def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
     # todo: only let this event "count" if we moved far enough? maybe let this be a param within transition??
     button, modifiers = 0, 0 # see caveats/bugs in HuntForClickAction_ToolStateBehavior comment
     transition = self.on_mouse_release_would_do(x, y, button, modifiers) ##### WRONG: button == 0 (but ignored by current code)
     tip, command, next_state, handled = parse_transition( transition)
     self._tip_and_highlight_info = tip
     del command, next_state
     return handled
Example #2
0
 def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
     # todo: only let this event "count" if we moved far enough? maybe let this be a param within transition??
     button, modifiers = 0, 0 # see caveats/bugs in HuntForClickAction_ToolStateBehavior comment
     transition = self.on_mouse_release_would_do(x, y, button, modifiers) ##### WRONG: button == 0 (but ignored by current code)
     tip, command, next_state, handled = parse_transition( transition)
     self._tip_and_highlight_info = tip
     del command, next_state
     return handled
Example #3
0
 def on_mouse_motion(self, x, y, dx, dy):
     # todo: only let this event "count" if we moved far enough? maybe let this be a param within transition??
     button, modifiers = 0, 0  ### GUESS AT TYPE (not checked by current code, either)
     #### FIX: use current ones, not constant 0; get them from modkey press/release;
     # and call the following updater then too; later, worry about multiple buttons pressed at once
     transition = self.on_mouse_press_would_do(x, y, button, modifiers)
     tip, command, next_state, handled = parse_transition(transition)
     self._tip_and_highlight_info = tip
     del command, next_state
     return handled  # guess at correct behavior; this lets background handlers highlight things too...
 def on_mouse_motion(self, x, y, dx, dy):
     # todo: only let this event "count" if we moved far enough? maybe let this be a param within transition??
     button, modifiers = 0, 0 ### GUESS AT TYPE (not checked by current code, either)
         #### FIX: use current ones, not constant 0; get them from modkey press/release;
         # and call the following updater then too; later, worry about multiple buttons pressed at once
     transition = self.on_mouse_press_would_do(x, y, button, modifiers)
     tip, command, next_state, handled = parse_transition( transition)
     self._tip_and_highlight_info = tip
     del command, next_state
     return handled # guess at correct behavior; this lets background handlers highlight things too...
 def on_mouse_release(self, x, y, button, modifiers):
     """
     Do whatever self.on_mouse_release_would_do() says to do, for this state.
     """
     transition = self.on_mouse_release_would_do(x, y, button, modifiers)
         # pyglet API issue: if other mouse buttons are still pressed, do we have enough info??
     tip, command, next_state, handled = parse_transition( transition)
     del tip
     self._tip_and_highlight_info = None # or something to say we're doing it, in case redraws occur during that?
     self._cmd_retval = self._doit(command) # this value is used for CMD_RETVAL
     assert self._cmd_retval or not command, "error: %r returns %r in %r" % \
            (command, self._cmd_retval, self)
         # not ok in general, but will help catch bugs for now ###
     self.transition_to(next_state)
     return handled
Example #6
0
 def on_mouse_release(self, x, y, button, modifiers):
     """
     Do whatever self.on_mouse_release_would_do() says to do, for this state.
     """
     transition = self.on_mouse_release_would_do(x, y, button, modifiers)
         # pyglet API issue: if other mouse buttons are still pressed, do we have enough info??
     tip, command, next_state, handled = parse_transition( transition)
     del tip
     self._tip_and_highlight_info = None # or something to say we're doing it, in case redraws occur during that?
     self._cmd_retval = self._doit(command) # this value is used for CMD_RETVAL
     assert self._cmd_retval or not command, "error: %r returns %r in %r" % \
            (command, self._cmd_retval, self)
         # not ok in general, but will help catch bugs for now ### 
     self.transition_to(next_state)
     return handled