Example #1
0
 def mine_func(b):
     button = b
     if self.first_click:
         i = 0
         while button.is_mine or button.mines:
             if i > 30:
                 DialogWindow(self.decorator,app_name,"Failed to generate a board.",callback=self.basic_game,window=self,icon='mines')
                 return
             self.new_game(action)
             button = self.buttons[button.row][button.col]
             i += 1
         self.first_click = False
     if button.flagged:
         return
     if button.is_mine and not button.revealed:
         self.tr.set_text("You lose.")
         for row in self.buttons:
             for b in row:
                 b.reveal()
         self.draw()
         def new():
             self.new_game(action)
         DialogWindow(self.decorator,app_name,"Oops, you clicked a mine! Play another game?",callback=new,window=self,icon='mines')
         return
     else:
         if not button.revealed:
             button.reveal()
             if button.mines == 0:
                 n = [x for x in check_neighbor_buttons(button.row,button.col) if not x.revealed]
                 while n:
                     b = n.pop()
                     b.reveal()
                     if b.mines == 0:
                         n.extend([x for x in check_neighbor_buttons(b.row,b.col) if not x.revealed and not x in n])
             self.check_win()
Example #2
0
    def load_directory(self, path):
        if not os.path.exists(path):
            DialogWindow(
                self.decorator,
                app_name,
                f"The path <mono>{path}</mono> could not be opened. (Not found)",
                window=self,
                icon='folder')
            return
        if not os.path.isdir(path):
            DialogWindow(
                self.decorator,
                app_name,
                f"The path <mono>{path}</mono> could not be opened. (Not a directory)",
                window=self,
                icon='folder')
            return
        path = os.path.normpath(path)
        self.path = path
        title = "/" if path == "/" else os.path.basename(path)
        self.set_title(f"{title} - {app_name}", 'folder')

        self.files = sorted(
            [File(os.path.join(path, f), self) for f in os.listdir(path)],
            key=lambda x: x.sortkey)
        self.scroll_y = 0
        self.hilighted = None
        self.redraw_buf()
Example #3
0
 def navigate(self, target, touch_history=True):
     if target.startswith('https:'):
         DialogWindow(
             self.decorator,
             app_name,
             f"<mono>https</mono> is not supported. Could not load the URL <mono>{target}</mono>",
             callback=lambda: None,
             window=self,
             cancel_label=False)
         return
     if touch_history:
         del self.history[self.history_index + 1:]
         self.history.append(target)
         self.history_index = len(self.history) - 1
     self.current_topic = target
     self.text_offset = 0
     if self.is_html():
         self.tr.base_dir = os.path.dirname(target) + '/'
     else:
         self.tr.base_dir = '/usr/share/help/'
     self.tr.set_richtext(self.get_document_text(), html=self.is_html())
     self.update_text_buffer()
     if self.tr.title:
         self.set_title(f"{self.tr.title} - {app_name}", "help")
         self.title_cache[target] = self.tr.title
     else:
         self.set_title(
             f"{self.get_title(self.current_topic)} - {app_name}", "help")
     self.update_history()
Example #4
0
 def do_action(self):
     if self.installed:
         return False
     def do_it():
         install(self.name)
         window.redraw_buf()
         window.draw()
     DialogWindow(window.decorator,f"Install {self.name}?",f"The package `{self.name}` will now be installed. Continue?",callback=do_it,window=window,icon='package')
     return True
Example #5
0
 def exit_app(self, action=None):
     if self.modified:
         DialogWindow(
             self.decorator,
             app_name,
             "You have unsaved changes.\nAre you sure you want to quit?",
             callback=self.actually_exit,
             window=self)
     else:
         self.actually_exit()
Example #6
0
    def restart_callback():
        def confirm():
            print(f"RESTART", flush=True)
            sys.exit(0)

        DialogWindow(d,
                     "Restart",
                     "Are you sure you want to restart?",
                     callback=confirm,
                     icon='exit')
Example #7
0
 def check_win(self):
     buttons = []
     for row in self.buttons:
         buttons.extend(row)
     n_flagged = len([x for x in buttons if x.flagged and not x.revealed])
     n_revealed = len([x for x in buttons if x.revealed])
     if n_flagged == self.mine_count and n_revealed + n_flagged == self.field_size ** 2:
         self.tr.set_text("You win!")
         for b in buttons:
             b.reveal()
         def new():
             self.new_game((self.field_size,self.mine_count))
         DialogWindow(self.decorator,app_name,"You won! Play another game?",callback=new,window=self,icon='mines')
Example #8
0
    with open('/proc/netif','r') as f:
        lines = f.readlines()
        if len(lines) < 4 or "no network" in lines[0]:
            print("No network available, can't check for updates.")
            sys.exit(1)

    # Check for updates...
    try:
        current = list(map(int,version().split(".")))
        latest_str = subprocess.check_output(['fetch','http://toaruos.org/latest']).decode('utf-8').strip()
        latest = list(map(int,latest_str.split(".")))
    except:
        print("Unable to parse latest version.")
        sys.exit(1)

    if compare_version(latest,current):
        yutani.Yutani()
        d = yutani.Decor()
        def derp():
            sys.exit(0)
        def updates():
            subprocess.Popen(['help-browser.py','http://toaruos.org/update.trt'])
            sys.exit(0)

        DialogWindow(d,"Update Available",f"A new release of ToaruOS (v{latest_str}) is available.\nPlease visit <link target=\"#\">https://github.com/klange/toaruos</link> to upgrade.",callback=derp,cancel_callback=updates,icon='star',cancel_label="What's New?",close_is_cancel=False)

        yutani_mainloop.mainloop()



Example #9
0
            ['fetch',
             'http://toaruos.org/ponyos/latest']).decode('utf-8').strip()
        latest = list(map(int, latest_str.split(".")))
    except:
        print("Unable to parse latest version.")
        sys.exit(1)

    if compare_version(latest, current):
        yutani.Yutani()
        d = yutani.Decor()

        def derp():
            sys.exit(0)

        def updates():
            subprocess.Popen(
                ['help-browser.py', 'http://toaruos.org/ponyos/update.trt'])
            sys.exit(0)

        DialogWindow(
            d,
            "Update Available",
            f"A new release of PonyOS (v{latest_str}) is available.\nPlease visit <link target=\"#\">http://ponyos.org/</link> to upgrade.",
            callback=derp,
            cancel_callback=updates,
            icon='utilities-terminal',
            cancel_label="What's New?",
            close_is_cancel=False)

        yutani_mainloop.mainloop()
Example #10
0
    def new_game(self,action):
        def mine_func(b):
            button = b
            if self.first_click:
                i = 0
                while button.is_mine or button.mines:
                    if i > 30:
                        DialogWindow(self.decorator,app_name,"Failed to generate a board.",callback=self.basic_game,window=self,icon='mines')
                        return
                    self.new_game(action)
                    button = self.buttons[button.row][button.col]
                    i += 1
                self.first_click = False
            if button.flagged:
                return
            if button.is_mine and not button.revealed:
                self.tr.set_text("You lose.")
                for row in self.buttons:
                    for b in row:
                        b.reveal()
                self.draw()
                def new():
                    self.new_game(action)
                DialogWindow(self.decorator,app_name,"Oops, you clicked a mine! Play another game?",callback=new,window=self,icon='mines')
                return
            else:
                if not button.revealed:
                    button.reveal()
                    if button.mines == 0:
                        n = [x for x in check_neighbor_buttons(button.row,button.col) if not x.revealed]
                        while n:
                            b = n.pop()
                            b.reveal()
                            if b.mines == 0:
                                n.extend([x for x in check_neighbor_buttons(b.row,b.col) if not x.revealed and not x in n])
                    self.check_win()

        self.field_size, self.mine_count = action
        self.first_click = True
        self.tr.set_text(f"There are {self.mine_count} mines.")

        self.mines = []
        i = 0
        while len(self.mines) < self.mine_count:
            x,y = random.randrange(self.field_size),random.randrange(self.field_size)
            i += 1
            if not (x,y) in self.mines:
                i = 0
                self.mines.append((x,y))
            if i > 50:
                DialogWindow(self.decorator,app_name,"Failed to generate a board.",callback=self.basic_game,window=self,icon='mines')
                return

        def check_neighbors(r,c):
            n = []
            if r > 0:
                if c > 0: n.append((r-1,c-1))
                n.append((r-1,c))
                if c < self.field_size-1: n.append((r-1,c+1))
            if r < self.field_size-1:
                if c > 0: n.append((r+1,c-1))
                n.append((r+1,c))
                if c < self.field_size-1: n.append((r+1,c+1))
            if c > 0: n.append((r,c-1))
            if c < self.field_size-1: n.append((r,c+1))
            return n

        def check_neighbor_buttons(r,c):
            return [self.buttons[x][y] for x,y in check_neighbors(r,c)]

        self.buttons = []
        for row in range(self.field_size):
            r = []
            for col in range(self.field_size):
                is_mine = (row,col) in self.mines
                neighbor_mines = len([x for x in check_neighbors(row,col) if x in self.mines])
                r.append(MineButton(mine_func,row,col,is_mine,neighbor_mines))
            self.buttons.append(r)
Example #11
0
 def restart_callback():
     def confirm():
         sys.exit(0)
     DialogWindow(d,"Restart","Are you sure you want to restart?",callback=confirm,icon='exit')
Example #12
0
 def show_confirmation(self, msg):
     dialog = DialogWindow()
     dialog.open_dialog(msg)
     dialog.show_all()