Example #1
0
        def addSmallValveTurn(parent=None):
            group = self.taskTree.addGroup('Valve Turn', parent=parent)
            side = 'Right' if v.graspingHand == 'right' else 'Left'

            addManipulation(functools.partial(
                v.planReach, wristAngleCW=self.initialWristAngleCW),
                            name='Reach to valve',
                            parent=group)
            addManipulation(functools.partial(
                v.planTouch, wristAngleCW=self.initialWristAngleCW),
                            name='Insert hand',
                            parent=group)
            addTask(rt.CloseHand(name='grasp valve',
                                 side=side,
                                 mode='Basic',
                                 amount=self.valveDemo.closedAmount),
                    parent=group)
            addManipulation(functools.partial(
                v.planTurn, wristAngleCW=self.finalWristAngleCW),
                            name='plan turn valve',
                            parent=group)
            addTask(rt.CloseHand(name='release valve',
                                 side=side,
                                 mode='Basic',
                                 amount=self.valveDemo.openAmount),
                    parent=group)
            addManipulation(v.planRetract, name='plan retract', parent=group)
Example #2
0
    def addSwitchTasks(self):

        # some helpers
        self.folder = None
        def addTask(task, parent=None):
            parent = parent or self.folder
            self.taskTree.onAddTask(task, copy=False, parent=parent)
        def addFunc(name, func, parent=None):
            addTask(rt.CallbackTask(callback=func, name=name), parent=parent)
        def addFolder(name, parent=None):
            self.folder = self.taskTree.addGroup(name, parent=parent)
            return self.folder

        def addManipTask(name, planFunc, userPrompt=False):

            prevFolder = self.folder
            addFolder(name, prevFolder)
            addFunc('plan', planFunc)
            if not userPrompt:
                addTask(rt.CheckPlanInfo(name='check manip plan info'))
            else:
                addTask(rt.UserPromptTask(name='approve manip plan', message='Please approve manipulation plan.'))
            addFunc('execute manip plan', self.switchPlanner.commitManipPlan)
            addTask(rt.WaitForManipulationPlanExecution(name='wait for manip execution'))
            self.folder = prevFolder


        self.taskTree.removeAllTasks()
        side = self.getSide()

        addFolder('Fit Box Affordance')
        addFunc('fit switch box affordance', self.fitSwitchBox)
        addTask(rt.UserPromptTask(name='verify/adjust affordance', message='verify/adjust affordance.'))

        # walk to drill
        addFolder('Walk')
        addFunc('plan footstep frame', self.switchPlanner.spawnFootstepFrame)
        addTask(rt.RequestFootstepPlan(name='plan walk to drill', stanceFrameName='switch box stance frame'))
        addTask(rt.UserPromptTask(name='approve footsteps', message='Please approve footstep plan.'))
        addTask(rt.CommitFootstepPlan(name='walk to switch box', planName='switch box stance frame footstep plan'))
        addTask(rt.WaitForWalkExecution(name='wait for walking'))

        armsUp = addFolder('Arms Up')
        addManipTask('Arms Up 1', self.switchPlanner.planArmsPrep1, userPrompt=True)
        self.folder = armsUp
        addManipTask('Arms Up 2', self.switchPlanner.planArmsPrep2, userPrompt=True)
        addTask(rt.CloseHand(side='Right', mode='Pinch', name='set finger pinch'))
        reach = addFolder('Reach')

        addFunc('set degrees per second 30', self.setParamsPreTeleop)
        addFunc('update reach frame', self.switchPlanner.updateReachFrame)
        addTask(rt.UserPromptTask(name='adjust frame', message='adjust reach frame if necessary'))
        addManipTask('reach above box', self.onPlanPinchReach, userPrompt=True)

        teleop = addFolder('Teleop')
        addFunc('set degrees per second 10', self.setParamsTeleop)
        addTask(rt.UserPromptTask(name='wait for teleop', message='continue when finished with task.'))


        armsDown = addFolder('Arms Down')
        addTask(rt.UserPromptTask(name='check left hand free', message='check left hand free to close and move back'))
        addTask(rt.CloseHand(name='close left hand', side='Right'))
        addManipTask('Arms Down 1', self.switchPlanner.planArmsPrep2, userPrompt=True)
        self.folder = armsDown
        self.folder = armsDown
        addManipTask('Arms Down 2', self.switchPlanner.planArmsPrep1, userPrompt=True)
        self.folder = armsDown
        addManipTask('plan nominal', self.switchPlanner.planNominal, userPrompt=True)
Example #3
0
    def addTasks(self):

        # some helpers
        def addTask(task, parent=None):
            self.taskTree.onAddTask(task, copy=False, parent=parent)

        def addFunc(func, name, parent=None):
            addTask(rt.CallbackTask(callback=func, name=name), parent=parent)

        def addManipulation(func, name, parent=None):
            group = self.taskTree.addGroup(name, parent=parent)
            addFunc(func, name='plan motion', parent=group)
            addTask(rt.CheckPlanInfo(name='check manip plan info'), parent=group)
            addFunc(v.commitManipPlan, name='execute manip plan', parent=group)
            addTask(rt.WaitForManipulationPlanExecution(name='wait for manip execution'),
                    parent=group)
            addTask(rt.UserPromptTask(name='Confirm execution has finished', message='Continue when plan finishes.'),
                    parent=group)

        v = self.tableDemo

        self.taskTree.removeAllTasks()

        # graspingHand is 'left', side is 'Left'
        side = self.params.getPropertyEnumValue('Hand')

        ###############
        # add the tasks

        # prep
        prep = self.taskTree.addGroup('Preparation')
        addTask(rt.CloseHand(name='close grasp hand', side=side), parent=prep)
        addTask(rt.CloseHand(name='close left hand', side='Left'), parent=prep)
        addTask(rt.CloseHand(name='close right hand', side='Right'), parent=prep)
        addFunc(v.prepIhmcDemoSequenceFromFile, 'prep from file', parent=prep)

        # walk
        walk = self.taskTree.addGroup('Approach Table')
        addTask(rt.RequestFootstepPlan(name='plan walk to table', stanceFrameName='table stance frame'), parent=walk)
        addTask(rt.UserPromptTask(name='approve footsteps',
                                  message='Please approve footstep plan.'), parent=walk)
        addTask(rt.CommitFootstepPlan(name='walk to table',
                                      planName='table grasp stance footstep plan'), parent=walk)
        addTask(rt.SetNeckPitch(name='set neck position', angle=35), parent=walk)
        addTask(rt.WaitForWalkExecution(name='wait for walking'), parent=walk)

        # lift object
        # Not Collision Free:
        addManipulation(functools.partial(v.planPreGrasp, v.graspingHand ), name='raise arm') # seems to ignore arm side?
        addManipulation(functools.partial(v.planReachToTableObject, v.graspingHand), name='reach')
        # Collision Free:
        #addManipulation(functools.partial(v.planReachToTableObjectCollisionFree, v.graspingHand), name='reach')

        addFunc(functools.partial(v.graspTableObject, side=v.graspingHand), 'grasp', parent='reach')
        addManipulation(functools.partial(v.planLiftTableObject, v.graspingHand), name='lift object')

        # walk to start
        walkToStart = self.taskTree.addGroup('Walk to Start')
        addTask(rt.RequestFootstepPlan(name='plan walk to start', stanceFrameName='start stance frame'), parent=walkToStart)
        addTask(rt.UserPromptTask(name='approve footsteps',
                                  message='Please approve footstep plan.'), parent=walkToStart)
        addTask(rt.CommitFootstepPlan(name='walk to start',
                                      planName='start stance footstep plan'), parent=walkToStart)
        addTask(rt.WaitForWalkExecution(name='wait for walking'), parent=walkToStart)

        # walk to bin
        walkToBin = self.taskTree.addGroup('Walk to Bin')
        addTask(rt.RequestFootstepPlan(name='plan walk to bin', stanceFrameName='bin stance frame'), parent=walkToBin)
        addTask(rt.UserPromptTask(name='approve footsteps',
                                  message='Please approve footstep plan.'), parent=walkToBin)
        addTask(rt.CommitFootstepPlan(name='walk to start',
                                      planName='bin stance footstep plan'), parent=walkToBin)
        addTask(rt.WaitForWalkExecution(name='wait for walking'), parent=walkToBin)

        # drop in bin
        addManipulation(functools.partial(v.planDropPostureRaise, v.graspingHand), name='drop: raise arm') # seems to ignore arm side?
        addFunc(functools.partial(v.dropTableObject, side=v.graspingHand), 'drop', parent='drop: release')
        addManipulation(functools.partial(v.planDropPostureLower, v.graspingHand), name='drop: lower arm')
Example #4
0
    def addTasks(self):

        # some helpers
        def addTask(task, parent=None):
            self.taskTree.onAddTask(task, copy=False, parent=parent)

        def addFunc(func, name, parent=None):
            addTask(rt.CallbackTask(callback=func, name=name), parent=parent)

        def addManipulation(func, name, parent=None):
            group = self.taskTree.addGroup(name, parent=parent)
            addFunc(func, name='plan motion', parent=group)
            addTask(rt.CheckPlanInfo(name='check manip plan info'),
                    parent=group)
            addFunc(v.commitManipPlan, name='execute manip plan', parent=group)
            addTask(rt.WaitForManipulationPlanExecution(
                name='wait for manip execution'),
                    parent=group)
            addTask(rt.UserPromptTask(name='Confirm execution has finished',
                                      message='Continue when plan finishes.'),
                    parent=group)

        def addLargeValveTurn(parent=None):
            group = self.taskTree.addGroup('Valve Turn', parent=parent)

            # valve manip actions
            addManipulation(functools.partial(
                v.planReach, wristAngleCW=self.initialWristAngleCW),
                            name='Reach to valve',
                            parent=group)
            addManipulation(functools.partial(
                v.planTouch, wristAngleCW=self.initialWristAngleCW),
                            name='Insert hand',
                            parent=group)
            addManipulation(functools.partial(
                v.planTurn, wristAngleCW=self.finalWristAngleCW),
                            name='Turn valve',
                            parent=group)
            addManipulation(v.planRetract, name='Retract hand', parent=group)

        def addSmallValveTurn(parent=None):
            group = self.taskTree.addGroup('Valve Turn', parent=parent)
            side = 'Right' if v.graspingHand == 'right' else 'Left'

            addManipulation(functools.partial(
                v.planReach, wristAngleCW=self.initialWristAngleCW),
                            name='Reach to valve',
                            parent=group)
            addManipulation(functools.partial(
                v.planTouch, wristAngleCW=self.initialWristAngleCW),
                            name='Insert hand',
                            parent=group)
            addTask(rt.CloseHand(name='grasp valve',
                                 side=side,
                                 mode='Basic',
                                 amount=self.valveDemo.closedAmount),
                    parent=group)
            addManipulation(functools.partial(
                v.planTurn, wristAngleCW=self.finalWristAngleCW),
                            name='plan turn valve',
                            parent=group)
            addTask(rt.CloseHand(name='release valve',
                                 side=side,
                                 mode='Basic',
                                 amount=self.valveDemo.openAmount),
                    parent=group)
            addManipulation(v.planRetract, name='plan retract', parent=group)

        v = self.valveDemo

        self.taskTree.removeAllTasks()
        side = self.params.getPropertyEnumValue('Hand')

        ###############
        # add the tasks

        # prep
        prep = self.taskTree.addGroup('Preparation')
        addTask(rt.CloseHand(name='close left hand', side='Left'), parent=prep)
        addTask(rt.CloseHand(name='close right hand', side='Right'),
                parent=prep)

        # fit
        fit = self.taskTree.addGroup('Fitting')
        addTask(rt.UserPromptTask(
            name='fit valve',
            message='Please fit and approve valve affordance.'),
                parent=fit)
        addTask(rt.FindAffordance(name='check valve affordance',
                                  affordanceName='valve'),
                parent=fit)

        # walk
        walk = self.taskTree.addGroup('Approach')
        addFunc(v.planFootstepsToStance, 'plan walk to valve', parent=walk)
        addTask(rt.UserPromptTask(name='approve footsteps',
                                  message='Please approve footstep plan.'),
                parent=walk)
        addTask(rt.CommitFootstepPlan(
            name='walk to valve', planName='valve grasp stance footstep plan'),
                parent=walk)
        addTask(rt.SetNeckPitch(name='set neck position', angle=35),
                parent=walk)
        addTask(rt.WaitForWalkExecution(name='wait for walking'), parent=walk)

        # refit
        refit = self.taskTree.addGroup('Re-fitting')
        addTask(rt.UserPromptTask(
            name='fit valve',
            message='Please fit and approve valve affordance.'),
                parent=refit)

        # set fingers
        addTask(rt.CloseHand(name='set finger positions',
                             side=side,
                             mode='Basic',
                             amount=self.valveDemo.openAmount),
                parent=refit)

        # add valve turns
        if v.smallValve:
            for i in range(0, 2):
                addSmallValveTurn()

        else:
            for i in range(0, 2):
                addLargeValveTurn()

        # go to finishing posture
        prep = self.taskTree.addGroup('Prep for walking')

        addTask(rt.CloseHand(name='close left hand', side='Left'), parent=prep)
        addTask(rt.CloseHand(name='close right hand', side='Right'),
                parent=prep)
        addTask(rt.PlanPostureGoal(name='plan walk posture',
                                   postureGroup='General',
                                   postureName='safe nominal',
                                   side='Default'),
                parent=prep)
        addTask(rt.CommitManipulationPlan(
            name='execute manip plan', planName='safe nominal posture plan'),
                parent=prep)
        addTask(rt.WaitForManipulationPlanExecution(
            name='wait for manip execution'),
                parent=prep)