Example #1
0
class DistributedMickey(DistributedSmoothNode):
    def __init__(self, cr):
        self.cr = cr
        DistributedSmoothNode.__init__(self, cr)
        NodePath.__init__(self, 'Mickey')
        self.name = "Mickey"
        self.anim = ""
        self.chat = ""

        self.mickey = Actor(
            "phase_3/models/char/mickey-1200.bam", {
                "neutral": "phase_3/models/char/mickey-wait.bam",
                "walk": "phase_3/models/char/mickey-walk.bam",
                "run": "phase_3/models/char/mickey-run.bam",
                "left-start": "phase_3.5/models/char/mickey-left-start.bam",
                "left": "phase_3.5/models/char/mickey-left.bam",
                "right-start": "phase_3.5/models/char/mickey-right-start.bam",
                "right": "phase_3.5/models/char/mickey-right.bam"
            })
        self.mickeyEye = self.mickey.controlJoint(None, "modelRoot",
                                                  "joint_pupilR")
        self.mickeyEye.setY(0.025)
        self.mickey.reparentTo(self)
        self.mickey.setScale(1.25)

        for bundle in self.mickey.getPartBundleDict().values():
            bundle = bundle['modelRoot'].getBundle()
            earNull = bundle.findChild('sphere3')
            if not earNull:
                earNull = bundle.findChild('*sphere3')
            earNull.clearNetTransforms()

        for bundle in self.mickey.getPartBundleDict().values():
            charNodepath = bundle['modelRoot'].partBundleNP
            bundle = bundle['modelRoot'].getBundle()
            earNull = bundle.findChild('sphere3')
            if not earNull:
                earNull = bundle.findChild('*sphere3')
            ears = charNodepath.find('**/sphere3')
            if ears.isEmpty():
                ears = charNodepath.find('**/*sphere3')
            ears.clearEffect(CharacterJointEffect.getClassType())
            earRoot = charNodepath.attachNewNode('earRoot')
            earPitch = earRoot.attachNewNode('earPitch')
            earPitch.setP(40.0)
            ears.reparentTo(earPitch)
            earNull.addNetTransform(earRoot.node())
            ears.clearMat()
            ears.node().setPreserveTransform(ModelNode.PTNone)
            ears.setP(-40.0)
            ears.flattenMedium()
            ears.setBillboardAxis()

        self.shadow = loader.loadModel("phase_3/models/props/drop_shadow.bam")
        self.shadow.setScale(0.55)
        self.shadow.flattenMedium()
        self.shadow.setBillboardAxis(4)
        try:
            self.shadowPlacer = ShadowPlacer(base.cTrav, self.shadow,
                                             base.wall_mask, base.floor_mask)
            self.shadowPlacer.on()
        except:
            pass
        self.shadow.reparentTo(self)

        cs = CollisionSphere(0, 0, 0, 2)
        cnode = CollisionNode('mickeyCNode')
        cnode.addSolid(cs)
        rs = CollisionRay(0, 0, 2, 0, 0, -1)
        rnode = CollisionNode('mickeyRNode')
        rnode.addSolid(rs)
        self.cnp = self.attachNewNode(cnode)
        self.cnp.setZ(0.75)
        self.rnp = self.attachNewNode(rnode)

    def mickeyCollisions(self):
        self.cnp.setCollideMask(BitMask32(0))
        self.cnp.node().setFromCollideMask(CIGlobals.WallBitmask)
        self.rnp.setCollideMask(BitMask32(0))
        self.rnp.node().setFromCollideMask(CIGlobals.FloorBitmask)

        ss = CollisionSphere(0, 0, 0, 10)
        snode = CollisionNode('mickeySNode')
        snode.addSolid(ss)
        self.snp = self.attachNewNode(snode)
        self.snp.setZ(0.75)
        self.snp.setCollideMask(BitMask32(0))
        self.snp.node().setFromCollideMask(CIGlobals.EventBitmask)

        pusher = CollisionHandlerPusher()
        pusher.setInPattern("%in")
        pusher.addCollider(self.cnp, self)
        floor = CollisionHandlerFloor()
        floor.setInPattern("%in")
        floor.addCollider(self.rnp, self)
        event = CollisionHandlerEvent()
        event.setInPattern("%fn-into")
        event.setOutPattern("%fn-out")
        base.cTrav.addCollider(self.cnp, pusher)
        base.cTrav.addCollider(self.rnp, floor)
        base.cTrav.addCollider(self.snp, event)

    def setName(self, name):
        self.name = name
        if name == "":
            return
        elif self.name == "minnie":
            self.name = "Minnie"
        try:
            self.nameTag.remove()
            del self.nameTag
        except:
            pass
        self.it = loader.loadFont("phase_3/models/fonts/ImpressBT.ttf")
        self.nameTag = DirectLabel(text=self.name,
                                   text_fg=(0.992188, 0.480469, 0.167969, 1.0),
                                   text_bg=(0.75, 0.75, 0.75, 0.5),
                                   text_wordwrap=8,
                                   text_decal=True,
                                   relief=None,
                                   parent=self)
        self.nameTag.setPos(0, 0, 5)
        self.nameTag.setBillboardPointEye()
        LS = LabelScaler()
        LS.resize(self.nameTag)

    def b_setName(self, name):
        self.d_setName(name)
        self.setName(name)

    def d_setName(self, name):
        self.sendUpdate("setName", [name])

    def setChat(self, chat):
        if chat == "":
            return
        self.nameTag.hide()
        try:
            self.bubble.remove()
            taskMgr.remove("RemoveMickeyChat-" + str(self.random_taskid))
        except:
            pass
        self.chat = chat
        self.it = loader.loadFont(CIGlobals.ToonFont,
                                  lineHeight=CIGlobals.ToonFontLineHeight)
        b = loader.loadTexture("phase_3/maps/chatbubble.jpg",
                               "phase_3/maps/chatbubble_a.rgb")

        self.balloon_sfx = loader.loadSfx(
            "phase_3/audio/sfx/GUI_balloon_popup.mp3")
        self.balloon_sfx.play()

        self.dial = loader.loadSfx("phase_3/audio/dial/mickey.wav")

        self.dial.play()

        self.box = loader.loadModel(CIGlobals.ChatBubble)
        self.ChatBalloon = ChatBalloon(self.box)
        LS = LabelScaler()
        self.bubble = self.ChatBalloon.generate(chat, self.it)
        LS.resize(self.bubble)
        self.bubble.reparentTo(self)
        self.bubble.setZ(self.nameTag.getZ() - 0.3)
        self.bubble.setBillboardPointEye()
        self.random_taskid = random.randint(
            0,
            10000000000000000000000000000000000000000000000000000000000000000000000
        )
        taskMgr.doMethodLater(7, self.delChat,
                              "RemoveMickeyChat-" + str(self.random_taskid))

    def delChat(self, task):
        self.chat = ""
        self.nameTag.show()
        self.bubble.remove()
        return task.done

    def b_setChat(self, chat):
        self.d_setChat(chat)
        self.setChat(chat)

    def d_setChat(self, chat):
        self.sendUpdate("setChat", [chat])

    def getChat(self):
        return self.chat

    def setAnimState(self, anim):
        self.anim = anim
        if "start" in anim:
            self.mickey.play(anim)
        self.mickey.loop(anim)

    def b_setAnimState(self, anim):
        self.d_setAnimState(anim)
        self.setAnimState(anim)

    def d_setAnimState(self, anim):
        self.sendUpdate("setAnimState", [anim])

    def getAnimState(self):
        return self.anim

    def announceGenerate(self):
        DistributedSmoothNode.announceGenerate(self)

        self.reparentTo(render)

    def generate(self):
        DistributedSmoothNode.generate(self)

        self.activateSmoothing(True, False)
        self.startSmooth()

    def disable(self):
        self.stopSmooth()
        self.detachNode()
        DistributedSmoothNode.disable(self)

    def delete(self):
        self.mickey = None
        DistributedSmoothNode.delete(self)
Example #2
0
class Pies:
    notify = DirectNotify().newCategory("Pies")

    def __init__(self):
        self.models = {
            1: "phase_3.5/models/props/tart.bam",
            0: "phase_5/models/props/birthday-cake-mod.bam",
            2: "phase_5/models/props/cream-pie-slice.bam"
        }
        self.hitsounds = {
            1: "phase_4/audio/sfx/AA_wholepie_only.mp3",
            0: "phase_4/audio/sfx/AA_wholepie_only.mp3",
            2: "phase_3.5/audio/sfx/AA_tart_only.mp3"
        }
        self.splatcolors = {
            1: VBase4(1, 1, 0, 1),
            0: VBase4(1, 0, 1, 1),
            2: VBase4(1, 1, 0, 1)
        }
        self.playrates = {1: 1.0, 0: 1.0, 2: 1.0, 3: 1.0}
        self.damage = {1: 36, 0: 75, 2: 17, 3: 180}
        self.health = {1: 5, 0: 10, 2: 2}
        self.max_ammo = {1: 7, 0: 3, 2: 15, 3: 2}
        self.current_ammo = {1: 7, 0: 3, 2: 15, 3: 0}
        self.weapon_id_2_weapon = {0: "cake", 1: "tart", 2: "slice", 3: "tnt"}
        self.avatar = None
        self.splat = None
        self.pie = None
        self.tnt = None
        self.tntSparks = None
        self.tntTrajectory = None
        self.tntExplosion = None
        self.woosh = None
        self.dynamiteSfx = None
        self.pie_type = 1  # Default pie is the wholecream pie.
        self.pie_state = "start"
        self.tnt_state = "ready"
        return

    def getPieTypeName(self):
        return self.weapon_id_2_weapon.get(self.pie_type, None)

    def attachTNT(self):
        self.detachTNT()
        self.tnt = Actor("phase_5/models/props/tnt-mod.bam",
                         {"chan": "phase_5/models/props/tnt-chan.bam"})
        self.tnt.reparentTo(self.avatar.find('**/def_joint_right_hold'))
        self.tntSparks = ParticleEffect()
        self.tntSparks.loadConfig("phase_5/etc/tnt.ptf")
        #self.tntSparks.start(parent = self.tnt.find('**/joint_attachEmitter'),
        #	renderParent = self.tnt.find('**/joint_attachEmitter'))

    def detachTNT(self):
        if self.tntTrajectory:
            self.tntTrajectory.pause()
            self.tntTrajectory = None
        if self.tnt is not None:
            self.tnt.cleanup()
            self.tnt = None
        if self.tntSparks is not None:
            self.tntSparks.cleanup()
            self.tntSparks = None

    def delete(self):
        self.avatar = None
        if self.splat is not None:
            self.splat.cleanup()
            self.splat = None
        self.detachTNT()
        self.tnt = None
        self.tnt_state = None
        self.tntSparks = None
        if self.tntExplosion:
            self.tntExplosion.cleanup()
            self.tntExplosion = None
        if self.dynamiteSfx:
            self.dynamiteSfx.stop()
            self.dynamiteSfx = None
        if self.pie is not None:
            self.deletePie()
        self.pie_type = None
        self.pie_state = None
        self.current_ammo = None
        self.max_ammo = None
        self.damage = None
        self.playrates = None
        self.splatcolors = None
        self.hitsounds = None
        self.models = None
        return

    def setAvatar(self, avatar):
        self.avatar = avatar

    def getAvatar(self):
        return self.avatar

    def setPieType(self, pietype):
        self.pie_type = pietype
        weaponType = None
        if pietype in [0, 1, 2]:
            weaponType = "pie"
        elif pietype == 3:
            weaponType = "tnt"
        if hasattr(self.avatar, 'setWeaponType'):
            self.avatar.setWeaponType(weaponType)

    def getPieType(self):
        return self.pie_type

    def setAmmo(self, ammo, pietype=None):
        if pietype is None:
            pietype = self.getPieType()
        self.current_ammo[pietype] = ammo

    def getAmmo(self, pietype=None):
        if pietype is None:
            pietype = self.getPieType()
        return self.current_ammo[pietype]

    def getDamage(self, weapon_id=None):
        if weapon_id is None:
            return self.damage[self.pie_type]
        else:
            return self.damage[weapon_id]

    def getHealth(self, weapon_id=None):
        if weapon_id is None:
            return self.health[self.pie_type]
        else:
            return self.health[weapon_id]

    def deletePie(self):
        try:
            self.trajectory.pause()
        except:
            pass
        if self.pie:
            self.pie.removeNode()
            self.pie = None

    def pieStart(self):
        try:
            audio3d.detachSound(self.woosh)
            self.trajectory.pause()
            self.pie.remove()
            self.pie = None
        except:
            pass
        self.pie_state = 'start'
        self.pie = loader.loadModel(self.models[self.pie_type])
        self.pie.reparentTo(
            self.avatar.getPart('torso').find('**/def_joint_right_hold'))

        self.avatar.setPlayRate(self.playrates[self.pie_type], "pie")
        self.avatar.play("pie", fromFrame=0, toFrame=45)

    def tntStart(self):
        self.avatar.play("toss", fromFrame=22)
        self.tnt_state = "start"

    def tntRelease(self):
        if self.tnt is None:
            return

        tntNp = self.avatar.attachNewNode('tntNp')
        tntNp.setScale(render, 1.0)
        tntNp.setPos(0, 160, -120)
        tntNp.setHpr(0, 90, 0)

        self.tntTrajectory = ProjectileInterval(
            self.tnt,
            startPos=(self.avatar.getPart('torso').find(
                '**/def_joint_right_hold').getPos(render)),
            endPos=tntNp.getPos(render),
            gravityMult=0.9,
            duration=3)
        self.tnt.setHpr(tntNp.getHpr(render))
        self.tntTrajectory.start()
        self.tnt.reparentTo(render)
        self.tnt_state = "released"
        self.setAmmo(self.getAmmo() - 1)

    def handleTntHitGround(self):
        if not self.tnt:
            return

        self.tntSparks.start(
            parent=self.tnt.find('**/joint_attachEmitter'),
            renderParent=self.tnt.find('**/joint_attachEmitter'))

        self.dynamiteSfx = audio3d.loadSfx("phase_5/audio/sfx/TL_dynamite.mp3")
        audio3d.attachSoundToObject(self.dynamiteSfx, self.tnt)
        self.dynamiteSfx.play()

        self.tnt.play("chan")

        if self.tntTrajectory:
            self.tntTrajectory.pause()
            self.tntTrajectory = None

    def tntExplode(self):
        if not self.tnt:
            return

        self.tntExplosion = Actor(
            "phase_5/models/props/kapow-mod.bam",
            {"chan": "phase_5/models/props/kapow-chan.bam"})
        self.tntExplosion.reparentTo(render)
        self.tntExplosion.setBillboardPointEye()
        self.tntExplosion.setPos(self.tnt.getPos(render) + (0, 0, 4))
        self.tntExplosion.setScale(0.5)
        self.tntExplosion.play("chan")
        if self.dynamiteSfx:
            self.dynamiteSfx.stop()
            self.dynamiteSfx = None
        explosionSfx = audio3d.loadSfx(
            "phase_3.5/audio/sfx/ENC_cogfall_apart.mp3")
        audio3d.attachSoundToObject(explosionSfx, self.tntExplosion)
        SoundInterval(explosionSfx).start()
        if self.tntSparks:
            self.tntSparks.cleanup()
            self.tntSparks = None
        if self.tnt:
            self.tnt.cleanup()
            self.tnt = None
        self.tnt_state = "ready"
        if self.getAmmo(3) > 0 and self.getPieType() == 3:
            self.attachTNT()
            if hasattr(self.avatar, "enablePieKeys"):
                # This must be the local avatar
                self.avatar.enablePieKeys()
        taskMgr.doMethodLater(0.5, self.delTntExplosion, "delTntExplosion")

    def delTntExplosion(self, task):
        if self.tntExplosion:
            self.tntExplosion.cleanup()
            self.tntExplosion = None
        return task.done

    def tntCollisions(self):
        if not self.tnt:
            return
        tss = CollisionSphere(0, 0, 0, 1)
        tsNode = CollisionNode('tntSensor')
        tsNode.add_solid(tss)
        self.tsNp = self.tnt.attach_new_node(tsNode)
        self.tsNp.set_scale(0.75, 0.8, 0.75)
        self.tsNp.set_pos(0.0, 0.1, 0.5)
        self.tsNp.set_collide_mask(BitMask32(0))
        self.tsNp.node().set_from_collide_mask(CIGlobals.FloorBitmask)

        event = CollisionHandlerEvent()
        event.set_in_pattern("%fn-into")
        event.set_out_pattern("%fn-out")
        base.cTrav.add_collider(self.tsNp, event)

    def setTntPos(self, pos):
        if self.tnt:
            self.tnt.setPos(pos)

    def pieCollisions(self):
        pss = CollisionSphere(0, 0, 0, 1)
        psnode = CollisionNode('pieSensor')
        psnode.add_solid(pss)
        self.psnp = self.pie.attach_new_node(psnode)
        self.psnp.set_collide_mask(BitMask32(0))
        self.psnp.node().set_from_collide_mask(CIGlobals.WallBitmask
                                               | CIGlobals.FloorBitmask)

        event = CollisionHandlerEvent()
        event.set_in_pattern("%fn-into")
        event.set_out_pattern("%fn-out")
        base.cTrav.add_collider(self.psnp, event)

    def pieThrow(self):
        self.avatar.play("pie", fromFrame=45, toFrame=90)

    def pieRelease(self):
        if self.pie is None:
            return

        self.woosh = audio3d.loadSfx(
            "phase_3.5/audio/sfx/AA_pie_throw_only.mp3")
        audio3d.attachSoundToObject(self.woosh, self.pie)
        self.woosh.play()

        self.pieNp = NodePath("PieNp")
        self.pieNp.reparentTo(self.avatar)
        self.pieNp.setScale(render, 1.0)
        self.pieNp.setPos(0, 160, -90)
        self.pieNp.setHpr(90, -90, 90)

        self.pie.setScale(self.pie.getScale(render))
        self.pie.reparentTo(render)
        self.pie.setHpr(self.pieNp.getHpr(render))

        self.trajectory = ProjectileInterval(
            self.pie,
            startPos=(self.avatar.getPart('torso').find(
                '**/def_joint_right_hold').getPos(render)),
            endPos=self.pieNp.getPos(render),
            gravityMult=0.9,
            duration=3)
        self.trajectory.start()
        self.pie_state = 'released'
        self.setAmmo(self.getAmmo() - 1)

    def handlePieSplat(self):
        if self.splat:
            self.splat.cleanup()
            self.splat = None

        if self.pie_type == 3:
            # Not sure why I get a KeyError: 3 crash, but just for now
            # return if the pie type is tnt (3).
            return

        self.splat = Actor("phase_3.5/models/props/splat-mod.bam",
                           {"chan": "phase_3.5/models/props/splat-chan.bam"})
        self.splat_sfx = audio3d.loadSfx(self.hitsounds[self.pie_type])
        audio3d.attachSoundToObject(self.splat_sfx, self.splat)
        self.splat_sfx.play()
        pietype2splatscale = {0: 0.6, 1: 0.5, 2: 0.35}
        self.splat.setScale(pietype2splatscale[self.pie_type])
        self.splat.reparentTo(render)
        self.splat.setBillboardPointEye()
        self.splat.setColor(self.splatcolors[self.pie_type])
        if self.pie and self.splat:
            self.splat.setPos(self.pie.getPos(render))
            self.splat.play("chan")

        if self.woosh:
            self.woosh.stop()
            self.woosh = None
        try:
            self.trajectory.pause()
        except:
            pass
        if self.pie:
            self.pie.removeNode()
            self.pie = None
        taskMgr.doMethodLater(0.5, self.delSplat, "delSplat")
        del pietype2splatscale

    def delSplat(self, task):
        if self.splat:
            self.splat.cleanup()
            self.splat = None
        return task.done