def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'winter_coach')
     self.cr = cr
     self.coach = None
     self.wheelBarrow = None
     self.coachNP = None
 def announceGenerate(self):
     DistributedNode.announceGenerate(self)
     self.capturePoint = loader.loadModel('phase_4/models/props/capture_point.bam')
     self.capturePoint.setScale(2.5)
     self.capturePoint.reparentTo(self)
     
     self.captureCircle = loader.loadModel('phase_4/models/minigames/ice_game_score_circle.bam')
     self.captureCircle.setAlphaScale(0.5)
     self.captureCircle.setTransparency(TransparencyAttrib.MAlpha)
     self.captureCircle.reparentTo(self)
     self.captureCircle.setPos(self.capturePoint.getPos(render))
     self.captureCircle.setX(self.captureCircle.getX() - 0.03)
     self.captureCircle.setY(self.captureCircle.getY() - 0.1)
     self.captureCircle.setZ(self.captureCircle.getZ() + 2.4)
     self.captureCircle.hide()
     self.captureCircle.setTextureOff(1)
     
     self.aoogahSfx = loader.loadSfx('phase_5/audio/sfx/AA_sound_aoogah.ogg')
     
     sphere = CollisionSphere(0, 0, 0, 4)
     sphere.setTangible(0)
     self.pointCollNode = CollisionNode(self.uniqueName('coll_node'))
     self.pointCollNode.addSolid(sphere)
     self.pointCollNode.setCollideMask(GGG.HILL_BITMASK)
     self.collNP = self.capturePoint.attachNewNode(self.pointCollNode)
     
     self.neutralCapTexture = 'phase_4/maps/neutral_capture_point.mat'
     self.redCapTexture = 'phase_4/maps/red_capture_point.mat'
     self.blueCapTexture = 'phase_4/maps/blue_capture_point.mat'
     self.defCapTexture = 'phase_4/maps/captured_capture_point.mat'
     
     self.reparentTo(render)
 def __init__(self, cr):
     # you have to initialize NodePath.__init__() here because it is
     # not called in DistributedNode.__init__()
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'player')
     
     self.player = Player(os.getenv('COMPUTERNAME'))
 def handleChildArrive(self, childObj, zoneId):
     DistributedNode.handleChildArrive(self, childObj, zoneId)
     if childObj.isLocal():
         base.loadingScreen.endStep('enterArea')
         base.enableZoneLODs(self)
         childObj.refreshActiveQuestStep()
         localAvatar.guiMgr.setMinimap(self.minimap)
         localAvatar.setAreaFootstep(self.footstepSound)
         localAvatar.guiMgr.radarGui.showLocation(self.uniqueId)
         envName = base.worldCreator.environmentTable.get(self.uniqueId)
         if envName:
             environmentID = TODGlobals.ENVIRONMENT_NAMES_TO_ID.get(envName, TODGlobals.ENV_DEFAULT)
             envData = { }
             envSettings = base.worldCreator.uidEnvSettings.get(self.uniqueId)
             if envSettings != None:
                 envData = envSettings
             
             base.cr.timeOfDayManager.setEnvironment(environmentID, envData)
         else:
             envData = None
             envSettings = base.worldCreator.uidEnvSettings.get(self.uniqueId)
             if envSettings != None:
                 envData = envSettings
             
             base.cr.timeOfDayManager.setEnvironment(TODGlobals.ENV_INTERIOR, envData)
         self.builder.arrived()
     
     self.accept('transferMinimapObjects', self.transferMinimapObject)
     if self.minimap and hasattr(childObj, 'getMinimapObject'):
         if childObj.getMinimapObject():
             self.laMinimapObj = childObj.getMinimapObject()
             self.minimap.addObject(childObj.getMinimapObject())
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'GameArea')
     MappableArea.__init__(self)
     StagedObject.__init__(self, StagedObject.OFF)
     self.uniqueId = ''
     self.geom = None
     self.funnelDisplayName = None
     self.previousDisplayName = None
     self.gameFSM = None
     self.links = []
     self.pendingSetupConnector = { }
     self.connectors = { }
     self.connectorInterests = set()
     self.envEffects = None
     self.spawnTriggers = []
     self.blockerColls = []
     self.islandWaterParameters = None
     self.swamp_water = None
     self.entryTime = [
         None,
         0]
     self.timeCheck = 0
     self.minimap = None
     self.footprintNode = None
     self.popupDialog = None
     self.minimapArea = 0
     self.laMinimapObj = None
     self.footstepSound = None
     self.environment = None
     self.connectorsHereCallback = None
 def announceGenerate(self):
     DistributedNode.announceGenerate(self)
     self.kart = loader.loadModel('phase_6/models/karting/Kart3_Final.bam')
     self.kart.find('**/decals').removeNode()
     self.kart.reparentTo(self)
     self.pod = loader.loadModel('phase_4/models/minigames/pods_truck.egg')
     self.pod.reparentTo(self)
     self.pod.setScale(0.2)
     self.pod.setY(8.5)
     self.pod.setH(180)
     self.rope = Rope()
     self.rope.ropeNode.setUseVertexColor(1)
     self.rope.setup(3, ({'node': self.kart,
       'point': (0, 1.5, 0.7),
       'color': (0, 0, 0, 1),
       'thickness': 1000}, {'node': self.kart,
       'point': (0, 1.5, 0.7),
       'color': (0, 0, 0, 1),
       'thickness': 1000}, {'node': self.pod,
       'point': (0, 31, 5),
       'color': (0, 0, 0, 1),
       'thickness': 1000}), [])
     self.rope.setH(180)
     self.rope.reparentTo(self)
     sphere = CollisionSphere(0, 0, 0, 2)
     sphere.setTangible(0)
     node = CollisionNode(self.uniqueName('truck_trigger'))
     node.addSolid(sphere)
     node.setCollideMask(CIGlobals.WallBitmask)
     self.triggerNP = self.attachNewNode(node)
     self.triggerNP.setPos(0, 8.0, 2.0)
     self.setScale(2.0)
     self.accept('enter' + self.triggerNP.node().getName(), self.__handleTruckTrigger)
 def disable(self):
     DistributedNode.disable(self)
     self.ignoreAll()
     if self.animTrack:
         self.animTrack.pause()
         self.animTrack = None
     return
 def delete(self):
     if base.zoneLODTarget == self:
         base.disableZoneLODs()
     
     for trigger in self.spawnTriggers:
         trigger.removeNode()
     
     del self.spawnTriggers
     del self.connectors
     del self.links
     if self.envEffects:
         self.envEffects.delete()
         self.envEffects = None
     
     DistributedNode.delete(self)
     if self.islandWaterParameters:
         del self.islandWaterParameters
     
     if self.swamp_water:
         self.swamp_water.delete()
         del self.swamp_water
     
     if self.popupDialog:
         self.popupDialog.destroy()
     
     del self.popupDialog
     self.connectorsHereCallback = None
Example #9
0
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'DistributedTunnel')
     StagedObject.__init__(self, StagedObject.OFF)
     self.uniqueId = ''
     self.fakeZoneId = PiratesGlobals.FakeZoneId
     self.GridLOD = { }
     self.visNodes = { }
     self.geom = None
     self.envEffects = None
     self._links = { }
     self.areaWorldZone = [
         None,
         None]
     self.areaNode = [
         None,
         None]
     self._DistributedTunnel__loadedArea = None
     self.areaIndexLoading = None
     self.pendingAreaUnload = False
     self.pendingArea = None
     self.minimapObj = None
     self.builder = GridAreaBuilder.GridAreaBuilder(self)
     self.connectorNodes = [
         'portal_connector_1',
         'portal_connector_2']
     self.connectorNodePosHpr = []
     self.ambientNames = [
         None,
         None]
     self.avatarZoneContext = None
     self.floorIndex = -1
     self._inTransition = False
     self.ownHandles = []
Example #10
0
 def announceGenerate(self):
     DistributedNode.announceGenerate(self)
     if self.cr.activeWorld == None or self.cr.activeWorld.getType() != PiratesGlobals.INSTANCE_PVP:
         self.setupCollisions()
     
     self.geom.hide(OTPRender.MainCameraBitmask)
     self.geom.showThrough(OTPRender.EnviroCameraBitmask)
 def announceGenerate(self):
     DistributedNode.announceGenerate(self)
     if self.cr.activeWorld == None or self.cr.activeWorld.getType() != PiratesGlobals.INSTANCE_PVP:
         self.setupCollisions()
     self.geom.hide(OTPRender.MainCameraBitmask)
     self.geom.showThrough(OTPRender.EnviroCameraBitmask)
     return
Example #12
0
 def handleChildArrive(self, childObj, zoneId):
     DistributedNode.handleChildArrive(self, childObj, zoneId)
     if childObj.isLocal():
         base.loadingScreen.endStep('enterArea')
         base.enableZoneLODs(self)
         childObj.refreshActiveQuestStep()
         localAvatar.guiMgr.setMinimap(self.minimap)
         localAvatar.setAreaFootstep(self.footstepSound)
         localAvatar.guiMgr.radarGui.showLocation(self.uniqueId)
         envName = base.worldCreator.environmentTable.get(self.uniqueId)
         if envName:
             environmentID = TODGlobals.ENVIRONMENT_NAMES_TO_ID.get(envName, TODGlobals.ENV_DEFAULT)
             envData = { }
             envSettings = base.worldCreator.uidEnvSettings.get(self.uniqueId)
             if envSettings != None:
                 envData = envSettings
             
             base.cr.timeOfDayManager.setEnvironment(environmentID, envData)
         else:
             envData = None
             envSettings = base.worldCreator.uidEnvSettings.get(self.uniqueId)
             if envSettings != None:
                 envData = envSettings
             
             base.cr.timeOfDayManager.setEnvironment(TODGlobals.ENV_INTERIOR, envData)
         self.builder.arrived()
     
     self.accept('transferMinimapObjects', self.transferMinimapObject)
     if self.minimap and hasattr(childObj, 'getMinimapObject'):
         if childObj.getMinimapObject():
             self.laMinimapObj = childObj.getMinimapObject()
             self.minimap.addObject(childObj.getMinimapObject())
 def delete(self):
     if self.siteData:
         self.siteData = None
     if self.identifierIcon:
         self.identifierIcon.destroy()
         self.identifierIcon = None
     if self.distanceTask:
         self.distanceTask = None
     if self.interactCollSphereNP:
         self.interactCollSphereNP.removeNode()
         self.interactCollSphereNP = None
         self.interactCollSphere = None
     if self.floorMarker:
         self.floorMarker.removeNode()
         self.floorMarker = None
     if self.text:
         self.text.hide()
         self.text.destroy()
         self.text = None
     del self.siteData
     del self.identifierIcon
     del self.distanceTask
     del self.interactCollSphereNP
     del self.interactCollSphere
     del self.floorMarker
     del self.text
     DistributedNode.delete(self)
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'DistributedTunnel')
     StagedObject.__init__(self, StagedObject.OFF)
     self.uniqueId = ''
     self.fakeZoneId = PiratesGlobals.FakeZoneId
     self.GridLOD = {}
     self.visNodes = {}
     self.geom = None
     self.envEffects = None
     self._links = {}
     self.areaWorldZone = [
      None, None]
     self.areaNode = [None, None]
     self.__loadedArea = None
     self.areaIndexLoading = None
     self.pendingAreaUnload = False
     self.pendingArea = None
     self.minimapObj = None
     self.builder = GridAreaBuilder.GridAreaBuilder(self)
     self.connectorNodes = [
      'portal_connector_1', 'portal_connector_2']
     self.connectorNodePosHpr = []
     self.ambientNames = [None, None]
     self.avatarZoneContext = None
     self.floorIndex = -1
     self._inTransition = False
     self.ownHandles = []
     return
Example #15
0
 def delete(self):
     if base.zoneLODTarget == self:
         base.disableZoneLODs()
     
     for trigger in self.spawnTriggers:
         trigger.removeNode()
     
     del self.spawnTriggers
     del self.connectors
     del self.links
     if self.envEffects:
         self.envEffects.delete()
         self.envEffects = None
     
     DistributedNode.delete(self)
     if self.islandWaterParameters:
         del self.islandWaterParameters
     
     if self.swamp_water:
         self.swamp_water.delete()
         del self.swamp_water
     
     if self.popupDialog:
         self.popupDialog.destroy()
     
     del self.popupDialog
     self.connectorsHereCallback = None
Example #16
0
 def announceGenerate(self):
     base.loadingScreen.tick()
     DistributedNode.announceGenerate(self)
     base.worldCreator.registerSpecialNodes(self, self.uniqueId)
     self.areaType = base.worldCreator.getFieldFromUid(self.uniqueId, 'Visibility')
     self.envSettings = base.worldCreator.getEnvSettingsByUid(self.uniqueId)
     self.builder = base.worldCreator.getBuilder(self, self.areaType)
 def delete(self):
     self.ignoreAll()
     if self.collNP:
         self.collNP.removeNode()
     if self.capturePoint:
         self.capturePoint.removeNode()
     if self.captureCircle:
         self.captureCircle.removeNode()
     if self.aoogahSfx:
         self.aoogahSfx.stop()
     if self.circleTrack:
         self.circleTrack.pause()
     del self.collNP
     del self.pointCollNode
     del self.capturePoint
     del self.captureCircle
     del self.aoogahSfx
     del self.circleTrack
     del self.circleTrackPlayRate
     del self.circleTrackDirection
     del self.team
     del self.neutralCapTexture
     del self.redCapTexture
     del self.blueCapTexture
     del self.defCapTexture
     self.removeNode()
     DistributedNode.delete(self)
 def announceGenerate(self):
     base.loadingScreen.tick()
     DistributedNode.announceGenerate(self)
     base.worldCreator.registerSpecialNodes(self, self.uniqueId)
     self.areaType = base.worldCreator.getFieldFromUid(self.uniqueId, 'Visibility')
     self.envSettings = base.worldCreator.getEnvSettingsByUid(self.uniqueId)
     self.builder = base.worldCreator.getBuilder(self, self.areaType)
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'GameArea')
     MappableArea.__init__(self)
     StagedObject.__init__(self, StagedObject.OFF)
     self.uniqueId = ''
     self.geom = None
     self.funnelDisplayName = None
     self.previousDisplayName = None
     self.gameFSM = None
     self.links = []
     self.pendingSetupConnector = { }
     self.connectors = { }
     self.connectorInterests = set()
     self.envEffects = None
     self.spawnTriggers = []
     self.blockerColls = []
     self.islandWaterParameters = None
     self.swamp_water = None
     self.entryTime = [
         None,
         0]
     self.timeCheck = 0
     self.minimap = None
     self.footprintNode = None
     self.popupDialog = None
     self.minimapArea = 0
     self.laMinimapObj = None
     self.footstepSound = None
     self.environment = None
     self.connectorsHereCallback = None
    def disable(self):
        """ This method is called when the object is removed from the
        scene, for instance because it left the zone.  It is balanced
        against generate(): for each generate(), there will be a
        corresponding disable().  Everything that was done in
        generate() or announceGenerate() should be undone in disable().

        After a disable(), the object might be cached in memory in case
        it will eventually reappear.  The DistributedObject should be
        prepared to receive another generate() for an object that has
        already received disable().

        Note that the above is only strictly true for *cacheable*
        objects.  Most objects are, by default, non-cacheable; you
        have to call obj.setCacheable(True) (usually in the
        constructor) to make it cacheable.  Until you do this, your
        non-cacheable object will always receive a delete() whenever
        it receives a disable(), and it will never be stored in a
        cache.
        """

        # Take it out of the scene graph.
        self.detachNode()

        DistributedNode.disable(self)
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'dggflag')
     self.flagMdl = None
     self.team = None
     self.collNP = None
     self.flagCollNP = None
     self.pulseIval = None
Example #22
0
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'shop')
     self.cr = cr
     self.items = {}
     self.inShop = False
     self.clerk = None
     self.shopNP = None
Example #23
0
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     self.barrel = loader.loadModel('phase_4/models/cogHQ/gagTank.bam')
     self.barrel.setScale(self.barrelscale)
     self.barrel.setH(180)
     self.barrel.reparentTo(self)
     self.truckId = 0
     self.barrelPosIndex = 0
Example #24
0
 def announceGenerate(self):
     DistributedNode.announceGenerate(self)
     self.makeCannon()
     if not base.minigame:
         taskMgr.add(self.__pollMG, self.uniqueName("pollMG"))
     else:
         base.minigame.cannons.append(self)
         messenger.send('ToonCannon::ready')
 def disable(self):
     if self.avatarInTurret:
         self.avatarInTurret.getPart('legs').show()
         self.avatarInTurret.getPart('torso').show()
         self.avatarInTurret.getPart('head').show()
         self.avatarInTurret = None
     self.removeCannon()
     DistributedNode.disable(self)
 def handleChildArriveZone(self, child, zoneId):
     DistributedNode.handleChildArrive(self, child, zoneId)
     if (zoneId >= self.startingZone):
         if not child.gridParent:
             child.gridParent = GridParent(child)
         child.gridParent.setGridParent(self, zoneId)
     elif child.gridParent:
         child.gridParent.delete()
         child.gridParent = None
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     # Let the derived classes instantiate the NodePath
     self.visAvatar = None
     self.gridVisContext = None
     # Do we have grid lines visualized?
     self._onOffState = False
     if __debug__:
         self.haveGridLines = 0
 def disable(self):
     if self.flagMdl:
         self.flagMdl.removeNode()
         self.flagMdl = None
     if self.collNP:
         self.collNP.removeNode()
         self.collNP = None
     self.team = None
     DistributedNode.disable(self)
    def announceGenerate(self):
        DistributedNode.announceGenerate(self)

        self.reparentTo(render)
        self.loadBarrel()
        self.loadIcon()
        self.loadCollisions()

        self.accept(self.uniqueName('enterBarrelSphere'), self.__handleEnterSphere)
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     self.kart = None
     self.rope = None
     self.pod = None
     self.barrels = []
     self.numBarrels = 0
     self.triggerNP = None
     self.mg = None
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     # Let the derived classes instantiate the NodePath
     self.visAvatar = None
     self.gridVisContext = None
     # Do we have grid lines visualized?
     self._onOffState = False
     if __debug__:
         self.haveGridLines = 0
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     InteractiveBase.__init__(self)
     DistributedLocatableObject.__init__(self, cr)
     GridChild.__init__(self)
     self.interactGUI = None
     self.hideHpMeterFlag = 0
     self.userId = 0
     self.uniqueId = None
    def generate(self):
        """ This method is called when the object is generated: when it
        manifests for the first time on a particular client, or when it
        is pulled out of the cache after a previous manifestation.  At
        the time of this call, the object has been created, but its
        required fields have not yet been filled in. """

        # Always call up to parent class
        DistributedNode.generate(self)
 def handleChildArriveZone(self, child, zoneId):
     DistributedNode.handleChildArrive(self, child, zoneId)
     if (zoneId >= self.startingZone):
         if not child.gridParent:
             child.gridParent = GridParent(child)
         child.gridParent.setGridParent(self, zoneId)
     elif child.gridParent:
         child.gridParent.delete()
         child.gridParent = None
Example #35
0
 def disable(self):
     if self.avatarInTurret:
         self.avatarInTurret.getPart('legs').show()
         self.avatarInTurret.getPart('torso').show()
         self.avatarInTurret.getPart('head').show()
         self.avatarInTurret = None
     self.removeCannon()
     DistributedNode.disable(self)
     return
Example #36
0
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'shop')
     self.cr = cr
     self.items = {}
     self.destroyEvent = 'destroyShop-' + str(random.randint(0, 1000))
     self.inShop = False
     self.clerk = None
     self.shopNP = None
     return
Example #37
0
    def announceGenerate(self):
        """ This method is called after generate(), after all of the
        required fields have been filled in.  At the time of this call,
        the distributed object is ready for use. """

        DistributedNode.announceGenerate(self)

        # Now that the object has been fully manifested, we can parent
        # it into the scene.
        self.reparentTo(render)
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     self.kart = None
     self.rope = None
     self.pod = None
     self.barrels = []
     self.numBarrels = 0
     self.triggerNP = None
     self.mg = None
     return
    def __init__(self, cr):
        ExperimentBarrelBase.__init__(self)
        DistributedNode.__init__(self, cr)

        self.barrel = None
        self.icon = None
        self.collSphere = None
        self.collNode = None
        self.collNodePath = None
        self.animTrack = None
    def disable(self):
        self.ignore(self.collName)

        if self.ival:
            self.ival.finish()
            self.ival = None

        # Take it out of the scene graph.
        self.detachNode()

        DistributedNode.disable(self)
Example #41
0
 def disable(self):
     taskMgr.remove(self.uniqueName("pollMG"))
     if base.minigame:
         base.minigame.cannons.remove(self)
     if self.avatarInTurret:
         self.avatarInTurret.getPart('legs').show()
         self.avatarInTurret.getPart('torso').show()
         self.avatarInTurret.getPart('head').show()
         self.avatarInTurret = None
     self.removeCannon()
     DistributedNode.disable(self)
Example #42
0
 def __init__(self, cr):
     self.cr = cr
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'trolley')
     self.destination = ''
     self.filledSpots = 0
     self.leaving = False
     self.gone = False
     self.destination_lbl = None
     self.movingSfx = loader.loadSfx('phase_4/audio/sfx/SZ_trolley_away.ogg')
     self.bellSfx = loader.loadSfx('phase_4/audio/sfx/SZ_trolley_bell.ogg')
     return
 def generate(self):
     self.assign(render.attachNewNode('DistributedElectionCamera'))
     DistributedNode.generate(self)
     self.camera = loader.loadModel('phase_4/models/events/election_tvCamera')
     self.camera.reparentTo(render)
     self.camera.setScale(0.25)
     propJoint = self.camera.find('**/hat')
     self.camBody = self.camera.find('**/camera_body')
     prop = BattleProps.globalPropPool.getProp('propeller')
     prop.reparentTo(propJoint)
     prop.setZ(1)
     prop.loop('propeller', fromFrame=0, toFrame=8)
     self.idleInterval = None
Example #44
0
 def disable(self):
     taskMgr.remove('showEnterMessage')
     DistributedNode.disable(self)
     if self.geom:
         self.geom.removeNode()
     
     self.unloadConnectors()
     for request in self.pendingSetupConnector.itervalues():
         self.cr.relatedObjectMgr.abortRequest(request)
     
     self.pendingSetupConnector = { }
     self.builder.delete()
     self.builder = None
 def announceGenerate(self):
     DistributedNode.announceGenerate(self)
     self.build()
     self.collSphere = CollisionSphere(0, 0, 0, self.sphereRadius)
     self.collSphere.setTangible(0)
     self.collNode = CollisionNode(self.uniqueName('barrelSphere'))
     self.collNode.setIntoCollideMask(CIGlobals.WallBitmask)
     self.collNode.addSolid(self.collSphere)
     self.collNodePath = self.attachNewNode(self.collNode)
     self.collNodePath.hide()
     self.accept('enter' + self.collNodePath.getName(),
                 self.__handleCollision)
     self.setParent(CIGlobals.SPRender)
Example #46
0
    def __init__(self, cr):
        try:
            self.DistributedShop_initialized
            return
        except:
            self.DistributedShop_initialized = 1

        DistributedNode.__init__(self, cr)
        NodePath.__init__(self, "shop")
        self.inShop = False
        self.snp = None
        self.clerk = None
        return
    def disable(self):
        taskMgr.remove('showEnterMessage')
        DistributedNode.disable(self)
        if self.geom:
            self.geom.removeNode()
        self.unloadConnectors()
        for request in self.pendingSetupConnector.itervalues():
            self.cr.relatedObjectMgr.abortRequest(request)

        self.pendingSetupConnector = {}
        self.builder.delete()
        self.builder = None
        return
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'ShipDeployer')
     self.minRadius = 0
     self.spacing = 0
     self.maxRadius = 0
     self.heading = 0
     self.minSphere = None
     self.maxSphereSoft = None
     self.maxSphereHard = None
     self.deploySpheres = []
     self.lockedMessage = 0
     self.outerBarrierState = True
 def handleChildLeave(self, childObj, zoneId):
     if childObj.isLocal():
         base.disableZoneLODs()
         localAvatar.guiMgr.clearMinimap(self.minimap)
         self.builder.localAvLeaving()
         self.builder.left()
     self.ignore('transferMinimapObjects')
     self.laMinimapObj = None
     if self.minimap and hasattr(childObj, 'getMinimapObject'):
         if childObj.getMinimapObject():
             self.minimap.removeObject(childObj.getMinimapObject())
     DistributedNode.handleChildLeave(self, childObj, zoneId)
     return
Example #50
0
 def __init__(self, cr):
     DistributedNode.__init__(self, cr)
     NodePath.__init__(self, 'ShipDeployer')
     self.minRadius = 0
     self.spacing = 0
     self.maxRadius = 0
     self.heading = 0
     self.minSphere = None
     self.maxSphereSoft = None
     self.maxSphereHard = None
     self.deploySpheres = []
     self.lockedMessage = 0
     self.outerBarrierState = True
    def delete(self):
        if self.barrel:
            self.barrel.removeNode()

        if self.icon:
            self.icon.removeNode()

        if self.animTrack:
            self.animTrack.finish()
            self.animTrack = None

        self.ignore(self.uniqueName('enterBarrelSphere'))

        DistributedNode.delete(self)
 def announceGenerate(self):
     DistributedNode.announceGenerate(self)
     self.reparentTo(self.getParentObj())
     self.createSpheres()
     self.enableDeploySpheres(False)
     self.accept(self.uniqueName('enterShipDeploySphere'), self.handleShipCollideEnter)
     self.accept(self.uniqueName('exitShipDeploySphere'), self.handleShipCollideExit)
     self.accept(self.uniqueName('enterShipDeploy-MaxSphereSoft'), self.handleShipEnterSoftBarrier)
     self.accept(self.uniqueName('exitShipDeploy-MaxSphereSoft'), self.handleShipExitSoftBarrier)
     self.accept(self.uniqueName('enterShipDeploy-MaxSphereHard'), self.handleShipEnterHardBarrier)
     self.accept(self.uniqueName('exitShipDeploy-MaxSphereHard'), self.handleShipExitHardBarrier)
     self.accept(self.uniqueName('enterShipDeploy-MinSphere'), self.handleShipEnterMinSphere)
     self.accept(self.uniqueName('exitShipDeploy-MinSphere'), self.handleShipExitMinSphere)
     self.accept('settingLocalShip', self.unlockMessages)
    def delete(self):
        """ This method is called after disable() when the object is to
        be completely removed, for instance because the other user
        logged off.  We will not expect to see this object again; it
        will not be cached.  This is stronger than disable(), and the
        object may remove any structures it needs to in order to allow
        it to be completely deleted from memory.  This balances against
        __init__(): every DistributedObject that is created will
        eventually get delete() called for it exactly once. """

        # Clean out self.model, so we don't have a circular reference.
        #self.model = None

        DistributedNode.delete(self)
Example #54
0
 def handleChildLeave(self, childObj, zoneId):
     if childObj.isLocal():
         base.disableZoneLODs()
         localAvatar.guiMgr.clearMinimap(self.minimap)
         self.builder.localAvLeaving()
         self.builder.left()
     
     self.ignore('transferMinimapObjects')
     self.laMinimapObj = None
     if self.minimap and hasattr(childObj, 'getMinimapObject'):
         if childObj.getMinimapObject():
             self.minimap.removeObject(childObj.getMinimapObject())
         
     
     DistributedNode.handleChildLeave(self, childObj, zoneId)
 def disable(self):
     self.ignore('enter' + self.triggerNP.node().getName())
     self.__removeAllBarrels()
     self.barrels = None
     self.numBarrels = None
     if self.rope:
         self.rope.removeNode()
         self.rope = None
     if self.pod:
         self.pod.removeNode()
         self.pod = None
     if self.kart:
         self.kart.removeNode()
         self.kart = None
     self.mg = None
     DistributedNode.disable(self)
     return
 def disable(self):
     self.ignore(self.uniqueName('enterShipDeploySphere'))
     self.ignore(self.uniqueName('exitShipDeploySphere'))
     self.ignore(self.uniqueName('enterShipDeploy-MaxSphereSoft'))
     self.ignore(self.uniqueName('exitShipDeploy-MaxSphereSoft'))
     self.ignore(self.uniqueName('enterShipDeploy-MaxSphereHard'))
     self.ignore(self.uniqueName('exitShipDeploy-MaxSphereHard'))
     self.ignore(self.uniqueName('enterShipDeploy-MinSphere'))
     self.ignore(self.uniqueName('exitShipDeploy-MinSphere'))
     self.ignore('settingLocalShip')
     self.unlockMessages()
     self.removeChildren()
     self.minSphere = None
     self.maxSphereSoft = None
     self.maxSphereHard = None
     self.deploySpheres = []
     DistributedNode.disable(self)
Example #57
0
 def disable(self):
     self.fsm.requestFinalState()
     if self.moPath:
         self.moPath.stop()
         self.moPath = None
     self.moPaths = None
     self.honkSfxPath = None
     self.cartModelPath = None
     self.soundEngineLoop = None
     self.soundDriveBy = None
     if self.suitInCar:
         self.suitInCar.disable()
         self.suitInCar.delete()
         self.suitInCar = None
     if self.cart:
         self.cart.removeNode()
         self.cart = None
     del self.fsm
     DistributedNode.disable(self)
     return
Example #58
0
 def delete(self):
     self.goOffStage()
     self.fadeoutAllAmbient()
     self.destroyMinimapObject()
     self.cr.relatedObjectMgr.abortRequest(self.pendingArea)
     self.pendingArea = None
     self.setLoadedArea(None)
     for node in self.visNodes.values():
         node.detachNode()
     
     self.visNodes = { }
     if self.fakeZoneId != None:
         for node in self.GridLOD.values():
             node.cleanup()
         
         del self.GridLOD
     
     del self.fakeZoneId
     self.removeNode()
     self.ignoreAll()
     self.builder.delete()
     DistributedNode.delete(self)