def startup(self): self.mario = mario.Mario() self.setup_mario_location() self.all_sprites = pg.sprite.Group(self.mario) self.background = c.GFX['level_1'] self.back_rect = self.background.get_rect() self.background = pg.transform.scale( self.background, (int(self.back_rect.width * c.BACK_SIZE_MULTIPLER), int(self.back_rect.height * c.BACK_SIZE_MULTIPLER))) self.camera_adjust = 0
def startup(self, current_time, persistant): self.persistant = persistant self.setup_ground() self.setup_pipes() self.setup_steps() self.collide_group = pg.sprite.Group(self.ground_group, self.pipe_group, self.step_group) self.background = setup.GFX['first_level'] self.back_rect = self.background.get_rect() self.back_rect.x = 0 self.back_rect.y = 0 self.background = pg.transform.scale( self.background, (int(self.back_rect.width * BACK_SIZE_MULTIPLER), int(self.back_rect.height * BACK_SIZE_MULTIPLER))) self.mario = mario.Mario() self.setup_mario_location() self.all_sprites = pg.sprite.Group(self.mario) self.camera_adjust = 0
def startup(self): self.mario = mario.Mario() self.setup_mario_location() self.all_sprites = pg.sprite.Group(self.mario)