Example #1
0
async def showdown(fn=None):
    parse_configs()

    apply_mods(config.pokemon_mode)

    original_pokedex = deepcopy(pokedex)
    original_move_json = deepcopy(all_move_json)

    driver = webdriver.Chrome()
    driver.get('https://play.pokemonshowdown.com/')
    login_browser(driver, config.username, config.password)

    ps_websocket_client = await PSWebsocketClient.create(
        config.username, config.password, config.websocket_uri)
    await ps_websocket_client.login()

    battles_run = 0
    wins = 0
    losses = 0
    while True:
        team = load_team(config.team_name)
        if config.bot_mode == constants.CHALLENGE_USER:
            await ps_websocket_client.challenge_user(config.user_to_challenge,
                                                     config.pokemon_mode, team)
        elif config.bot_mode == constants.ACCEPT_CHALLENGE:
            await ps_websocket_client.accept_challenge(config.pokemon_mode,
                                                       team)
        elif config.bot_mode == constants.SEARCH_LADDER:
            await ps_websocket_client.search_for_match(config.pokemon_mode,
                                                       team)
        else:
            raise ValueError("Invalid Bot Mode")

        winner = await pokemon_battle(ps_websocket_client, config.pokemon_mode)

        if winner == config.username:
            wins += 1
        else:
            losses += 1

        logger.info("W: {}\tL: {}".format(wins, losses))

        check_dictionaries_are_unmodified(original_pokedex, original_move_json)

        if train_in_place == True:
            train()
            print('train completed')

        battles_run += 1
        fn(battles_run)
        if battles_run >= config.run_count:
            # driver.close()
            break
Example #2
0
async def showdown():
    parse_configs()

    apply_mods(config.pokemon_mode)

    original_pokedex = deepcopy(pokedex)
    original_move_json = deepcopy(all_move_json)

    ps_websocket_client = await PSWebsocketClient.create(
        config.username, config.password, config.websocket_uri)
    await ps_websocket_client.login()

    time.sleep(
        10)  # prevent race conditions with server login and user challenge

    battles_run = 0
    wins = 0
    losses = 0
    while True:
        team = load_team(config.team_name)
        if config.bot_mode == constants.CHALLENGE_USER:
            await ps_websocket_client.challenge_user(config.user_to_challenge,
                                                     config.pokemon_mode, team)
        elif config.bot_mode == constants.ACCEPT_CHALLENGE:
            await ps_websocket_client.accept_challenge(config.pokemon_mode,
                                                       team, config.room_name)
        elif config.bot_mode == constants.SEARCH_LADDER:
            await ps_websocket_client.search_for_match(config.pokemon_mode,
                                                       team)
        else:
            raise ValueError("Invalid Bot Mode")

        winner = await pokemon_battle(ps_websocket_client, config)

        if winner == config.username:
            wins += 1
        else:
            losses += 1

        logger.info("W: {}\tL: {}".format(wins, losses))

        check_dictionaries_are_unmodified(original_pokedex, original_move_json)

        battles_run += 1
        if battles_run >= config.run_count:
            break
Example #3
0
async def showdown():
    env = Env()
    env.read_env()
    config.log_to_file = env.bool("LOG_TO_FILE", config.log_to_file)
    config.save_replay = env.bool("SAVE_REPLAY", config.save_replay)
    config.decision_method = env("DECISION_METHOD", config.decision_method)
    config.use_relative_weights = env.bool("USE_RELATIVE_WEIGHTS",
                                           config.use_relative_weights)
    config.gambit_exe_path = env("GAMBIT_PATH", config.gambit_exe_path)
    config.search_depth = int(env("MAX_SEARCH_DEPTH", config.search_depth))
    config.greeting_message = env("GREETING_MESSAGE", config.greeting_message)
    config.battle_ending_message = env("BATTLE_OVER_MESSAGE",
                                       config.battle_ending_message)
    logger.setLevel(env("LOG_LEVEL", "DEBUG"))
    websocket_uri = env("WEBSOCKET_URI", "sim.smogon.com:8000")
    username = env("PS_USERNAME")
    password = env("PS_PASSWORD", "")
    bot_mode = env("BOT_MODE")
    team_name = env("TEAM_NAME", None)
    pokemon_mode = env("POKEMON_MODE", constants.DEFAULT_MODE)

    apply_mods(pokemon_mode)
    original_pokedex = deepcopy(pokedex)
    original_move_json = deepcopy(all_move_json)

    ps_websocket_client = await PSWebsocketClient.create(
        username, password, websocket_uri)
    await ps_websocket_client.login()

    battles = []
    for i in range(5):
        battles.append(Battle('empty'))

    while True:
        msg = await ps_websocket_client.receive_message()
        """ loop = asyncio.get_event_loop()
        t = threading.Thread(target = thr, args=(ps_websocket_client, msg, battles))
        t.start() """

        await parse_message(ps_websocket_client, msg, battles)
Example #4
0
async def showdown():
    env = Env()
    env.read_env()
    config.log_to_file = env.bool("LOG_TO_FILE", config.log_to_file)
    config.save_replay = env.bool("SAVE_REPLAY", config.save_replay)
    logger.setLevel(env("LOG_LEVEL", "DEBUG"))
    websocket_uri = env("WEBSOCKET_URI", "sim.smogon.com:8000")
    username = env("PS_USERNAME")
    password = env("PS_PASSWORD", "")
    bot_mode = env("BOT_MODE")
    team_name = env("TEAM_NAME", None)
    pokemon_mode = env("POKEMON_MODE", constants.DEFAULT_MODE)
    run_count = int(env("RUN_COUNT", 1))

    apply_mods(pokemon_mode)
    original_pokedex = deepcopy(pokedex)
    original_move_json = deepcopy(all_move_json)

    if bot_mode not in constants.BOT_MODES:
        raise ValueError("{} is not a valid bot mode".format(bot_mode))

    ps_websocket_client = await PSWebsocketClient.create(
        username, password, websocket_uri)
    await ps_websocket_client.login()

    team = load_team(team_name)

    battles_run = 0
    wins = 0
    losses = 0
    while True:
        if bot_mode == constants.CHALLENGE_USER:
            user_to_challenge = env("USER_TO_CHALLENGE")
            await ps_websocket_client.challenge_user(user_to_challenge,
                                                     pokemon_mode, team)
        elif bot_mode == constants.ACCEPT_CHALLENGE:
            await ps_websocket_client.accept_challenge(pokemon_mode, team)
        elif bot_mode == constants.SEARCH_LADDER:
            await ps_websocket_client.search_for_match(pokemon_mode, team)
        else:
            raise ValueError("Invalid Bot Mode")

        is_random_battle = "random" in pokemon_mode
        winner = await pokemon_battle(ps_websocket_client, is_random_battle)

        if winner == username:
            wins += 1
        else:
            losses += 1

        logger.info("\nW: {}\nL: {}\n".format(wins, losses))

        if original_move_json != all_move_json:
            logger.critical(
                "Move JSON changed!\nDumping modified version to `modified_moves.json`"
            )
            with open("modified_moves.json", 'w') as f:
                json.dump(all_move_json, f, indent=4)
            exit(1)
        else:
            logger.debug("Move JSON unmodified!")

        if original_pokedex != pokedex:
            logger.critical(
                "Pokedex JSON changed!\nDumping modified version to `modified_pokedex.json`"
            )
            with open("modified_pokedex.json", 'w') as f:
                json.dump(pokedex, f, indent=4)
            exit(1)
        else:
            logger.debug("Pokedex JSON unmodified!")

        battles_run += 1
        if battles_run >= run_count:
            break
Example #5
0
async def showdown(accept, agent=None):
    """
    Will run through number of battles specified in config

    accept: boolean. If accept is true will create an accept_bot
    agent: specify str agent name (i.e rand_bot) or a DQNAgent. If DQNAgent will choose nn_bot
    """
    if accept:
        conf = agent.config
        # conf = create_accept_bot(agent)  # accept gary
    else:
        await asyncio.sleep(
            1)  # ensure that challenge bot has time to be created first
        if agent == "True" or agent == "rand_bot" or agent == "safest":
            if agent == "True": agent = ENEMY_BOT
            conf = create_challenge_bot(True, agent)  # cbninjask5uber
        else:
            if agent == "False": agent = ENEMY_BOT
            conf = create_challenge_bot(False, agent)  # cbninjask5uber

    config = conf
    apply_mods(config.pokemon_mode)

    original_pokedex = deepcopy(pokedex)
    original_move_json = deepcopy(all_move_json)

    ps_websocket_client = await PSWebsocketClient.create(
        config.username, config.password, config.websocket_uri)
    await ps_websocket_client.login()

    wins = 0
    losses = 0
    reward = 0

    for _ in range(num_games):
        if config.team_name != "random":
            team_name = config.team_name
        else:
            team_name = "gen8/ou/" + np.random.choice(POSSIBLE_TEAMS)
            # print(team_name)
        team = load_team(team_name)
        if config.bot_mode == constants.CHALLENGE_USER:
            await ps_websocket_client.challenge_user(config.user_to_challenge,
                                                     config.pokemon_mode, team)
        elif config.bot_mode == constants.ACCEPT_CHALLENGE:
            await ps_websocket_client.accept_challenge(config.pokemon_mode,
                                                       team)
        elif config.bot_mode == constants.SEARCH_LADDER:
            await ps_websocket_client.search_for_match(config.pokemon_mode,
                                                       team)
        else:
            raise ValueError("Invalid Bot Mode")

        if type(agent) == str:
            winner = await pokemon_battle(ps_websocket_client,
                                          config.pokemon_mode,
                                          config,
                                          agent=None)
        else:
            winner = await pokemon_battle(ps_websocket_client,
                                          config.pokemon_mode, config, agent)

        if winner == config.username:
            finalReward = 1
            wins += 1
        else:
            finalReward = -.5
            losses += 1

        if type(agent) != str:
            # logger.critical("W: {}\tL: {}".format(wins, losses))
            reward += agent.previous_reward + finalReward
            # logger.critical("End Score: {}".format(reward))
            # winPercList.append(reward)
            await agent.step(agent.previous_state, agent.previous_action,
                             finalReward, agent.previous_state, True)
        else:
            logger.debug("W: {}\tL: {}".format(wins, losses))

    if type(agent) != str:
        reward = reward / num_games
        logger.critical("W: {}\tL: {}".format(wins, losses))
        logger.critical("End Score: {}".format(reward))
    check_dictionaries_are_unmodified(original_pokedex, original_move_json)
    return reward, wins  #winner == config.username