def __init__(self, gravity = -32.173999999999999, standableGround = 0.70699999999999996, hardLandingForce = 16.0):
     PhysicsWalker.__init__(self, gravity, standableGround, hardLandingForce)
     self._ShipPilot__speed = 0.0
     self._ShipPilot__rotationSpeed = 0.0
     self._ShipPilot__slideSpeed = 0.0
     self._ShipPilot__vel = Vec3(0.0)
     self.currentTurning = 0.0
     self.ship = None
     self.pusher = None
     self.straightHeading = 0
     self.cNodePath = None
 def __init__(self, gravity=-32.174, standableGround=0.707, hardLandingForce=16.0):
     PhysicsWalker.__init__(self, gravity, standableGround, hardLandingForce)
     self.__speed = 0.0
     self.__rotationSpeed = 0.0
     self.__slideSpeed = 0.0
     self.__vel = Vec3(0.0)
     self.currentTurning = 0.0
     self.ship = None
     self.pusher = None
     self.straightHeading = 0
     self.cNodePath = None
     self.actorNode = None
     return
 def setWalkSpeed(self, forward, jump, reverse, rotate):
     PhysicsWalker.setWalkSpeed(self, forward, 0, reverse, rotate)
 def setWalkSpeed(self, forward, jump, reverse, rotate):
     PhysicsWalker.setWalkSpeed(self, forward, 0, reverse, rotate)