def vertices_triangles(a, b, c):

    edge_list = []
    vert_list = [[0, 0, c], [0, 0, c], [0, 0, c], [0, 0, c]]

    my_polydata = vtk.vtkPolyData()  #Initialize the polydata
    for v in v_range:
        z_new = c * np.cos(np.deg2rad(v))
        n = len(vert_list)
        vert_list.append([a * np.sin(np.deg2rad(v)), 0.0, z_new])
        vert_list.append([0.0, b * np.sin(np.deg2rad(v)), z_new])
        vert_list.append([-1 * a * np.sin(np.deg2rad(v)), 0.0, z_new])
        vert_list.append([0.0, -1 * b * np.sin(np.deg2rad(v)), z_new])
        edge_list.append([n - 4, n, n - 3])
        edge_list.append([n, n + 1, n - 3])
        edge_list.append([n - 3, n + 1, n - 2])
        edge_list.append([n + 1, n + 2, n - 2])
        edge_list.append([n - 2, n + 2, n - 1])
        edge_list.append([n + 2, n + 3, n - 1])
        edge_list.append([n - 1, n + 3, n - 4])
        edge_list.append([n + 3, n, n - 4])

    #Converting the list to an array
    my_vertices = np.array(vert_list)
    my_triangles = np.array(edge_list)

    #Converting the vertices and faces to a Polydata
    ut_vtk.set_polydata_vertices(my_polydata, my_vertices)
    ut_vtk.set_polydata_triangles(my_polydata, my_triangles.astype('i8'))

    # Setting colors for the sphere
    sphere_vertices = ut_vtk.get_polydata_vertices(my_polydata)
    colors = sphere_vertices * 255
    ut_vtk.set_polydata_colors(my_polydata, colors)

    sphere_actor = ut_vtk.get_actor_from_polydata(my_polydata)

    return sphere_actor
Example #2
0
Create a cube with vertices and triangles as numpy arrays
"""

my_vertices = np.array([[0.0, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0, 1.0, 0.0],
                        [0.0, 1.0, 1.0], [1.0, 0.0, 0.0], [1.0, 0.0, 1.0],
                        [1.0, 1.0, 0.0], [1.0, 1.0, 1.0]])
# the data type for vtk is needed to mention here, numpy.int64
my_triangles = np.array(
    [[0, 6, 4], [0, 2, 6], [0, 3, 2], [0, 1, 3], [2, 7, 6], [2, 3, 7],
     [4, 6, 7], [4, 7, 5], [0, 4, 5], [0, 5, 1], [1, 5, 7], [1, 7, 3]],
    dtype='i8')
"""
Set vertices and triangles in the ``vtkPolyData``
"""

ut_vtk.set_polydata_vertices(my_polydata, my_vertices)
ut_vtk.set_polydata_triangles(my_polydata, my_triangles)
"""
Save the ``vtkPolyData``
"""

file_name = "my_cube.vtk"
io_vtk.save_polydata(my_polydata, file_name)
print("Surface saved in " + file_name)
"""
Load the ``vtkPolyData``
"""

cube_polydata = io_vtk.load_polydata(file_name)
"""
add color based on vertices position
Example #3
0
                         [0,  1,  3],
                         [2,  7,  6],
                         [2,  3,  7],
                         [4,  6,  7],
                         [4,  7,  5],
                         [0,  4,  5],
                         [0,  5,  1],
                         [1,  5,  7],
                         [1,  7,  3]],dtype='i8')


"""
Set vertices and triangles in the ``vtkPolyData``
"""

ut_vtk.set_polydata_vertices(my_polydata, my_vertices)
ut_vtk.set_polydata_triangles(my_polydata, my_triangles)

"""
Save the ``vtkPolyData``
"""

file_name = "my_cube.vtk"
io_vtk.save_polydata(my_polydata, file_name)
print("Surface saved in " + file_name)

"""
Load the ``vtkPolyData``
"""

cube_polydata = io_vtk.load_polydata(file_name)
Example #4
0
def sphere(centers, colors, radii=1., theta=16, phi=16,
           vertices=None, faces=None):
    """ Visualize one or many spheres with different colors and radii

    Parameters
    ----------
    centers : ndarray, shape (N, 3)
    colors : ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)
        RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
    radii : float or ndarray, shape (N,)
    theta : int
    phi : int
    vertices : ndarray, shape (N, 3)
    faces : ndarray, shape (M, 3)
        If faces is None then a sphere is created based on theta and phi angles
        If not then a sphere is created with the provided vertices and faces.

    Returns
    -------
    vtkActor

    Examples
    --------
    >>> from dipy.viz import window, actor
    >>> ren = window.Renderer()
    >>> centers = np.random.rand(5, 3)
    >>> sphere_actor = actor.sphere(centers, window.colors.coral)
    >>> ren.add(sphere_actor)
    >>> # window.show(ren)
    """

    if np.array(colors).ndim == 1:
        colors = np.tile(colors, (len(centers), 1))

    if isinstance(radii, (float, int)):
        radii = radii * np.ones(len(centers), dtype='f8')

    pts = numpy_to_vtk_points(np.ascontiguousarray(centers))
    cols = numpy_to_vtk_colors(255 * np.ascontiguousarray(colors))
    cols.SetName('colors')

    radii_fa = numpy_support.numpy_to_vtk(
        np.ascontiguousarray(radii.astype('f8')), deep=0)
    radii_fa.SetName('rad')

    polydata_centers = vtk.vtkPolyData()
    polydata_sphere = vtk.vtkPolyData()

    if faces is None:
        src = vtk.vtkSphereSource()
        src.SetRadius(1)
        src.SetThetaResolution(theta)
        src.SetPhiResolution(phi)

    else:

        ut_vtk.set_polydata_vertices(polydata_sphere, vertices)
        ut_vtk.set_polydata_triangles(polydata_sphere, faces)

    polydata_centers.SetPoints(pts)
    polydata_centers.GetPointData().AddArray(radii_fa)
    polydata_centers.GetPointData().SetActiveScalars('rad')
    polydata_centers.GetPointData().AddArray(cols)

    glyph = vtk.vtkGlyph3D()

    if faces is None:
        glyph.SetSourceConnection(src.GetOutputPort())
    else:
        if major_version <= 5:
            glyph.SetSource(polydata_sphere)
        else:
            glyph.SetSourceData(polydata_sphere)

    if major_version <= 5:
        glyph.SetInput(polydata_centers)
    else:
        glyph.SetInputData(polydata_centers)
    glyph.Update()

    mapper = vtk.vtkPolyDataMapper()
    if major_version <= 5:
        mapper.SetInput(glyph.GetOutput())
    else:
        mapper.SetInputData(glyph.GetOutput())
    mapper.SetScalarModeToUsePointFieldData()

    mapper.SelectColorArray('colors')

    actor = vtk.vtkActor()
    actor.SetMapper(mapper)

    return actor