def AI_move(self, player): debug_console.get()._print("Started dog AI_move") self.find_goal(player.pos) debug_console.get()._print("Found goal") coor = self.future_moves.pop(0) self.move(coor) return
def main(): curses.initscr() curses.noecho() curses.curs_set(0) if farm_config.INTRO: windows.start_introwin() if farm_config.DEBUG_WIN: debug_console.get() farm_game = game.get_instance() farm_game.run()
def __init__(self): self.name = 'World' Space.__init__(self) if farm_config.DEBUG_WIN: debug_console.get()._print("World created.") self.house = House(1, 1, HOUSE_GRAPHIC, self) self.ship_box = Shipbox(4, 12, SHIP_BOX_GRAPHIC, self) self.pond = Pond(GAME_WIN_SIZE_Y - 5, GAME_WIN_SIZE_X - 16, POND_GRAPHIC, self ) self.seed(Cave_Entrance, CAVE_GRAPHICS_DIR + 'entrance_external', 1) self.seed(Tree, 'GRAPHICS/tree', NUMBER_TREES) self.seed(Rock, 'GRAPHICS/rock', NUMBER_ROCKS) self.seed(Bush, 'GRAPHICS/bush', NUMBER_BUSHES) if farm_config.DEBUG_WIN: debug_console.get()._print("World populated.") self.sort_contents() if farm_config.DEBUG_WIN: debug_console.get()._print("World contents sorted.")
def updateNPCs(self): try: for pet in self.characters["Pet"]: debug_console.get()._print("Moving pet.") pet.AI_move(self.characters["Player"][0]) for npc in self.characters["NPC"]: debug_console.get()._print("Moving npc.") npc.AI_move() except Exception as e: debug_console.get()._print(str(e)) return
def __init__(self): if farm_config.DEBUG_WIN: debug_console.get()._print("Cave created.") self.name = 'Cave' Space.__init__(self) # Used only by Astar self.closed_list = [] self.seed(Room, CAVE_GRAPHICS_DIR + 'room', 5) if farm_config.DEBUG_WIN: debug_console.get()._print("Rooms seeded.") entrance = Entrance(0, 10, CAVE_GRAPHICS_DIR + 'entrance_internal', self) rooms = self.contents['Room'] self.Astar = RoomWrapper(Astar) halls = self.Astar(rooms, self.closed_list) if farm_config.DEBUG_WIN: debug_console.get()._print("%d halls found." % len(halls)) for coor in halls: Hall.create(coor[0], coor[1], CAVE_GRAPHICS_DIR + 'hall', self) if farm_config.DEBUG_WIN: debug_console.get()._print("Halls created.")
def find_goal(self, goal): debug_console.get()._print("In find_goal") start = self.pos end = goal debug_console.get()._print("Start and end found") closed_list = [] for key in self.current_space.contents: for obj in self.current_space.contents[key]: closed_list.extend(obj.boundaries) debug_console.get()._print("Starting Astar") self.future_moves = Astar(start, end, closed_list)