def test_add_daisy_above(): block = blocks.Block(type=blocks.BlockType.GRASS) block.add_decor(blocks.Decoration.DAISY, offset=direction.Direction.ABOVE) assert block.decor == blocks.Decoration.DAISY assert block.decor_offset == direction.Direction.ABOVE
def test_remove_mantle(): block = blocks.Block(type=blocks.BlockType.MANTLE, variant=blocks.MantleVariant.UPPER) block = block.get_removed() assert block.type == blocks.BlockType.MANTLE assert block.variant == blocks.MantleVariant.UPPER
def test_remove_air(): block = blocks.Block(type=blocks.BlockType.AIR) block = block.get_removed() assert block.type == blocks.BlockType.AIR
def test_remove_dirt(): block = blocks.Block(type=blocks.BlockType.DIRT) block = block.get_removed() assert block.type == blocks.BlockType.AIR assert block.variant == blocks.BlockType.DIRT
def test_remove_grass(): block = blocks.Block(type=blocks.BlockType.GRASS) block = block.get_removed() assert block.type == blocks.BlockType.AIR assert block.variant == blocks.BlockType.GRASS
def test_remove_treasure(): block = blocks.Block(type=blocks.BlockType.TREASURE) block = block.get_removed() assert block.type == blocks.BlockType.AIR assert block.variant == blocks.BlockType.TREASURE
def test_remove_stone(): block = blocks.Block(type=blocks.BlockType.STONE) block = block.get_removed() assert block.type == blocks.BlockType.AIR assert block.variant == blocks.BlockType.STONE