def __init__(self, tex_file, sty_file, mode, digger=None): DD.DD.__init__(self) self.digger = digger self.tex_file = tex_file self.sty_file = os.path.basename(sty_file) self.last_run = None self.ocdf = OneCharDeltaFile(sty_file, mode) self.s_stub = generate_stub_from_sty(sty_file) self.decider = decider.decider() self.decider.extract_master_errors(self)
def __init__(self, env, fname, digger, chunker): DD.DD.__init__(self) self.env = env self.chunker = chunker self.base_fname = os.path.basename(fname) chunker.load_from_file(fname) if logger_deltas.isEnabledFor(logging.DEBUG): logger_deltas.debug("LatexDD:__init__: " + str(debug_prepare_deltas_for_print(chunker.get_deltas(), chunker))) self.last_run = None self.decider = decider.decider() self.decider.extract_master_errors(self)
def activateCallLoop(self, config, vehicle): if config == '': pass else: currentConnect = connecter.connector(config) currentDecider = decider.decider() data = '' while(data != 'END'): if config == '': data = input('Input: ') else: data = [currentConnect.getData('x'), currentConnect.getData('y')] currentDecider.sendCommand(data, vehicle)
def game_loop(): choice = str(input("Throw!: ")) anal_beads = random.randint(0, 200) % 3 if choice.lower() != "d": decider(choice, anal_beads) game_loop() elif choice.lower() != "d": decider(choice, anal_beads) game_loop() elif choice.lower() != "d": decider(choice, anal_beads) game_loop() elif choice.lower() == "d": roll_out() else: print("Are you f*****g stupid? That's not even an option. Try again") game_loop()