Example #1
0
 def deserialize(self, objStr, gameInst=None):
     obj = json.loads(objStr.decode('UTF8'))
     self.key = obj["key"]
     #self.knownGameState = obj["knownGameState"]
     if gameInst is not None:
         self.game = gameInst
     else:
         if obj['gameKey'] is not None and Db.instance().keyExists(obj["gameKey"]):
             self.game = Game(obj["gameKey"])
         else:
             self.game = None
Example #2
0
 def findNew(player):
     db = Db.instance()
     game = None
     # check if there are any games waiting for second player
     if db.lenList(GAME_WAITING_QUEUE) > 0:
         # if there are, remove one from queue
         gameKey = db.listPopLeft(GAME_WAITING_QUEUE)
         game = Game(gameKey)
     else:
         # if not, create new game and append it to waiting list
         game = Game()
         game.state = GameState.searchingPlayers
         db.listAppend(GAME_WAITING_QUEUE, game.key)
     game.addPlayer(player)
     game.update()
     return game
Example #3
0
def cleanup():
    """
	This function should run in separate greenlet with some time interval.
	It iterates through games queue and checks if they have at least one player.
	If they dont, it removes given games from list
	"""
    db = Db.instance()
    numCleaned = 0
    gamesQueue = db.retrieveList(GAME_WAITING_QUEUE)
    if gamesQueue is None:
        return
    for gameKey in gamesQueue:
        game = Game(gameKey)
        if len(game.players) == 0:
            db.removeFromList(GAME_WAITING_QUEUE, gameKey)
            numCleaned += 1
    return numCleaned
Example #4
0
    def __init__(self, playerId=None, gameInst=None, knownGameState=0):
        self.key = playerId  # app-wide unique key
        if knownGameState is not None:
            self.knownGameState = knownGameState  # increments as player receives updates
        else:
            self.knownGameState = 0
        self.game = None  # the game this player currently bound to

        db = Db.instance()
        # Generate key if needed
        if self.key is None:
            self.key = db.generateKey()
        # Check if player with such key exists. If he does, retrieve his
        # info from db. If he does not, create him
        if db.keyExists(self.key):
            self.deserialize(db.retrieve(self.key), gameInst)
        else:
            db.store(self.key, self.serialize())
Example #5
0
    def __init__(self, key=None):
        self.key = key
        self.players = []  # player[0] is 'o', player[1] is 'x'
        self.activePlayer = None  # whose turn is now?
        self.grid = ['' for _ in range(9)]  # 3x3 game grid
        # This variable is needed to keep in sync with both players. It is
        # incremented each time game state is updated (e.g. player makes a move).
        # Each player stores his value of stateFrame, so if player's copy is
        # less than game's, his game state is considered outdated
        self.stateFrame = 0
        self.winner = None
        self.state = GameState.idle

        db = Db.instance()
        if self.key is None or db.retrieve(self.key) is None:
            self.key = db.generateKey()
        else:
            self.deserialize(db.retrieve(self.key))
            self.checkIfPlayersActive()
Example #6
0
    def dbSave(self):
        """
		This method is called whenever player state needs to be saved in database
		"""
        Db.instance().store(self.key, self.serialize())
Example #7
0
 def dbSave(self):
     Db.instance().store(self.key, self.serialize())