Example #1
0
 def training_menu_after_map(self, m):
     style.load(res.get_text_file("ui/style", append=True, localize=True)) # XXX: won't work with factions defined in the map
     self.players = [config.login]
     self.factions = ["random_faction"]
     self.map = m
     self.menu = self.build_training_menu_after_map()
     self.menu.loop()
Example #2
0
 def training_menu_after_map(self, m):
     style.load(res.get_text("ui/style", append=True, locale=True)) # XXX: won't work with factions defined in the map
     self.players = [config.login]
     self.factions = ["random_faction"]
     self.map = m
     self.menu = self.build_training_menu_after_map()
     self.menu.loop()
Example #3
0
 def run(self, speed=config.speed):
     if self.record_replay:
         self.create_replay()
     self.world = World(self.default_triggers, self.seed)
     if self.world.load_and_build_map(self.map):
         style.load(res.get_text("ui/style", append=True, locale=True),
                    self.map.campaign_style,
                    self.map.additional_style)
         sounds.enter_map(self.map.mapfile)
         update_orders_list() # when style has changed
         self.pre_run()
         self.interface = clientgame.GameInterface(self.me, speed=speed)
         self.interface.load_bindings(
             res.get_text("ui/bindings", append=True, locale=True) + "\n" +
             self.map.get_campaign("ui/bindings.txt") + "\n" +
             self.map.get_additional("ui/bindings.txt"))
         self.world.populate_map(self.players, self.alliances, self.races)
         self.nb_human_players = self.world.current_nb_human_players()
         t = threading.Thread(target=self.world.loop)
         t.daemon = True
         t.start()
         self.interface.loop()
         self._record_stats(self.world)
         self.post_run()
         sounds.exit_map()
         self.world.clean()
     else:
         voice.alert([1029]) # hostile sound
         voice.alert([self.world.map_error])
     if self.record_replay:
         self._replay_file.close()
Example #4
0
 def run(self, speed=config.speed):
     if self.record_replay:
         self.create_replay()
     self.world = World(self.default_triggers, self.seed)
     if self.world.load_and_build_map(self.map):
         style.load(res.get_text("ui/style", append=True, locale=True),
                    self.map.campaign_style, self.map.additional_style)
         sounds.enter_map(self.map.mapfile)
         update_orders_list()  # when style has changed
         self.pre_run()
         self.interface = clientgame.GameInterface(self.me, speed=speed)
         self.interface.load_bindings(
             res.get_text("ui/bindings", append=True, locale=True) + "\n" +
             self.map.get_campaign("ui/bindings.txt") + "\n" +
             self.map.get_additional("ui/bindings.txt"))
         self.world.populate_map(self.players, self.alliances,
                                 self.factions)
         self.nb_human_players = self.world.current_nb_human_players()
         t = threading.Thread(target=self.world.loop)
         t.daemon = True
         t.start()
         self.interface.loop()
         self._record_stats(self.world)
         self.post_run()
         sounds.exit_map()
         self.world.clean()
     else:
         voice.alert([1029])  # hostile sound
         voice.alert([self.world.map_error])
     if self.record_replay:
         self._replay_file.close()
Example #5
0
 def training_menu_after_map(self, m):
     style.load(res.get_text("ui/style", append=True, locale=True)) # XXX: won't work with races defined in the map
     self.players = [config.login]
     self.races = ["random_race"]
     self.map = m
     self.menu = self.build_training_menu_after_map()
     self.menu.loop()
Example #6
0
 def _open_players_menu(self, m):
     # note: won't work with factions defined in the map
     style.load(res.get_text_file("ui/style", append=True, localize=True))
     self._players = [config.login]
     self._factions = ["random_faction"]
     self._map = m
     self._players_menu = self._build_players_menu()
     self._players_menu.loop()
Example #7
0
 def _open_players_menu(self, m):
     # note: won't work with factions defined in the map
     style.load(res.get_text_file("ui/style", append=True, localize=True))
     self._players = [config.login]
     self._factions = ["random_faction"]
     self._map = m
     self._players_menu = self._build_players_menu()
     self._players_menu.loop()
Example #8
0
def _move_recommended_maps(w):
    style = Style()
    style.load(res.get_text_file("ui/style", append=True, localize=True))
    for n in reversed(style.get("parameters", "recommended_maps")):
        for m in reversed(w[:]): # reversed so the custom map is after the official map
            if m.get_name()[:-4] == n:
                w.remove(m)
                w.insert(0, m)
Example #9
0
def reload_all():
    update_display_caption()
    res.update_mods_list()
    sounds.load_default()
    rules.load(res.get_text("rules", append=True))
    load_ai(res.get_text("ai", append=True))  # just in case
    style.load(res.get_text("ui/style", append=True, locale=True))
    while (res.alerts):
        voice.alert(res.alerts.pop(0))
Example #10
0
def reload_all():
    update_display_caption()
    res.update_mods_list()
    sounds.load_default()
    rules.load(res.get_text("rules", append=True))
    load_ai(res.get_text("ai", append=True)) # just in case
    style.load(res.get_text("ui/style", append=True, locale=True))
    while(res.alerts):
        voice.alert(res.alerts.pop(0))
Example #11
0
 def srv_map_factions(self, args):
     self.map_factions = args
     style.load(res.get_text("ui/style", append=True, locale=True)) # XXX: won't work with factions defined in the map
Example #12
0
 def load_style(self, res):
     from definitions import style
     style.load(res.get_text_file("ui/style", append=True, localize=True), self.campaign_style, self.additional_style)
Example #13
0
 def load_style(self, res):
     from definitions import style
     style.load(res.get_text_file("ui/style", append=True, localize=True), self.campaign_style, self.additional_style)
Example #14
0
 def srv_map_factions(self, args):
     self.map_factions = args
     style.load(res.get_text(
         "ui/style", append=True,
         locale=True))  # XXX: won't work with factions defined in the map