def parseWormLeft(sig): global worms, scriptPaused wormID = int(sig[1]) name = sig[2:] try: if worms[wormID].isAdmin: io.messageLog( ("Worm %i (%s) removed from admins" % (wormID, name)), io.LOG_ADMIN) except KeyError: io.messageLog( "AdminRemove: Our local copy of wormses doesn't match the real list.", io.LOG_ERROR) # Call last, that way we still have the data active. worms.pop(wormID) cmds.recheckVote() # If all admins left unpause ded server (or it will be unusable) isAdmins = False for w in worms.keys(): if worms[w].isAdmin: isAdmins = True if not isAdmins: scriptPaused = False
def parseNewWorm(wormID, name): global worms name = name.replace("\t", " ").strip() # Do not allow tab in names, it will screw up our ranking tab-separated text-file database exists = False try: worm = worms[wormID] exists = True except KeyError: #Worm doesn't exist. worm = Worm() worm.Name = name worm.iID = wormID worm.Ping = [] worms[wormID] = worm if io.getGameType() == "Hide and Seek": minSeekers = 1 if len(worms.values()) >= 4: minSeekers = 2 if io.getNumberWormsInTeam(1) < minSeekers: io.setWormTeam(wormID, 1) # Seeker else: io.setWormTeam(wormID, 0) # Hider else: # Balance teams teams = [0,0,0,0] for w in worms.keys(): teams[worms[w].Team] += 1 minTeam = 0 minTeamCount = teams[0] for f in range(cfg.MAX_TEAMS): if minTeamCount > teams[f]: minTeamCount = teams[f] minTeam = f io.setWormTeam(wormID, minTeam) if cfg.RANKING_AUTHENTICATION: if not name in ranking.auth: ranking.auth[name] = getWormSkin(wormID) try: f = open(io.getFullFileName("pwn0meter_auth.txt"),"r") try: portalocker.lock(f, portalocker.LOCK_EX) except: pass f.write( name + "\t" + str(ranking.auth[name][0]) + " " + ranking.auth[name][1] + "\n" ) f.close() except IOError: msg("ERROR: Unable to open pwn0meter_auth.txt") else: if ranking.auth[name] != getWormSkin(wormID): io.kickWorm(wormID, "Player with name %s already registered" % name) wormIP = io.getWormIP(wormID).split(":")[0] # io.messageLog("Curtime " + str(time.time()) + " IP " + str(wormIP) + " Kicked worms: " + str(cmds.kickedUsers), io.LOG_INFO) if wormIP in cmds.kickedUsers and cmds.kickedUsers[ wormIP ] > time.time(): io.kickWorm( wormID, "You can join in " + str(int(cmds.kickedUsers[ wormIP ] - time.time())/60 + 1) + " minutes" ) return cmds.recheckVote()
def parseWormLeft(sig): global worms, scriptPaused wormID = int(sig[1]) name = sig[2:] try: if worms[wormID].isAdmin: io.messageLog(("Worm %i (%s) removed from admins" % (wormID,name)),io.LOG_ADMIN) except KeyError: io.messageLog("AdminRemove: Our local copy of wormses doesn't match the real list.",io.LOG_ERROR) # Call last, that way we still have the data active. worms.pop(wormID) cmds.recheckVote() # If all admins left unpause ded server (or it will be unusable) isAdmins = False for w in worms.keys(): if worms[w].isAdmin: isAdmins = True if not isAdmins: scriptPaused = False
def controlHandlerDefault(): global worms, gameState, lobbyChangePresetTimeout, lobbyWaitBeforeGame, lobbyWaitAfterGame global lobbyWaitGeneral, lobbyEnoughPlayers, oldGameState, scriptPaused, sentStartGame global presetCicler, modCicler, mapCicler, LT_Cicler global videoRecorder, videoRecorderSignalTime if scriptPaused: return curTime = time.time() cmds.recheckVote(False) if gameState == GAME_LOBBY: # Do not check ping in lobby - it's wrong if oldGameState != GAME_LOBBY: mapCicler.check() modCicler.check() LT_Cicler.check() presetCicler.check() lobbyEnoughPlayers = False # reset the state lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE lobbyWaitAfterGame = curTime if oldGameState == GAME_PLAYING: lobbyWaitAfterGame = curTime + cfg.WAIT_AFTER_GAME if videoRecorder: os.kill( videoRecorder.pid, signal.SIGINT ) # videoRecorder.send_signal(signal.SIGINT) # This is available only on Python 2.6 videoRecorderSignalTime = time.time() io.chatMsg("Waiting for video recorder to finish") canStart = True if videoRecorder and videoRecorder.returncode == None: canStart = False videoRecorder.poll() if time.time( ) - videoRecorderSignalTime > cfg.TIME_TO_KILL_VIDEORECORDER: io.chatMsg("Video recorder stalled, killing") os.kill(videoRecorder.pid, signal.SIGKILL) videoRecorder.poll() if videoRecorder.returncode != None: io.chatMsg("Video recorder encoding took " + str(int(time.time() - videoRecorderSignalTime)) + " secs") canStart = True videoRecorder = None if lobbyWaitAfterGame <= curTime: if not lobbyEnoughPlayers and lobbyWaitGeneral <= curTime: lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if not lobbyEnoughPlayers and len( worms ) >= cfg.MIN_PLAYERS: # Enough players already - start game lobbyEnoughPlayers = True io.chatMsg(cfg.WAIT_BEFORE_GAME_MESSAGE) lobbyWaitBeforeGame = curTime + cfg.WAIT_BEFORE_GAME if lobbyEnoughPlayers and len( worms ) < cfg.MIN_PLAYERS: # Some players left when game not yet started lobbyEnoughPlayers = False io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if lobbyEnoughPlayers and not sentStartGame: if lobbyWaitBeforeGame <= curTime and canStart: # Start the game if io.getGameType() in ["Death Match", "Team Death Match"]: if len(worms ) >= cfg.MIN_PLAYERS_TEAMS: # Split in teams setvar("GameOptions.GameInfo.GameType", "Team Death Match") if not cfg.ALLOW_TEAM_CHANGE: counter = 0 for w in worms.values(): if w.iID != -1: io.setWormTeam(w.iID, counter % cfg.MAX_TEAMS) counter += 1 else: io.setvar("GameOptions.GameInfo.GameType", "Death Match") if io.startGame(): if cfg.ALLOW_TEAM_CHANGE and len( worms) >= cfg.MIN_PLAYERS_TEAMS: io.chatMsg(cfg.TEAM_CHANGE_MESSAGE) sentStartGame = True if cfg.RECORD_VIDEO: try: #io.messageLog("Running dedicated-video-record.sh, curdir " + os.path.abspath(os.path.curdir) ,io.LOG_INFO) videoRecorder = subprocess.Popen( [ "./dedicated-video-record.sh", "./dedicated-video-record.sh" ], stdin=open("/dev/null", "r"), stdout=open("../../../dedicatedVideo.log", "w"), stderr=subprocess.STDOUT, cwd="..") except: io.messageLog(formatExceptionInfo(), io.LOG_ERROR) else: io.chatMsg("Game could not be started") oldGameState == GAME_PLAYING # hack that it resets at next control handler call if gameState == GAME_WEAPONS: #checkMaxPing() # if we allow empty games, ignore this check if len(worms) < cfg.MIN_PLAYERS and not io.getVar( "GameOptions.GameInfo.AllowEmptyGames" ): # Some players left when game not yet started io.chatMsg("Too less players -> back to lobby") io.gotoLobby() sentStartGame = False if gameState == GAME_PLAYING: checkMaxPing()
def parseNewWorm(wormID, name): global worms name = name.replace("\t", " ").strip( ) # Do not allow tab in names, it will screw up our ranking tab-separated text-file database exists = False try: worm = worms[wormID] exists = True except KeyError: #Worm doesn't exist. worm = Worm() worm.Name = name worm.iID = wormID worm.Ping = [] worms[wormID] = worm if io.getGameType() == "Hide and Seek": minSeekers = 1 if len(worms.values()) >= 4: minSeekers = 2 if io.getNumberWormsInTeam(1) < minSeekers: io.setWormTeam(wormID, 1) # Seeker else: io.setWormTeam(wormID, 0) # Hider else: # Balance teams teams = [0, 0, 0, 0] for w in worms.keys(): teams[worms[w].Team] += 1 minTeam = 0 minTeamCount = teams[0] for f in range(cfg.MAX_TEAMS): if minTeamCount > teams[f]: minTeamCount = teams[f] minTeam = f io.setWormTeam(wormID, minTeam) if cfg.RANKING_AUTHENTICATION: if not name in ranking.auth: ranking.auth[name] = getWormSkin(wormID) try: f = open(io.getFullFileName("pwn0meter_auth.txt"), "r") try: portalocker.lock(f, portalocker.LOCK_EX) except: pass f.write(name + "\t" + str(ranking.auth[name][0]) + " " + ranking.auth[name][1] + "\n") f.close() except IOError: msg("ERROR: Unable to open pwn0meter_auth.txt") else: if ranking.auth[name] != getWormSkin(wormID): io.kickWorm(wormID, "Player with name %s already registered" % name) wormIP = io.getWormIP(wormID).split(":")[0] # io.messageLog("Curtime " + str(time.time()) + " IP " + str(wormIP) + " Kicked worms: " + str(cmds.kickedUsers), io.LOG_INFO) if wormIP in cmds.kickedUsers and cmds.kickedUsers[wormIP] > time.time(): io.kickWorm( wormID, "You can join in " + str(int(cmds.kickedUsers[wormIP] - time.time()) / 60 + 1) + " minutes") return cmds.recheckVote()
def controlHandlerDefault(): global worms, gameState, lobbyChangePresetTimeout, lobbyWaitBeforeGame, lobbyWaitAfterGame global lobbyWaitGeneral, lobbyEnoughPlayers, oldGameState, scriptPaused, sentStartGame global presetCicler, modCicler, mapCicler, LT_Cicler global videoRecorder, videoRecorderSignalTime if scriptPaused: return curTime = time.time() cmds.recheckVote(False) if gameState == GAME_LOBBY: # Do not check ping in lobby - it's wrong if oldGameState != GAME_LOBBY: mapCicler.check() modCicler.check() LT_Cicler.check() presetCicler.check() lobbyEnoughPlayers = False # reset the state lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE lobbyWaitAfterGame = curTime if oldGameState == GAME_PLAYING: lobbyWaitAfterGame = curTime + cfg.WAIT_AFTER_GAME if videoRecorder: os.kill(videoRecorder.pid, signal.SIGINT) # videoRecorder.send_signal(signal.SIGINT) # This is available only on Python 2.6 videoRecorderSignalTime = time.time() io.chatMsg("Waiting for video recorder to finish") canStart = True if videoRecorder and videoRecorder.returncode == None: canStart = False videoRecorder.poll() if time.time() - videoRecorderSignalTime > cfg.TIME_TO_KILL_VIDEORECORDER: io.chatMsg("Video recorder stalled, killing") os.kill(videoRecorder.pid, signal.SIGKILL) videoRecorder.poll() if videoRecorder.returncode != None: io.chatMsg("Video recorder encoding took " + str(int(time.time() - videoRecorderSignalTime)) + " secs") canStart = True videoRecorder = None if lobbyWaitAfterGame <= curTime: if not lobbyEnoughPlayers and lobbyWaitGeneral <= curTime: lobbyWaitGeneral = curTime + cfg.WAIT_BEFORE_SPAMMING_TOO_FEW_PLAYERS_MESSAGE io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if not lobbyEnoughPlayers and len(worms) >= cfg.MIN_PLAYERS: # Enough players already - start game lobbyEnoughPlayers = True io.chatMsg(cfg.WAIT_BEFORE_GAME_MESSAGE) lobbyWaitBeforeGame = curTime + cfg.WAIT_BEFORE_GAME if lobbyEnoughPlayers and len(worms) < cfg.MIN_PLAYERS: # Some players left when game not yet started lobbyEnoughPlayers = False io.chatMsg(cfg.TOO_FEW_PLAYERS_MESSAGE) if lobbyEnoughPlayers and not sentStartGame: if lobbyWaitBeforeGame <= curTime and canStart: # Start the game if io.getGameType() in ["Death Match","Team Death Match"]: if len(worms) >= cfg.MIN_PLAYERS_TEAMS: # Split in teams setvar("GameOptions.GameInfo.GameType", "Team Death Match") if not cfg.ALLOW_TEAM_CHANGE: counter = 0 for w in worms.values(): if w.iID != -1: io.setWormTeam( w.iID, counter % cfg.MAX_TEAMS ) counter += 1 else: io.setvar("GameOptions.GameInfo.GameType", "Death Match") if io.startGame(): if cfg.ALLOW_TEAM_CHANGE and len(worms) >= cfg.MIN_PLAYERS_TEAMS: io.chatMsg(cfg.TEAM_CHANGE_MESSAGE) sentStartGame = True if cfg.RECORD_VIDEO: try: #io.messageLog("Running dedicated-video-record.sh, curdir " + os.path.abspath(os.path.curdir) ,io.LOG_INFO) videoRecorder = subprocess.Popen( ["./dedicated-video-record.sh", "./dedicated-video-record.sh"], stdin=open("/dev/null","r"), stdout=open("../../../dedicatedVideo.log","w"), stderr=subprocess.STDOUT, cwd=".." ) except: io.messageLog(formatExceptionInfo(),io.LOG_ERROR) else: io.chatMsg("Game could not be started") oldGameState == GAME_PLAYING # hack that it resets at next control handler call if gameState == GAME_WEAPONS: #checkMaxPing() # if we allow empty games, ignore this check if len(worms) < cfg.MIN_PLAYERS and not io.getVar("GameOptions.GameInfo.AllowEmptyGames"): # Some players left when game not yet started io.chatMsg("Too less players -> back to lobby") io.gotoLobby() sentStartGame = False if gameState == GAME_PLAYING: checkMaxPing()