def create(): main_deck = Deck(id=const.MAIN_DECK_ID, name='main', conn=self.conn, parent=None) decks = {main_deck.id: main_deck} # maps ids to decks for deck_row in self.deck_rows[1:]: # skip main deck row id, name, parent_id = deck_row parent = decks[parent_id] deck = Deck(id=id, name=name, conn=self.conn, parent=parent) parent.add_subdeck(deck) decks[id] = deck return main_deck, decks
def initialise(self, game): """Prepare the initial state for the game. Initialise all decks. This is run once at the start of every game.""" # Create a list with the Draw Deck and the 2 other empty decks game_decks = [ self.initialise_draw_deck(game), Deck('discard'), Deck('exclude') ] self.deck = {deck.name: deck for deck in game_decks} self.stats = Stats(self.deck) self.epidemic_count = 0 self.log.clear() self.log.log(f'<b>New game: {game}</b>\n')
def decks_from_tsv(filename): decks = [] with open(filename) as tsvfile: reader = csv.DictReader(tsvfile, dialect='excel-tab') for row in reader: deck = Deck(id=row['Deck Id'], name=row['Deck Name']) decks.append(deck) return decks
def create_deck(game_title, data): deck = Deck('Starter Deck') for item in data[game_title]: if item['color'] not in Card.valid_colors: raise ValueError(f"Invalid color '{item['color']}' in " f"'{game_title} : {item['name']}'") else: card = Card(item['name'], item['color']) for i in range(item['count']): deck.add(card) return deck
def new_game(): # создаем колоду d = Deck() # задаем "руки" для игрока и дилера player_hand = Hand("Player") dealer_hand = Hand("Dealer") # сдаем две карты игроку player_hand.add_card(d.deal_card()) player_hand.add_card(d.deal_card()) # сдаем одну карту дилеру dealer_hand.add_card(d.deal_card()) print(dealer_hand) print("=" * 20) print(player_hand) # Флаг проверки необходимости продолжать игру in_game = True # набирать карты игроку имеет смысл только если у него на руке меньше 21 очка while player_hand.get_value() < 21: ans = input("Hit or stand? (h/s) ") if ans == "h": player_hand.add_card(d.deal_card()) print(player_hand) # Если у игрока перебор - дилеру нет смысла набирать карты if player_hand.get_value() > 21: print("You lose") in_game = False else: print("You stand!") break print("=" * 20) if in_game: # По правилам дилер обязан набирать карты пока его счет меньше 17 while dealer_hand.get_value() < 17: dealer_hand.add_card(d.deal_card()) print(dealer_hand) # Если у дилера перебор играть дальше нет смысла - игрок выиграл if dealer_hand.get_value() > 21: print("Dealer bust") in_game = False if in_game: # Ни у кого не было перебора - сравниваем количество очков у игрока и дилера. # В нашей версии если у дилера и игрока равное количество очков - выигрывает казино if player_hand.get_value() > dealer_hand.get_value(): print("You win") else: print("Dealer win")
def _create_deck(self, name, parent): """ Just a utility for self._create_deck_path. Creates the deck instance and writes it to the database """ deck = Deck(id=utils.getid(self.conn, 'deck'), name=name, conn=self.conn, parent=parent) parent.add_subdeck(deck) parent_id = parent.id deck.conn.execute( 'INSERT INTO deck(id, name, parent_id) VALUES (?, ?, ?)', (deck.id, deck.name, parent_id)) deck.conn.commit() return deck
def epidemic(self, card): """Draw a card from the bottom of the Draw Deck, discard it and shuffle the discard pile back onto the top of the Draw Deck.""" new_card = self.deck['draw'].get_card_from_bottom(card) self.deck['draw'].remove_from_bottom(new_card) self.deck['discard'].add(new_card) self.epidemic_count += 1 # Create new card pool new_cards = Deck(f'Epidemic #{self.epidemic_count}') for card in self.deck['discard'].cards.copy(): new_cards.add(card) self.deck['draw'].add(new_cards) # Clear the discard pile self.deck['discard'].clear() self.log.log(f'<b>Epidemic #{self.epidemic_count} ({new_card.name})\ shuffled</b>')
def __init__(self): while True: try: num_decks = int( input("How many decks would you like to play with? ")) if not 1 <= num_decks <= 10: raise ValueError break except ValueError: print("The number of cards should be between 1 and 10.") self.deck = Deck(num_decks, True) self.dealer = Player("Dealer", 0) self.players() game_continues = True while game_continues: self.game() for plr in self.players: if plr.total_money <= 1: print('{} does not have any money.'.format(plr.name)) print("Game over! The dealer wins :P") game_continues = False
def __init__(self, *names, console, bet=100, cash=500, players=2, mode=Mode.dark): self.__mode = mode self.__bet = bet self.__csl = console if players < len(names): players = len(names) + 1 self.players = [ BJPlayer(name=nome, npc=False, cash=cash) for nome in names ] for i in range(players - len(self.players)): self.players.append(BJPlayer(name=f'NPC-{i}', npc=True, cash=cash)) if len(self.players) > 7: raise Exception("No more than 7 players, please...") if mode in [self.Mode.dark_dealer, self.Mode.one_up_dealer]: self.players.append( BJPlayer(name="Dealer", npc=True, cash=float('inf'))) self.deck = Deck()
def test_moving_card_to_a_deck(self): deck2 = Deck('exclude') self.deck.add(self.card1) self.deck.move(self.card1, deck2) self.assertNotIn(self.card1, self.deck) self.assertIn(self.card1, deck2)
def test_instantiation_parameters(self): with self.assertRaises(ValueError): self.deck = Deck(0)
def setUp(self): self.card1 = Card('Card A', 'black') self.card2 = Card('Card B', 'blue') self.card3 = Card('Card C', 'red') self.deck = Deck('discard')
def test_decks(): return [ Deck(id='18736cb4-88f4-47af-92f2-4172fb3586a2'), Deck(id='869ecc00-4527-4061-b9cb-6c1e1bf4910d'), Deck(id='87220b2f-6f59-4095-abb0-14a50d1c53b8') ]