def callback(dialog,result): print 'id is: ',id action,inputs = dialog_box.fromValues(result) if action=='Test': print 'test clicked!!!!' if action=='Bounty Hunt': print 'hunting bounty' runBountyMenu(cp) if action=='OK' or action=="Exit Menu" or action=="Cancel": dialog.undraw() custom.respond(['close'],None,id) return False return True
def callback(dialog, result): print 'id is: ', id action, inputs = dialog_box.fromValues(result) if action == 'Test': print 'test clicked!!!!' if action == 'Bounty Hunt': print 'hunting bounty' runBountyMenu(cp) if action == 'OK' or action == "Exit Menu" or action == "Cancel": dialog.undraw() custom.respond(['close'], None, id) return False return True
def callback(dialog,result): print 'id is: ',id action,inputs = dialog_box.fromValues(result) if action=='Cancel': dialog.undraw() custom.respond(['close'],None,id) return False if action=='OK': dialog.undraw() custom.respond(['close'],None,id) callsign = inputs['logged_in_users'] if callsign=='' or callsign=='OR, Type in a user:'******'callsign'] print 'I would now place a bounty on '+str(callsign)+' for '+str(float(inputs['credits']))+' credits.' print 'User value IS: '+str(inputs['logged_in_users']) server_lib.placeBounty(callsign,float(inputs['credits'])) return False return True
def callback(dialog, result): print('id is: ', id) action, inputs = dialog_box.fromValues(result) if action == 'Cancel': dialog.undraw() custom.respond(['close'], None, id) return False if action == 'OK': dialog.undraw() custom.respond(['close'], None, id) callsign = inputs['logged_in_users'] if callsign == '' or callsign == 'OR, Type in a user:'******'callsign'] print('I would now place a bounty on ' + str(callsign) + ' for ' + str(float(inputs['credits'])) + ' credits.') print('User value IS: ' + str(inputs['logged_in_users'])) server_lib.placeBounty(callsign, float(inputs['credits'])) return False return True