def send_enter_game(self, opp_client, team): ''' Send to client that he's entering in a game. team specify the starting position of the ship. ''' # send script script = DataBase.get_script(self.username) self._send_script(script) self.send(Message('sc', None), pickling=True) # send opp ship grid arr = DataBase.get_ship(opp_client.username) self.send(Message('igsh', arr), pickling=True) # send own ship grid arr = DataBase.get_ship(self.username) self.send(Message('sh', arr), pickling=True) # notify in game | opponent username, the position id of the ship self.send(Message('ign', [opp_client.username, team]), pickling=True)
def _send_ship(self): ''' Send the ship grid and ship status ''' # ship grid arr = DataBase.get_ship(self.username) self.send(Message('sh', arr), pickling=True) # ship status self.send(Message('shst', DataBase.get_ship_status(self.username)), pickling=True)
def profil_demand(self, username): ''' Get the stats of a user, send stats to user ''' wins = DataBase.get_wins(username) loss = DataBase.get_loss(username) ship = DataBase.get_ship(username) friends = DataBase.get_friends(username) grid = DataBase.get_ship(username) if self.username in friends: friends.remove(self.username) msg = Message( 'rpd', { 'username': username, 'wins': wins, 'loss': loss, 'friends': friends, 'grid': grid }) self.send(msg, pickling=True)