(tasks_to_do))
Example #2
0
        def new_tasks():
            repeat = get_repeat_num(d)
            tasks_to_do = []
            # only go around the x has "around"; FIXME allow other kinds of dances
            location_d = d.get("location")
            if location_d is not None:
                rd = location_d.get("relative_direction")
                if rd is not None and (
                    rd == "AROUND" or rd == "CLOCKWISE" or rd == "ANTICLOCKWISE"
                ):
                    ref_obj = None
                    location_reference_object = location_d.get("reference_object")
                    if location_reference_object:
                        objmems = self.subinterpret["reference_objects"](
                            self, speaker, location_reference_object
                        )
                        if len(objmems) == 0:
                            raise ErrorWithResponse("I don't understand where you want me to go.")
                        ref_obj = objmems[0]
                    for i in range(repeat):
                        refmove = dance.RefObjMovement(
                            self.agent,
                            ref_object=ref_obj,
                            relative_direction=location_d["relative_direction"],
                        )
                        t = tasks.Dance(self.agent, {"movement": refmove})
                        tasks_to_do.append(t)
                    return list(reversed(tasks_to_do))

            dance_type = d.get("dance_type", {"dance_type_name": "dance"})
            # FIXME holdover from old dict format
            if type(dance_type) is str:
                dance_type = dance_type = {"dance_type_name": "dance"}
            if dance_type.get("point"):
                target = interpret_point_target(self, speaker, dance_type["point"])
                for i in range(repeat):
                    t = tasks.Point(self.agent, {"target": target})
                    tasks_to_do.append(t)
            # MC bot does not control body turn separate from head
            elif dance_type.get("look_turn") or dance_type.get("body_turn"):
                lt = dance_type.get("look_turn") or dance_type.get("body_turn")
                f = interpret_facing(self, speaker, lt)
                for i in range(repeat):
                    t = tasks.DanceMove(self.agent, f)
                    tasks_to_do.append(t)
            else:
                if location_d is None:
                    dance_location = None
                else:
                    mems = interpret_reference_location(self, speaker, location_d)
                    steps, reldir = interpret_relative_direction(self, location_d)
                    dance_location, _ = compute_locations(self, speaker, mems, steps, reldir)
                # TODO use name!
                if dance_type.get("dance_type_span") is not None:
                    dance_name = dance_type["dance_type_span"]
                    if dance_name == "dance":
                        dance_name = "ornamental_dance"
                    dance_memids = self.memory._db_read(
                        "SELECT DISTINCT(Dances.uuid) FROM Dances INNER JOIN Triples on Dances.uuid=Triples.subj WHERE Triples.obj_text=?",
                        dance_name,
                    )
                else:
                    dance_memids = self.memory._db_read(
                        "SELECT DISTINCT(Dances.uuid) FROM Dances INNER JOIN Triples on Dances.uuid=Triples.subj WHERE Triples.obj_text=?",
                        "ornamental_dance",
                    )
                dance_memid = random.choice(dance_memids)[0]
                dance_fn = self.memory.dances[dance_memid]
                for i in range(repeat):
                    dance_obj = dance.Movement(
                        agent=self.agent, move_fn=dance_fn, dance_location=dance_location
                    )
                    t = tasks.Dance(self.agent, {"movement": dance_obj})
                    tasks_to_do.append(t)
            return list(reversed(tasks_to_do))
Example #3
0
        def new_tasks():
            repeat = get_repeat_num(d)
            tasks_to_do = []
            # only go around the x has "around"; FIXME allow other kinds of dances
            location_d = d.get("location")
            if location_d is not None:
                rd = location_d.get("relative_direction")
                if rd is not None and (rd == "AROUND" or rd == "CLOCKWISE"
                                       or rd == "ANTICLOCKWISE"):
                    location_reference_object = location_d.get(
                        "reference_object")
                    if location_reference_object is None:
                        ref_obj = "AGENT_POS"
                    else:
                        objmems = interpret_reference_object(
                            self, speaker, location_reference_object)
                        if len(objmems) == 0:
                            raise ErrorWithResponse(
                                "I don't understand where you want me to go.")
                        ref_obj = objmems[0]
                    for i in range(repeat):
                        refmove = dance.RefObjMovement(
                            self.agent,
                            ref_object=ref_obj,
                            relative_direction=location_d[
                                "relative_direction"],
                        )
                        t = tasks.Dance(self.agent, {"movement": refmove})
                        tasks_to_do.append(t)
                    return list(reversed(tasks_to_do))

            dance_type = d.get("dance_type", {"dance_type_name": "dance"})
            # FIXME holdover from old dict format
            if type(dance_type) is str:
                dance_type = dance_type = {"dance_type_name": "dance"}
            if dance_type.get("point"):
                target = interpret_point_target(self, speaker,
                                                dance_type["point"])
                for i in range(repeat):
                    t = tasks.Point(self.agent, {"target": target})
                    tasks_to_do.append(t)
            # MC bot does not control body turn separate from head
            elif dance_type.get("look_turn") or dance_type.get("body_turn"):
                try:
                    lt = dance_type.get("look_turn")
                except:
                    lt = dance_type.get("body_turn")
                f = interpret_facing(self, speaker, lt)
                for i in range(repeat):
                    t = tasks.DanceMove(self.agent, f)
                    tasks_to_do.append(t)
            else:
                if location_d is None:
                    dance_location = None
                else:
                    dance_location, _ = interpret_location(
                        self, speaker, location_d)
                # TODO use name!
                dance_fn = random.choice(list(self.memory.dances.values()))
                for i in range(repeat):
                    dance_obj = dance.Movement(agent=self.agent,
                                               move_fn=dance_fn,
                                               dance_location=dance_location)
                    t = tasks.Dance(self.agent, {"movement": dance_obj})
                    tasks_to_do.append(t)
            return list(reversed(tasks_to_do))
Example #4
0
        def new_tasks():
            repeat = get_repeat_num(d)
            tasks_to_do = []
            # only go around the x has "around"; FIXME allow other kinds of dances
            location_d = d.get("location")
            if location_d is not None:
                rd = location_d.get("relative_direction")
                if rd is not None and (rd == "AROUND" or rd == "CLOCKWISE"
                                       or rd == "ANTICLOCKWISE"):
                    ref_obj = None
                    location_reference_object = location_d.get(
                        "reference_object")
                    if location_reference_object:
                        objmems = self.subinterpret["reference_objects"](
                            self, speaker, location_reference_object)
                        if len(objmems) == 0:
                            raise ErrorWithResponse(
                                "I don't understand where you want me to go.")
                        ref_obj = objmems[0]
                    for i in range(repeat):
                        refmove = dance.RefObjMovement(
                            self.agent,
                            ref_object=ref_obj,
                            relative_direction=location_d[
                                "relative_direction"],
                        )
                        t = self.task_objects["dance"](self.agent, {
                            "movement": refmove
                        })
                        tasks_to_do.append(t)
                    return list(reversed(tasks_to_do))

            dance_type = d.get("dance_type", {"dance_type_name": "dance"})
            if dance_type.get("point"):
                target = self.subinterpret["point_target"](self, speaker,
                                                           dance_type["point"])
                for i in range(repeat):
                    t = self.task_objects["point"](self.agent, {
                        "target": target
                    })
                    tasks_to_do.append(t)
            elif dance_type.get("look_turn") or dance_type.get("body_turn"):
                lt = dance_type.get("look_turn")
                if lt:
                    f = self.subinterpret["facing"](self,
                                                    speaker,
                                                    lt,
                                                    head_or_body="head")
                    T = self.task_objects["look"]
                else:
                    bt = dance_type.get("body_turn")
                    f = self.subinterpret["facing"](self,
                                                    speaker,
                                                    bt,
                                                    head_or_body="body")
                    T = self.task_objects["turn"]
                for i in range(repeat):
                    tasks_to_do.append(T(self.agent, f))
            elif dance_type["dance_type_name"] == "wave":
                new_task = self.task_objects["dance"](self.agent, {
                    "movement_type": "wave"
                })
                tasks_to_do.append(new_task)
            else:
                # FIXME ! merge dances, refactor.  search by name in sql
                raise ErrorWithResponse(
                    "I don't know how to do that dance yet!")
            return list(reversed(tasks_to_do))
Example #5
0
        def new_tasks():
            repeat = get_repeat_num(d)
            tasks_to_do = []
            # only go around the x has "around"; FIXME allow other kinds of dances
            location_d = d.get("location")
            if location_d is not None:
                rd = location_d.get("relative_direction")
                if rd is not None and (rd == "AROUND" or rd == "CLOCKWISE"
                                       or rd == "ANTICLOCKWISE"):
                    ref_obj = None
                    location_reference_object = location_d.get(
                        "reference_object")
                    if location_reference_object:
                        objmems = self.subinterpret["reference_objects"](
                            self, speaker, location_reference_object)
                        if len(objmems) == 0:
                            raise ErrorWithResponse(
                                "I don't understand where you want me to go.")
                        ref_obj = objmems[0]
                    for i in range(repeat):
                        refmove = dance.RefObjMovement(
                            self.agent,
                            ref_object=ref_obj,
                            relative_direction=location_d[
                                "relative_direction"],
                        )
                        t = self.task_objects["dance"](self.agent, {
                            "movement": refmove
                        })
                        tasks_to_do.append(t)
                    return maybe_task_list_to_control_block(
                        tasks_to_do, self.agent)

            dance_type = d.get("dance_type", {})
            if dance_type.get("point"):
                target = self.subinterpret["point_target"](self, speaker,
                                                           dance_type["point"])
                for i in range(repeat):
                    t = self.task_objects["point"](self.agent, {
                        "target": target
                    })
                    tasks_to_do.append(t)
            # MC bot does not control body turn separate from head
            elif dance_type.get("look_turn") or dance_type.get("body_turn"):
                lt = dance_type.get("look_turn") or dance_type.get("body_turn")
                f = self.subinterpret["facing"](self, speaker, lt)
                for i in range(repeat):
                    t = self.task_objects["dancemove"](self.agent, f)
                    tasks_to_do.append(t)
            else:
                if location_d is None:
                    dance_location = None
                else:
                    mems = self.subinterpret["reference_locations"](self,
                                                                    speaker,
                                                                    location_d)
                    steps, reldir = interpret_relative_direction(
                        self, location_d)
                    dance_location, _ = self.subinterpret["specify_locations"](
                        self, speaker, mems, steps, reldir)
                filters_d = dance_type.get("filters", {})
                filters_d["memory_type"] = "DANCES"
                F = self.subinterpret["filters"](self, speaker,
                                                 dance_type.get("filters", {}))
                dance_memids, _ = F()
                # TODO correct selector in filters
                dance_memid = random.choice(dance_memids)
                dance_mem = self.memory.get_mem_by_id(dance_memid)
                for i in range(repeat):
                    dance_obj = dance.Movement(agent=self.agent,
                                               move_fn=dance_mem.dance_fn,
                                               dance_location=dance_location)
                    t = self.task_objects["dance"](self.agent, {
                        "movement": dance_obj
                    })
                    tasks_to_do.append(t)
            return maybe_task_list_to_control_block(tasks_to_do, self.agent)