Example #1
0
    def main_loop(self):
        while not self.done:
            for e in pygame.event.get():
                if e.type is pygame.QUIT:
                    pygame.quit()
                    datingsim.quit()
                    quit()
                elif e.type is pygame.MOUSEMOTION:
                    for tile in self.tiles:
                        if tile.rect.collidepoint(e.pos):
                            if (tile != self.curr_tile):
                                tile.on_hover()
                            self.curr_tile = tile
                        elif tile == self.curr_tile: # didn't collide with curr_tile
                            tile.on_unhover()
                            self.curr_tile = None
                elif e.type is pygame.MOUSEBUTTONDOWN:
                    if self.curr_tile != None:
                        self.curr_tile.on_click()
                    for button in self.buttons:
                        if button.rect.collidepoint(e.pos):
                            button.on_click()

            if self.bg_img:
                self.main_surface.blit(self.bg_img, [0,0])
            else:
                self.main_surface.fill((0, 0, 0))
            self.all_sprites.update()
            self.all_sprites.draw(self.main_surface)
            pygame.display.flip()
            pygame.time.wait(1000//20)
        self.ath()
Example #2
0
def game_loop():
    datingsim.checkinit()
    global in_game_loop, stop_request, stack, basescene
    in_game_loop = True
    stop_request = False

    while not stop_request:
        print(stack)
        if len(stack) == 0:
            # TODO: how to open worldmap multiple times
            # TODO: update worldmap to add Scenes to stack rather than directly calling main_loop
            if base_scene:
                base_scene.done = False
                base_scene.main_loop()
                base_scene.ath()

        else:
            next_scene = stack[-1]
            print("Next scene will be: " + str(next_scene))
            next_scene.done = False
            next_scene.main_loop()
            next_scene.ath()
    in_game_loop = False
    datingsim.quit()
    pygame.quit()
    quit()
Example #3
0
    def test():
        pygame.init()
        datingsim.init()

        def do_jog():
            p = datingsim.player
            cost = 30
            if p.hp < cost:
                text = "Not enough hp."
            else:
                p.hp -= cost
                spe_ch = random.randint(1, 5)
                dex_ch = random.randint(1, 3)
                p.spe += spe_ch
                p.dex += dex_ch
                text = ("Speed increased by {}.\n" "Dexterity increased by {}.\n").format(spe_ch, dex_ch)
            CoolDialogue(text).main_loop()

        button_data = [("wowz", lambda: print("hai")), ("lolz", lambda: print("lol")), ("Jog", do_jog)]
        bg_img = datingsim.assets["NZ_map"]
        loc = Location(button_data, bg_img)
        loc.enter()

        datingsim.quit()
        pygame.quit()
Example #4
0
 def test2():
     pygame.init()
     datingsim.init()
     # loc = random.choice(list(datingsim.locs.values()))
     loc = datingsim.locs["castle"]
     loc.enter()
     datingsim.quit()
     pygame.quit()
Example #5
0
    def test_run():
        pygame.init()
        datingsim.init()
        gurl_imgs = {}
        gurl_imgs['askance'] = datingsim.assets.get_img_safe('GURL_kanaya_askance')
        gurl_imgs['happy'] = gurl_imgs['default'] = datingsim.assets.get_img_safe('GURL_kanaya_smile')
        ask_data = None
        quiz_data = None
        gurl = Isadora()
        gurl.exp = 3998
        d = MeetScene(gurl)

        d.main_loop()
        d.ath()
        datingsim.quit()
        pygame.quit()
Example #6
0
 def main_loop(self):
     while not self.done:
         self.main_loop_before()
         for e in pygame.event.get():
             if e.type is pygame.QUIT:
                 datingsim.quit()
                 pygame.quit()
                 quit()
             elif e.type is pygame.MOUSEBUTTONDOWN:
                 for button in self.buttons:
                     if button.rect.collidepoint(e.pos):
                         button.on_click()
         if self.bg_surf:
             self.main_surface.blit(self.bg_surf, (0, 0))
         else:
             self.main_surface.fill((0, 0, 0))
         self.all_sprites.update()
         self.all_sprites.draw(self.main_surface)
         pygame.display.flip()
         self.main_loop_after()
         pygame.time.wait(1000//20)
     self.ath()
Example #7
0
    def test():
        pygame.init()
        datingsim.init()
        pygame.display.set_caption("Shop test")

        W, H = datingsim.RESOLUTION
        popup_w, popup_h = popup_size = (400, 600)
        popup_x, popup_y = popup_pos = (
            (W - popup_w) / 2,
            (H - popup_h) / 2
        )
        popup_bg_color = (255, 255, 255)
        popup_bg_surf = pygame.Surface(popup_size)
        popup_bg_surf.fill(popup_bg_color)
        items = [datingsim.player.inventory.get(key)
                 for key in ('potion', 'arrows', 'tractor')]

        shop = ShopDialogue(popup_pos, items, popup_bg_surf=popup_bg_surf)
        shop.main_loop()

        datingsim.quit()
        pygame.quit()
Example #8
0
    def test3():
        pygame.init()
        datingsim.init()

        done = False

        def end_program():
            nonlocal done
            done = True
            print("\nGood day to you, you handsome bastard, you.")

        while not done:
            try:
                loc_key = input("Where do you want to visit?")
                datingsim.locs[loc_key].enter()
            except KeyboardInterrupt:
                end_program()
            except EOFError:
                end_program()
            except KeyError:
                print("location not defined.")

        datingsim.quit()
        pygame.quit()
Example #9
0
    def test_run_test_buttons():
        pygame.init()
        datingsim.init()
        gurl_imgs = {}
        gurl_imgs['askance'] = datingsim.assets.get_img_safe('GURL_kanaya_askance')
        gurl_imgs['happy'] = datingsim.assets.get_img_safe('GURL_kanaya_smile')
        gurl = Gurl("Kanaya", gurl_imgs, None)
        gurl.exp = 3998
        d = MeetScene(gurl, use_default_buttons=False)
        d.add_button("test button", lambda: print("test 1"))
        def finish():
            d.done = True
        d.add_button("end", finish)
        d.add_button("update conv", lambda: d.update_conversation("changed"))
        def increase_exp():
            d.gurl.exp += 1
        d.add_button("increase exp", increase_exp)
        d.add_button("happy", lambda: d.change_mood("happy"))
        d.add_button("askance", lambda: d.change_mood("askance"))

        d.main_loop()
        d.ath()
        datingsim.quit()
        pygame.quit()