def get(self): user = users.get_current_user() if not user: self.redirect("/") player = dbfunctions.getCurrentPlayer() game = dbfunctions.getGame() if game == None: self.redirect("/") civilization = dbfunctions.getCivilizationByPlayer(player) #navmap = helpers.drawNavMap(planet = planet) if civilization == None: civilization = helpers.startNewCivilization(player = player, game = game) planet = (db.get(civilization.hives[0])).planet game_dialogs = """<div id="newname_dialog" class="dialog" title="Name Your Home Planet"> <form id="newname_form" action="/process-utilities" method="post"> <label for="new_planet_name">Name</label> <input id="new_planet_name" maxlength="15" minlength="3" class="inputstuff required lettersonly" type="text" name="new_planet_name" /> <input type="hidden" name="planet_key" value="%s" /> <input id="submitButton" class="button" type="submit" value="Submit" /> </form> </div> <script> $(document).ready(function() { $("#newname_dialog").dialog({ closeOnEscape: false, autoOpen: true, draggable: true, modal: true, position: 'top', maxHeight: 515, maxWidth: 400, width: 400 }); }); </script> """ % planet.key() else: game_dialogs = '' planet = (db.get(civilization.hives[0])).planet import dashboard navmap, zoombar, sidebar, bottombar, dialogs = dashboard.draw(player, civilization, planet) import hivesoutposts hivesoutposts_tab = hivesoutposts.draw(player, civilization) import modules modules_tab = modules.draw(player, civilization) import fleets fleets_tab = fleets.draw(player, civilization) template_values = { 'navmap': navmap, 'sidebar': sidebar, 'zoombar': zoombar, 'bottombar': bottombar, 'hivesoutposts': hivesoutposts_tab, 'modules': modules_tab, 'fleets': fleets_tab, 'dialogs': game_dialogs } path = os.path.join(os.path.dirname(__file__), 'game.html') self.response.out.write(template.render(path, template_values))
def getAge(self): #starttime = float(dbfunctions.convertToGameTime(time.mktime(self.start_time.timetuple()))) #logging.error(time.mktime(dbfunctions.getGame().start_time.timetuple())) # currenttime = float(dbfunctions.convertToGameTime(dbfunctions.getGame().getTime())) currenttime = float(dbfunctions.getGame().getTime()) diff_min = (currenttime - self.start_time) return '%.3f' % diff_min
from google.appengine.ext import db import dbfunctions, datamodel import logging old_time = dbfunctions.getGame().getTime() dbfunctions.getGame().updateTime() time = dbfunctions.getGame().getTime() diff = time - old_time logging.error('diff: ' + str(diff)) query = datamodel.Player.all() class UpdateGame(): def updateHives(self, player, diff, hives): for hive in hives: # population total_pop = hive.rabbit_pop + hive.food_workers + hive.water_workers + hive.minerals_workers + hive.wood_workers + hive.solar_workers + hive.gas_workers + hive.wind_workers hive.rabbit_pop += float(hive.rabbit_pop * diff * hive.moral * hive.growth_rate) # psychic energy hive.psychic_energy += float(round(diff * 100 * 10)) # 10 units per 0.001 game time add_food = self.getHiveFoodProjection(hive, diff) hive.food += add_food hive.food -= (total_pop * 0.01) hive.energy -= (add_food * 0.01) hive.water -= (add_food * 0.01) hive.wood -= (add_food * 0.001) hive.minerals -= (add_food * 0.0001) add_water = self.getHiveWaterProjection(hive, diff)