def create():
     main_deck = Deck(id=const.MAIN_DECK_ID,
                      name='main',
                      conn=self.conn,
                      parent=None)
     decks = {main_deck.id: main_deck}  # maps ids to decks
     for deck_row in self.deck_rows[1:]:  # skip main deck row
         id, name, parent_id = deck_row
         parent = decks[parent_id]
         deck = Deck(id=id, name=name, conn=self.conn, parent=parent)
         parent.add_subdeck(deck)
         decks[id] = deck
     return main_deck, decks
Example #2
0
    def initialise(self, game):
        """Prepare the initial state for the game. Initialise all decks.
        This is run once at the start of every game."""

        # Create a list with the Draw Deck and the 2 other empty decks
        game_decks = [
            self.initialise_draw_deck(game),
            Deck('discard'),
            Deck('exclude')
        ]

        self.deck = {deck.name: deck for deck in game_decks}
        self.stats = Stats(self.deck)
        self.epidemic_count = 0
        self.log.clear()
        self.log.log(f'<b>New game: {game}</b>\n')
Example #3
0
def decks_from_tsv(filename):
    decks = []
    with open(filename) as tsvfile:
        reader = csv.DictReader(tsvfile, dialect='excel-tab')
        for row in reader:
            deck = Deck(id=row['Deck Id'], name=row['Deck Name'])
            decks.append(deck)
    return decks
Example #4
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 def create_deck(game_title, data):
     deck = Deck('Starter Deck')
     for item in data[game_title]:
         if item['color'] not in Card.valid_colors:
             raise ValueError(f"Invalid color '{item['color']}' in "
                              f"'{game_title} : {item['name']}'")
         else:
             card = Card(item['name'], item['color'])
             for i in range(item['count']):
                 deck.add(card)
     return deck
Example #5
0
def new_game():
    # создаем колоду
    d = Deck()
    # задаем "руки" для игрока и дилера
    player_hand = Hand("Player")
    dealer_hand = Hand("Dealer")
    # сдаем две карты игроку
    player_hand.add_card(d.deal_card())
    player_hand.add_card(d.deal_card())
    # сдаем одну карту дилеру
    dealer_hand.add_card(d.deal_card())
    print(dealer_hand)
    print("=" * 20)
    print(player_hand)
    # Флаг проверки необходимости продолжать игру
    in_game = True
    # набирать карты игроку имеет смысл только если у него на руке меньше 21 очка
    while player_hand.get_value() < 21:
        ans = input("Hit or stand? (h/s) ")
        if ans == "h":
            player_hand.add_card(d.deal_card())
            print(player_hand)
            # Если у игрока перебор - дилеру нет смысла набирать карты
            if player_hand.get_value() > 21:
                print("You lose")
                in_game = False
        else:
            print("You stand!")
            break
    print("=" * 20)
    if in_game:
        # По правилам дилер обязан набирать карты пока его счет меньше 17
        while dealer_hand.get_value() < 17:
            dealer_hand.add_card(d.deal_card())
            print(dealer_hand)
            # Если у дилера перебор играть дальше нет смысла - игрок выиграл
            if dealer_hand.get_value() > 21:
                print("Dealer bust")
                in_game = False
    if in_game:
        # Ни у кого не было перебора - сравниваем количество очков у игрока и дилера.
        # В нашей версии если у дилера и игрока равное количество очков - выигрывает казино
        if player_hand.get_value() > dealer_hand.get_value():
            print("You win")
        else:
            print("Dealer win")
    def _create_deck(self, name, parent):
        """
        Just a utility for self._create_deck_path.
        Creates the deck instance and writes it to the database
        """

        deck = Deck(id=utils.getid(self.conn, 'deck'),
                    name=name,
                    conn=self.conn,
                    parent=parent)
        parent.add_subdeck(deck)
        parent_id = parent.id
        deck.conn.execute(
            'INSERT INTO deck(id, name, parent_id) VALUES (?, ?, ?)',
            (deck.id, deck.name, parent_id))
        deck.conn.commit()
        return deck
Example #7
0
    def epidemic(self, card):
        """Draw a card from the bottom of the Draw Deck, discard it
        and shuffle the discard pile back onto the top of the Draw Deck."""
        new_card = self.deck['draw'].get_card_from_bottom(card)
        self.deck['draw'].remove_from_bottom(new_card)
        self.deck['discard'].add(new_card)
        self.epidemic_count += 1

        # Create new card pool
        new_cards = Deck(f'Epidemic #{self.epidemic_count}')
        for card in self.deck['discard'].cards.copy():
            new_cards.add(card)
        self.deck['draw'].add(new_cards)

        # Clear the discard pile
        self.deck['discard'].clear()
        self.log.log(f'<b>Epidemic #{self.epidemic_count} ({new_card.name})\
                shuffled</b>')
Example #8
0
 def __init__(self):
     while True:
         try:
             num_decks = int(
                 input("How many decks would you like to play with? "))
             if not 1 <= num_decks <= 10:
                 raise ValueError
             break
         except ValueError:
             print("The number of cards should be between 1 and 10.")
     self.deck = Deck(num_decks, True)
     self.dealer = Player("Dealer", 0)
     self.players()
     game_continues = True
     while game_continues:
         self.game()
         for plr in self.players:
             if plr.total_money <= 1:
                 print('{} does not have any money.'.format(plr.name))
                 print("Game over! The dealer wins :P")
                 game_continues = False
Example #9
0
 def __init__(self,
              *names,
              console,
              bet=100,
              cash=500,
              players=2,
              mode=Mode.dark):
     self.__mode = mode
     self.__bet = bet
     self.__csl = console
     if players < len(names):
         players = len(names) + 1
     self.players = [
         BJPlayer(name=nome, npc=False, cash=cash) for nome in names
     ]
     for i in range(players - len(self.players)):
         self.players.append(BJPlayer(name=f'NPC-{i}', npc=True, cash=cash))
     if len(self.players) > 7:
         raise Exception("No more than 7 players, please...")
     if mode in [self.Mode.dark_dealer, self.Mode.one_up_dealer]:
         self.players.append(
             BJPlayer(name="Dealer", npc=True, cash=float('inf')))
     self.deck = Deck()
Example #10
0
 def test_moving_card_to_a_deck(self):
     deck2 = Deck('exclude')
     self.deck.add(self.card1)
     self.deck.move(self.card1, deck2)
     self.assertNotIn(self.card1, self.deck)
     self.assertIn(self.card1, deck2)
Example #11
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 def test_instantiation_parameters(self):
     with self.assertRaises(ValueError):
         self.deck = Deck(0)
Example #12
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 def setUp(self):
     self.card1 = Card('Card A', 'black')
     self.card2 = Card('Card B', 'blue')
     self.card3 = Card('Card C', 'red')
     self.deck = Deck('discard')
Example #13
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def test_decks():
    return [
        Deck(id='18736cb4-88f4-47af-92f2-4172fb3586a2'),
        Deck(id='869ecc00-4527-4061-b9cb-6c1e1bf4910d'),
        Deck(id='87220b2f-6f59-4095-abb0-14a50d1c53b8')
    ]