class ThiefHud(GameHud): def __init__(self, clientState): super().__init__(clientState) self.entryLabel = self.label(text='', mayChange=True) self.entry = DirectEntry( initialText='Type card name...', scale=0.05, focus=1, command=self.useThiefAbility, focusInCommand=lambda: self.entry.enterText('')) self.entry.hide() self.thiefAbilityButton = self.button( text="Faction Ability", scale=1, pos=(0, 0, -1), parent=self.endTurnButton, command=self.onThiefAbilityButton) def useThiefAbility(self, cardname): toDiscard = self.toDiscard.getPythonTag('card') toSteal = self.toSteal.getPythonTag('card') base.clientActions.useThiefAbility(toDiscard, toSteal, cardname) base.audioMaster.thiefAbilitySound.play() base.mouseHandler.targeting = False self.entry.hide() def onThiefAbilityButton(self): def chooseTarget(target): if target is None: base.mouseHandler.targeting = False showCard(self.toDiscard) return elif target.getPythonTag('zone') is not base.enemy.facedowns: return self.toSteal = target self.entry.show() def chooseDiscard(target): if target is None: base.mouseHandler.targeting = False return elif target.getPythonTag('zone') is not base.player.hand: return self.toDiscard = target hideCard(target) base.mouseHandler.startTargeting("Choose a target.", chooseTarget) base.mouseHandler.startTargeting("Choose a card to discard.", chooseDiscard) def redraw(self): super().redraw() # TODO: kludge if hasattr(self, 'thiefAbilityButton'): self.thiefAbilityButton.show()
class connectGUI(): def __init__(self, _client): # Ref self.client = _client # create a host button self.btnConnect = DirectButton( # Scale and position scale=0.25, pos=(0, 0, 0), # Text text="Connect", # Frame # Functionality command=self.connect) # create the IP input field self.txtIP = DirectEntry( # scale and position pos=(0, 0, -.35), scale=0.25, width=9, # Text text="", text_align=TextNode.ACenter, initialText="127.0.0.1", numLines=1, # Functionality command=self.connect, focusInCommand=self.clearText) self.hide() def show(self): self.btnConnect.show() self.txtIP.show() def hide(self): self.btnConnect.hide() self.txtIP.hide() def clearText(self): """Function to clear the text that was previously entered in the IP input field""" self.txtIP.enterText("") #TODO: Do something with the ip def connect(self, ip=None): """Function which will be called by pressing the connect button or hit enter while the focus is on the inut field""" if ip == None: ip = self.txtIP.get(True) if ip != "": if self.client.connectionMgr.connectToServer(ip, 5001): gui = lobbyGUI(self.client) self.client.gui.hide() gui.show() else: return
class DeveloperConsole(InteractiveInterpreter, DirectObject): """The name says it all.""" def __init__(self): sys.stdout = PseudoFile(self.writeOut) sys.stderr = PseudoFile(self.writeErr) tpErr = TextProperties() tpErr.setTextColor(1, 0.5, 0.5, 1) TextPropertiesManager.getGlobalPtr().setProperties("err", tpErr) #font = loader.loadFont("cmss12") self.frame = DirectFrame(parent = base.a2dTopCenter, text_align = TextNode.ALeft, text_pos = (-base.getAspectRatio() + TEXT_MARGIN[0], TEXT_MARGIN[1]), text_scale = 0.05, text_fg = (1, 1, 1, 1), frameSize = (-2.0, 2.0, -0.5, 0.0), frameColor = (0, 0, 0, 0.5), text = '')#, text_font = font) self.entry = DirectEntry(parent = base.a2dTopLeft, command = self.command, scale = 0.05, width = 1000.0, pos = (-0.02, 0, -0.48), relief = None, text_pos = (1.5, 0, 0), text_fg = (1, 1, 0.5, 1), rolloverSound = None, clickSound = None)#, text_font = font) self.otext = OnscreenText(parent = self.entry, scale = 1, align = TextNode.ALeft, pos = (1, 0, 0), fg = (1, 1, 0.5, 1), text = ':')#, font = font) self.lines = [''] * 9 self.commands = [] # All previously sent commands self.cscroll = None # Index of currently navigated command, None if current self.command = '' # Currently entered command self.block = '' # Temporarily stores a block of commands self.hide() self.initialized = False def prevCommand(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll == None: self.cscroll = len(self.commands) self.command = self.entry.get() elif self.cscroll <= 0: return else: self.commands[self.cscroll] = self.entry.get() self.cscroll -= 1 self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def nextCommand(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll == None: return self.commands[self.cscroll] = self.entry.get() self.cscroll += 1 if self.cscroll >= len(self.commands): self.cscroll = None self.entry.set(self.command) self.entry.setCursorPosition(len(self.command)) else: self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def writeOut(self, line, copy = True): if copy: sys.__stdout__.write(line) lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-9:]) def writeErr(self, line, copy = True): if copy: sys.__stderr__.write(line) line = '\1err\1%s\2' % line lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-9:]) def command(self, text): if not self.hidden: self.cscroll = None self.command = '' self.entry.set('') self.entry['focus'] = True self.writeOut(self.otext['text'] + ' ' + text + '\n', False) if text != '' and (len(self.commands) == 0 or self.commands[-1] != text): self.commands.append(text) # Insert plugins into the local namespace locals = __main__.__dict__ #locals['manager'] = self.manager #for plugin in self.manager.named.keys(): # locals[plugin] = self.manager.named[plugin] locals['panda3d'] = panda3d # Run it and print the output. if not self.initialized: InteractiveInterpreter.__init__(self, locals = locals) self.initialized = True try: if self.runsource(self.block + '\n' + text) and text != '': self.otext['text'] = '.' self.block += '\n' + text else: self.otext['text'] = ':' self.block = '' except Exception: # Not just "except", it will also catch SystemExit # Whoops! Print out a traceback. self.writeErr(traceback.format_exc()) def toggle(self): if self.hidden: self.show() else: self.hide() def show(self): self.accept('arrow_up', self.prevCommand) self.accept('arrow_up-repeat', self.prevCommand) self.accept('arrow_down', self.nextCommand) self.accept('arrow_down-repeat', self.nextCommand) self.hidden = False self.entry['focus'] = True self.frame.show() self.entry.show() self.otext.show() def hide(self): self.ignoreAll() self.hidden = True self.entry['focus'] = False self.frame.hide() self.entry.hide() self.otext.hide() def destroy(self): sys.stdout = sys.__stdout__ sys.stderr = sys.__stderr__ self.ignoreAll() self.frame.destroy() self.entry.destroy() self.otext.destroy()
class DeveloperConsole(InteractiveInterpreter, DirectObject): """The name says it all.""" def __init__(self, manager, xml): sys.stdout = PseudoFile(self.writeOut) sys.stderr = PseudoFile(self.writeErr) tpErr = TextProperties() tpErr.setTextColor(1, 0.5, 0.5, 1) TextPropertiesManager.getGlobalPtr().setProperties("err", tpErr) self.manager = manager font = loader.loadFont("cmss12") self.frame = DirectFrame(parent=base.a2dTopCenter, text_align=TextNode.ALeft, text_pos=(-base.getAspectRatio() + TEXT_MARGIN[0], TEXT_MARGIN[1]), text_scale=0.05, text_fg=(1, 1, 1, 1), frameSize=(-2.0, 2.0, -0.5, 0.0), frameColor=(0, 0, 0, 0.5), text='', text_font=font) self.entry = DirectEntry(parent=base.a2dTopLeft, command=self.command, scale=0.05, width=1000.0, pos=(-0.02, 0, -0.48), relief=None, text_pos=(1.5, 0, 0), text_fg=(1, 1, 0.5, 1), rolloverSound=None, clickSound=None, text_font=font) self.otext = OnscreenText(parent=self.entry, scale=1, align=TextNode.ALeft, pos=(1, 0, 0), fg=(1, 1, 0.5, 1), text=':', font=font) self.lines = [''] * 9 self.commands = [] # All previously sent commands self.cscroll = None # Index of currently navigated command, None if current self.command = '' # Currently entered command self.block = '' # Temporarily stores a block of commands self.hide() self.initialized = False def prevCommand(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll == None: self.cscroll = len(self.commands) self.command = self.entry.get() elif self.cscroll <= 0: return else: self.commands[self.cscroll] = self.entry.get() self.cscroll -= 1 self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def nextCommand(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll == None: return self.commands[self.cscroll] = self.entry.get() self.cscroll += 1 if self.cscroll >= len(self.commands): self.cscroll = None self.entry.set(self.command) self.entry.setCursorPosition(len(self.command)) else: self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def writeOut(self, line, copy=True): if copy: sys.__stdout__.write(line) lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-9:]) def writeErr(self, line, copy=True): if copy: sys.__stderr__.write(line) line = '\1err\1%s\2' % line lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-9:]) def command(self, text): if not self.hidden: self.cscroll = None self.command = '' self.entry.set('') self.entry['focus'] = True self.writeOut(self.otext['text'] + ' ' + text + '\n', False) if text != '' and (len(self.commands) == 0 or self.commands[-1] != text): self.commands.append(text) # Insert plugins into the local namespace locals = __main__.__dict__ locals['manager'] = self.manager for plugin in self.manager.named.keys(): locals[plugin] = self.manager.named[plugin] locals['panda3d'] = panda3d # Run it and print the output. if not self.initialized: InteractiveInterpreter.__init__(self, locals=locals) self.initialized = True try: if self.runsource(self.block + '\n' + text) and text != '': self.otext['text'] = '.' self.block += '\n' + text else: self.otext['text'] = ':' self.block = '' except Exception: # Not just "except", it will also catch SystemExit # Whoops! Print out a traceback. self.writeErr(traceback.format_exc()) def toggle(self): if self.hidden: self.show() else: self.hide() def show(self): self.accept('arrow_up', self.prevCommand) self.accept('arrow_up-repeat', self.prevCommand) self.accept('arrow_down', self.nextCommand) self.accept('arrow_down-repeat', self.nextCommand) self.hidden = False self.entry['focus'] = True self.frame.show() self.entry.show() self.otext.show() def hide(self): self.ignoreAll() self.hidden = True self.entry['focus'] = False self.frame.hide() self.entry.hide() self.otext.hide() def destroy(self): sys.stdout = sys.__stdout__ sys.stderr = sys.__stderr__ self.ignoreAll() self.frame.destroy() self.entry.destroy() self.otext.destroy()
class DeveloperConsole(InteractiveInterpreter, DirectObject): def __init__(self): sys.stdout = PseudoFile(self.write_out) sys.stderr = PseudoFile(self.write_err) tp_err = TextProperties() tp_err.setTextColor(1, 0.5, 0.5, 1) TextPropertiesManager.getGlobalPtr().setProperties('err', tp_err) font = loader.loadFont('cmss12') self.frame = DirectFrame(parent=base.a2dTopCenter, text_align=TextNode.ALeft, text_pos=(base.a2dLeft + TEXT_MARGIN[0], TEXT_MARGIN[1]), text_scale=0.05, text_fg=(1, 1, 1, 1), frameSize=(-2.0, 2.0, -1, 0.0), frameColor=(0, 0, 0, 0.5), text='', text_font=font, sortOrder=4) self.entry = DirectEntry(parent=base.a2dTopLeft, command=self.command, scale=0.05, width=1000.0, pos=(-0.02, 0, -0.98), relief=None, text_pos=(1.5, 0, 0), text_fg=(1, 1, 0.5, 1), rolloverSound=None, clickSound=None, text_font=font) self.otext = OnscreenText(parent=self.entry, scale=1, align=TextNode.ALeft, pos=(1, 0, 0), fg=(1, 1, 0.5, 1), text=':', font=font) self.lines = [''] * 19 self.commands = [] # All previously sent commands self.cscroll = None # Index of currently navigated command, None if current self.command = '' # Currently entered command self.block = '' # Temporarily stores a block of commands self.hide() self.initialized = False def prev_command(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll is None: self.cscroll = len(self.commands) self.command = self.entry.get() elif self.cscroll <= 0: return else: self.commands[self.cscroll] = self.entry.get() self.cscroll -= 1 self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def next_command(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll is None: return self.commands[self.cscroll] = self.entry.get() self.cscroll += 1 if self.cscroll >= len(self.commands): self.cscroll = None self.entry.set(self.command) self.entry.setCursorPosition(len(self.command)) else: self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def write_out(self, line, copy=True): if copy: sys.__stdout__.write(line) lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-19:]) def write_err(self, line, copy=True): if copy: sys.__stderr__.write(line) line = '\1err\1%s\2' % line lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-19:]) def command(self, text): if self.hidden: return self.cscroll = None self.command = '' self.entry.set('') self.entry['focus'] = True self.write_out(self.otext['text'] + ' ' + text + '\n', False) if text != '' and (len(self.commands) == 0 or self.commands[-1] != text): self.commands.append(text) if not self.initialized: InteractiveInterpreter.__init__(self) self.initialized = True try: if self.runsource(self.block + '\n' + text) and text != '': self.otext['text'] = '.' self.block += '\n' + text else: self.otext['text'] = ':' self.block = '' except Exception: self.write_err(traceback.format_exc()) def toggle(self): if self.hidden: self.show() else: self.hide() def show(self): self.accept('arrow_up', self.prev_command) self.accept('arrow_up-repeat', self.prev_command) self.accept('arrow_down', self.next_command) self.accept('arrow_down-repeat', self.next_command) self.hidden = False self.entry['focus'] = True self.frame.show() self.entry.show() self.otext.show() def hide(self): self.ignoreAll() self.hidden = True self.entry['focus'] = False self.entry.set(self.entry.get()[:-1]) self.frame.hide() self.entry.hide() self.otext.hide() def destroy(self): sys.stdout = sys.__stdout__ sys.stderr = sys.__stderr__ self.ignoreAll() self.frame.destroy() self.entry.destroy() self.otext.destroy()
class Pregame(): def __init__(self, showbase): self.showbase = showbase self.ready = False self.background = DirectFrame( frameSize=(-1, 1, -1, 1), frameTexture='media/gui/mainmenu/menu.png', parent=self.showbase.render2d, ) self.title = OnscreenText(text='Lobby!', fg=(1, 1, 1, 1), parent=self.background, pos=(-0.6, 0.1), scale=0.06) self.buttons = [] controlButtons = Vec3(-0.60, 0, -0.79) # Toggle ready p = controlButtons + Vec3(-0.25, 0, 0) self.toggleReadyButton = DirectButton( text='Ready/Unready', pos=p, scale=0.048, relief=DGG.GROOVE, command=self.toggleReady, ) self.buttons.append(self.toggleReadyButton) # Disconnect p = controlButtons + Vec3(0.0, 0.0, 0.0) self.disconnectButton = DirectButton( text='Disconnect', pos=p, scale=0.048, relief=DGG.GROOVE, command=self.disconnect, ) self.buttons.append(self.disconnectButton) # Send message p = controlButtons + Vec3(0.25, 0.0, 0.0) self.sendMessageButton = DirectButton( text='Send Message', pos=p, scale=0.048, relief=DGG.GROOVE, command=self.sendMessage, extraArgs=[''], ) self.buttons.append(self.sendMessageButton) # Message input self.message = DirectEntry( command=self.sendMessage, focusInCommand=self.clearText, frameSize=(-3, 3, -.5, 1), initialText='', parent=self.buttons[2], pos=(0, -0.6, -1.5), text_align=TextNode.ACenter, ) self.showbase.gameData = GameData() self.showbase.users = [] self.hide() def clearText(self): self.message.set('') def reset(self): self.messages = [] self.showbase.users = [] def updateLobby(self, task): temp = self.showbase.client.getData() for package in temp: if len(package) == 2: print 'Received: ', str(package) if package[0] == 'chat': if len(package[1]) == 2: self.messages.append(package[1]) print self.messages elif package[0] == 'client': self.showbase.users.append(User(package[1])) for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'ready': for user in self.showbase.users: if user.name == package[1][0]: user.ready = package[1][1] for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'disconnect': for user in self.showbase.users: if user.name == package[1]: self.showbase.users.remove(user) for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'gamedata': self.showbase.gameData.unpackageData(package[1]) elif package[0] == 'state': print 'state: ', package[1] if package[1] == 'preround': self.showbase.startRound() return task.done return task.again def toggleReady(self): self.ready = not self.ready self.showbase.client.sendData(('ready', self.ready)) def disconnect(self): self.showbase.client.sendData(('disconnect', 'disconnect')) self.showbase.authCon = self.showbase.client self.showbase.returnToMenu() def sendMessage(self, message): if message == '': message = self.message.get() if message != '': self.showbase.client.sendData(('chat', message)) self.message.set('') def hide(self): self.background.hide() self.message.hide() for b in self.buttons: b.hide() self.showbase.taskMgr.remove('Update Lobby') def show(self): self.background.show() self.message.show() for b in self.buttons: b.show() # Add the game loop procedure to the task manager. self.showbase.taskMgr.add(self.updateLobby, 'Update Lobby')
class Pregame(): def __init__(self, showbase): self.showbase = showbase self.ready = False self.background = DirectFrame( frameSize = (-1, 1, -1, 1), frameTexture = 'media/gui/mainmenu/menu.png', parent = self.showbase.render2d, ) self.title = OnscreenText( text = 'Lobby!', fg = (1, 1, 1, 1), parent = self.background, pos = (-0.6, 0.1), scale = 0.06 ) self.buttons = [] controlButtons = Vec3(-0.60, 0, -0.79) # Toggle ready p = controlButtons + Vec3(-0.25, 0, 0) self.toggleReadyButton = DirectButton( text = 'Ready/Unready', pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.toggleReady, ) self.buttons.append(self.toggleReadyButton) # Disconnect p = controlButtons + Vec3(0.0, 0.0, 0.0) self.disconnectButton = DirectButton( text = 'Disconnect', pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.disconnect, ) self.buttons.append(self.disconnectButton) # Send message p = controlButtons + Vec3(0.25, 0.0, 0.0) self.sendMessageButton = DirectButton( text = 'Send Message', pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.sendMessage, extraArgs = [''], ) self.buttons.append(self.sendMessageButton) # Message input self.message = DirectEntry( command = self.sendMessage, focusInCommand = self.clearText, frameSize = (-3, 3, -.5, 1), initialText = '', parent = self.buttons[2], pos = (0, -0.6, -1.5), text_align = TextNode.ACenter, ) self.showbase.gameData = GameData() self.showbase.users = [] self.hide() def clearText(self): self.message.set('') def reset(self): self.messages = [] self.showbase.users = [] def updateLobby(self, task): temp = self.showbase.client.getData() for package in temp: if len(package) == 2: print 'Received: ', str(package) if package[0] == 'chat': if len(package[1]) == 2: self.messages.append(package[1]) print self.messages elif package[0] == 'client': self.showbase.users.append(User(package[1])) for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'ready': for user in self.showbase.users: if user.name == package[1][0]: user.ready = package[1][1] for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'disconnect': for user in self.showbase.users: if user.name == package[1]: self.showbase.users.remove(user) for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'gamedata': self.showbase.gameData.unpackageData(package[1]) elif package[0] == 'state': print 'state: ', package[1] if package[1] == 'preround': self.showbase.startRound() return task.done return task.again def toggleReady(self): self.ready = not self.ready self.showbase.client.sendData(('ready', self.ready)) def disconnect(self): self.showbase.client.sendData(('disconnect', 'disconnect')) self.showbase.authCon = self.showbase.client self.showbase.returnToMenu() def sendMessage(self, message): if message == '': message = self.message.get() if message != '': self.showbase.client.sendData(('chat', message)) self.message.set('') def hide(self): self.background.hide() self.message.hide() for b in self.buttons: b.hide() self.showbase.taskMgr.remove('Update Lobby') def show(self): self.background.show() self.message.show() for b in self.buttons: b.show() # Add the game loop procedure to the task manager. self.showbase.taskMgr.add(self.updateLobby, 'Update Lobby')
class ThiefHud(GameHud): def __init__(self): super().__init__() self.entryLabel = self.label(text='', mayChange=True) self.entry = DirectEntry( initialText='Type card name...', scale=0.05, focus=1, command=self.useThiefAbility, focusInCommand=lambda: self.entry.enterText('')) self.entry.hide() self.thiefAbilityButton = self.button( text="Faction Ability", scale=1, pos=(0, 0, -1), parent=self.endPhaseButton, command=self.onThiefAbilityButton) def useThiefAbility(self, cardname): try: cardId = next(c for c in base.enemy.deck if c.name == cardname).cardId except StopIteration: print("That is not the name of an enemy card.") else: toDiscardIndex = base.player.hand.index( self.toDiscard.getPythonTag('card')) toStealIndex = base.enemy.facedowns.index( self.toSteal.getPythonTag('card')) base.networkManager.useThiefAbility(toDiscardIndex, cardId, toStealIndex) base.mouseHandler.targeting = False self.entry.hide() def onThiefAbilityButton(self): def chooseTarget(target): if target is None: base.mouseHandler.targeting = False showCard(self.toDiscard) return elif target.getPythonTag('zone') is not base.enemy.facedowns: return self.toSteal = target self.entry.show() def chooseDiscard(target): if target is None: base.mouseHandler.targeting = False return elif target.getPythonTag('zone') is not base.player.hand: return self.toDiscard = target hideCard(target) base.mouseHandler.startTargeting("Choose a target.", chooseTarget) base.mouseHandler.startTargeting("Choose a card to discard.", chooseDiscard) def redraw(self): super().redraw() # TODO: kludge if hasattr(self, 'thiefAbilityButton'): if base.game.phase == Phase.startOfTurn: self.thiefAbilityButton.show() else: self.thiefAbilityButton.hide()
class MainMenu(): def __init__(self, showbase): self.showbase = showbase self.status = OnscreenText(text = "", pos = Vec3(0, -0.35, 0), scale = 0.05, fg = (1, 0, 0, 1), align = TextNode.ACenter, mayChange = True) self.background = DirectFrame( frameSize = (-1, 1, -1, 1), frameTexture = 'media/gui/mainmenu/menu.png', parent = self.showbase.render2d, ) self.title = OnscreenText( text = 'Main Menu', fg = (1, 1, 1, 1), parent = self.background, pos = (-0.6, 0.1), scale = 0.06 ) self.ip = '127.0.0.1' # Should make this write to file... so that the user can save ip's... # yep thats a good idea, there will be a few things i guess that need to be done like this # like settings and keys and whatnot # Buttons self.buttons = [] serverButtons = Vec3(-0.60, 0, -0.79) # Host self.params = ['3', '8'] p = serverButtons + Vec3(-0.25, 0, 0) self.hostButton = DirectButton(text = 'Host', pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.showbase.hostGame, extraArgs = [self.params]) self.buttons.append(self.hostButton) # Join p = serverButtons + Vec3(0.0, 0.0, 0.0) self.joinButton = DirectButton(text = 'Join', pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.joinServer) self.buttons.append(self.joinButton) # Refresh if self.showbase.online: p = serverButtons + Vec3(0.25, 0, 0) self.refreshButton = DirectButton(text = "Refresh", pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.refreshStart) self.buttons.append(self.refreshButton) self.refreshStart() chatFrameCenter = (0.0, 0.325) chatFrameSize = (2.5, 1.2) self.chat = DirectFrame( frameColor = (0, 0, 0, 1), frameSize = (chatFrameSize[0] / 2, -chatFrameSize[0] / 2, chatFrameSize[1] / 2, -chatFrameSize[1] / 2), pos = (chatFrameCenter[0], 0, chatFrameCenter[1]) ) channelFrameSize = (chatFrameSize[0] / 4, chatFrameSize[1]) channelFrameCenter = (- chatFrameSize[0] / 2 + channelFrameSize[0] / 2, 0) numItemsVisible = 8 itemHeight = channelFrameSize[1] / (numItemsVisible + 1) self.channels = DirectScrolledList( parent = self.chat, pos = (channelFrameCenter[0], 0, channelFrameCenter[1]), frameSize = (-channelFrameSize[0] / 2, channelFrameSize[0] / 2, channelFrameSize[1] / 2, -channelFrameSize[1] / 2), frameColor = (1, 0, 0, 0.5), numItemsVisible = numItemsVisible, forceHeight = itemHeight, #itemFrame_frameSize = (-channelFrameSize[0] / 2.1, channelFrameSize[0] / 2.1, itemHeight, -channelFrameSize[1] + itemHeight), itemFrame_pos = (0, 0, channelFrameSize[1] / 2 - itemHeight), decButton_pos = (-0.2, 0, channelFrameCenter[1] - channelFrameSize[1] / 2 + itemHeight / 4), decButton_text = 'Prev', decButton_text_scale = 0.05, decButton_borderWidth = (0.005, 0.005), incButton_pos = (0.2, 0, channelFrameCenter[1] - channelFrameSize[1] / 2 + itemHeight / 4), incButton_text = 'Next', incButton_text_scale = 0.05, incButton_borderWidth = (0.005, 0.005), ) b1 = DirectButton(text = ("Button1", "click!", "roll", "disabled"), text_scale = 0.1, borderWidth = (0.01, 0.01), relief = 2) b2 = DirectButton(text = ("Button2", "click!", "roll", "disabled"), text_scale = 0.1, borderWidth = (0.01, 0.01), relief = 2) l1 = DirectLabel(text = "Test1", text_scale = 0.1) l2 = DirectLabel(text = "Test2", text_scale = 0.1) l3 = DirectLabel(text = "Test3", text_scale = 0.1) self.channels.addItem(b1) self.channels.addItem(b2) self.channels.addItem(l1) self.channels.addItem(l2) self.channels.addItem(l3) for fruit in ['apple', 'pear', 'banana', 'orange', 'cake', 'chocolate']: l = DirectLabel(text = fruit, text_scale = 0.1) self.channels.addItem(l) # need to add the chat stuff # i guess have like a chat manager which will hold an array of 'chat_instances' # and the chat manager can sort out which is displayed and which channel the text is sent from/received to # a bit more thinking needs to be done i guess # can discuss sometime (not really that important now :P) # also i guess the layout and shit will need to be sorted (for whoever is doing the designing) # current games list (need to implement this) # it should send a query to the master server to get the current list (just ip's atmo i guess) # options shit aswell needs to be sorted # maybe just an overlay or something # functionality for the host button (popup an overlay that will be able to set options and then 'start_game' button # then should auto connect and go to lobby (will be same as for all clients, except have a couple of different buttons i guess) # close game instead of disconnect, start game instead of ready (greyed until all others are ready), kick button i suppose # once the options are set the 'server_inst' should be started on the local computer (which will broadcast to master server, once host can successfully connect) # then game client will move to pregame state (connect to the server, and wait for others and ready) else: self.entry = DirectEntry( focusInCommand = self.clearText, frameSize = (-3, 3, -.5, 1), initialText = self.ip, parent = self.buttons[0], pos = (0, -0.6, -1.5), text_align = TextNode.ACenter, ) self.hide() def refreshStart(self): self.refreshButton["state"] = DGG.DISABLED if self.showbase.authCon.getConnected(): self.servers = [] self.showbase.authCon.sendData('serverQuery') self.showbase.taskMgr.doMethodLater(0.25, self.queryServers, 'Server Query') def queryServers(self, task): finished = False temp = self.showbase.authCon.getData() for package in temp: if len(package) == 2: # Handle Server Query if package[0] == 'server': self.servers.append(package[1]) print package[1] elif package[0] == 'final': self.refreshButton["state"] = DGG.NORMAL finished = True else: self.showbase.authCon.passData(package) if finished: return task.done return task.cont def joinChat(self): pass # Let the client mini auth with the lobby server(lobby_loop) by "Logging into the chat" # Since everything will be in the main menu? like a main chat window.. something similar to HoN i guess? # When the player opens the Join game by button, a list will be send from the lobby server telling it what games are active. # Then the player picks one and it connects via the host name/ip or whatever. # While this is busy happening the client stays connected to the lobby server. def joinServer(self): if self.showbase.online: self.ip = '127.0.0.1' else: self.ip = self.entry.get() self.status.setText('Attempting to join server @ ' + self.ip + '...') # attempt to connect to the game server self.showbase.client = Client(self.showbase, self.ip, 9099, compress = True) if self.showbase.client.getConnected(): print 'Connected to server, Awaiting authentication...' self.showbase.client.sendData(('username', self.showbase.username)) self.showbase.taskMgr.add(self.authorizationListener, 'Authorization Listener') else: self.status.setText('Could not Connect...') def authorizationListener(self, task): temp = self.showbase.client.getData() auth = False if temp != []: for package in temp: if len(package) == 2: if package[0] == 'auth': print 'Authentication Successful' auth = True elif package[0] == 'fail': self.status.setText('Authentication failed on server...') return task.done else: self.showbase.client.passData(package) if auth: self.showbase.startPregame() return task.done return task.again def clearText(self): self.entry.enterText('') def hide(self): self.showbase.taskMgr.remove('Server Query Timeout') self.background.hide() for b in self.buttons: b.hide() self.status.hide() if self.showbase.online: self.chat.hide() self.channels.hide() else: self.entry.hide() def show(self): self.background.show() for b in self.buttons: b.show() self.status.show() if self.showbase.online: self.chat.show() self.channels.show() else: self.entry.show()
class MainScreen(): def __init__(self): self.txtPlayerName = DirectEntry( text="", scale=0.08, pos=(-0.15, 0, 0.6), initialText="Name", numLines = 1, width = 4, focus=False, focusInCommand=self.__clearText, focusOutCommand=self.__checkText) self.btnStart = DirectButton( text = "Start", # size of the button scale = (0.25, 0.25, 0.25), # set no relief relief = 1, frameColor = (0,0,0,0), # No sink in when press pressEffect = False, # position on the window pos = (0, 0, .3), # the event which is thrown on clickSound command = self.btnStart_Click, # sounds that should be played rolloverSound = None, clickSound = None) self.btnStart.setTransparency(1) self.btnHighscore = DirectButton( text = "Highscore", # size of the button scale = (0.25, 0.25, 0.25), # set no relief relief = 1, frameColor = (0,0,0,0), # No sink in when press pressEffect = False, # position on the window pos = (0, 0, 0), # the event which is thrown on clickSound command = self.btnHighscore_Click, # sounds that should be played rolloverSound = None, clickSound = None) self.btnHighscore.setTransparency(1) self.btnQuit = DirectButton( text = "Quit", # size of the button scale = (0.25, 0.25, 0.25), # set no relief relief = 1, frameColor = (0,0,0,0), # No sink in when press pressEffect = False, # position on the window pos = (0, 0, -.3), # the event which is thrown on clickSound command = self.btnQuit_Click, # sounds that should be played rolloverSound = None, clickSound = None) self.btnQuit.setTransparency(1) def show(self): self.txtPlayerName.show() self.btnStart.show() self.btnHighscore.show() self.btnQuit.show() def hide(self): self.txtPlayerName.hide() self.btnStart.hide() self.btnHighscore.hide() self.btnQuit.hide() def __clearText(self): if self.txtPlayerName.get() == "" or \ self.txtPlayerName.get() == "Name": self.txtPlayerName.enterText("") def __checkText(self): if self.txtPlayerName.get() == "": self.txtPlayerName.enterText("Name") def btnStart_Click(self): self.hide() base.messenger.send("MainMenu_start") def btnHighscore_Click(self): self.hide() base.messenger.send("Highscore_show") def btnQuit_Click(self): base.messenger.send("MainMenu_quit") def getPlayername(self): return self.txtPlayerName.get()
class MainMenu(): def __init__(self, showbase): self.showbase = showbase self.status = OnscreenText(text="", pos=Vec3(0, -0.35, 0), scale=0.05, fg=(1, 0, 0, 1), align=TextNode.ACenter, mayChange=True) self.background = DirectFrame( frameSize=(-1, 1, -1, 1), frameTexture='media/gui/mainmenu/menu.png', parent=self.showbase.render2d, ) self.title = OnscreenText(text='Main Menu', fg=(1, 1, 1, 1), parent=self.background, pos=(-0.6, 0.1), scale=0.06) self.ip = '127.0.0.1' # Should make this write to file... so that the user can save ip's... # yep thats a good idea, there will be a few things i guess that need to be done like this # like settings and keys and whatnot # Buttons self.buttons = [] serverButtons = Vec3(-0.60, 0, -0.79) # Host self.params = ['3', '8'] p = serverButtons + Vec3(-0.25, 0, 0) self.hostButton = DirectButton(text='Host', pos=p, scale=0.048, relief=DGG.GROOVE, command=self.showbase.hostGame, extraArgs=[self.params]) self.buttons.append(self.hostButton) # Join p = serverButtons + Vec3(0.0, 0.0, 0.0) self.joinButton = DirectButton(text='Join', pos=p, scale=0.048, relief=DGG.GROOVE, command=self.joinServer) self.buttons.append(self.joinButton) # Refresh if self.showbase.online: p = serverButtons + Vec3(0.25, 0, 0) self.refreshButton = DirectButton(text="Refresh", pos=p, scale=0.048, relief=DGG.GROOVE, command=self.refreshStart) self.buttons.append(self.refreshButton) self.refreshStart() chatFrameCenter = (0.0, 0.325) chatFrameSize = (2.5, 1.2) self.chat = DirectFrame( frameColor=(0, 0, 0, 1), frameSize=(chatFrameSize[0] / 2, -chatFrameSize[0] / 2, chatFrameSize[1] / 2, -chatFrameSize[1] / 2), pos=(chatFrameCenter[0], 0, chatFrameCenter[1])) channelFrameSize = (chatFrameSize[0] / 4, chatFrameSize[1]) channelFrameCenter = (-chatFrameSize[0] / 2 + channelFrameSize[0] / 2, 0) numItemsVisible = 8 itemHeight = channelFrameSize[1] / (numItemsVisible + 1) self.channels = DirectScrolledList( parent=self.chat, pos=(channelFrameCenter[0], 0, channelFrameCenter[1]), frameSize=(-channelFrameSize[0] / 2, channelFrameSize[0] / 2, channelFrameSize[1] / 2, -channelFrameSize[1] / 2), frameColor=(1, 0, 0, 0.5), numItemsVisible=numItemsVisible, forceHeight=itemHeight, #itemFrame_frameSize = (-channelFrameSize[0] / 2.1, channelFrameSize[0] / 2.1, itemHeight, -channelFrameSize[1] + itemHeight), itemFrame_pos=(0, 0, channelFrameSize[1] / 2 - itemHeight), decButton_pos=(-0.2, 0, channelFrameCenter[1] - channelFrameSize[1] / 2 + itemHeight / 4), decButton_text='Prev', decButton_text_scale=0.05, decButton_borderWidth=(0.005, 0.005), incButton_pos=(0.2, 0, channelFrameCenter[1] - channelFrameSize[1] / 2 + itemHeight / 4), incButton_text='Next', incButton_text_scale=0.05, incButton_borderWidth=(0.005, 0.005), ) b1 = DirectButton(text=("Button1", "click!", "roll", "disabled"), text_scale=0.1, borderWidth=(0.01, 0.01), relief=2) b2 = DirectButton(text=("Button2", "click!", "roll", "disabled"), text_scale=0.1, borderWidth=(0.01, 0.01), relief=2) l1 = DirectLabel(text="Test1", text_scale=0.1) l2 = DirectLabel(text="Test2", text_scale=0.1) l3 = DirectLabel(text="Test3", text_scale=0.1) self.channels.addItem(b1) self.channels.addItem(b2) self.channels.addItem(l1) self.channels.addItem(l2) self.channels.addItem(l3) for fruit in [ 'apple', 'pear', 'banana', 'orange', 'cake', 'chocolate' ]: l = DirectLabel(text=fruit, text_scale=0.1) self.channels.addItem(l) # need to add the chat stuff # i guess have like a chat manager which will hold an array of 'chat_instances' # and the chat manager can sort out which is displayed and which channel the text is sent from/received to # a bit more thinking needs to be done i guess # can discuss sometime (not really that important now :P) # also i guess the layout and shit will need to be sorted (for whoever is doing the designing) # current games list (need to implement this) # it should send a query to the master server to get the current list (just ip's atmo i guess) # options shit aswell needs to be sorted # maybe just an overlay or something # functionality for the host button (popup an overlay that will be able to set options and then 'start_game' button # then should auto connect and go to lobby (will be same as for all clients, except have a couple of different buttons i guess) # close game instead of disconnect, start game instead of ready (greyed until all others are ready), kick button i suppose # once the options are set the 'server_inst' should be started on the local computer (which will broadcast to master server, once host can successfully connect) # then game client will move to pregame state (connect to the server, and wait for others and ready) else: self.entry = DirectEntry( focusInCommand=self.clearText, frameSize=(-3, 3, -.5, 1), initialText=self.ip, parent=self.buttons[0], pos=(0, -0.6, -1.5), text_align=TextNode.ACenter, ) self.hide() def refreshStart(self): self.refreshButton["state"] = DGG.DISABLED if self.showbase.authCon.getConnected(): self.servers = [] self.showbase.authCon.sendData('serverQuery') self.showbase.taskMgr.doMethodLater(0.25, self.queryServers, 'Server Query') def queryServers(self, task): finished = False temp = self.showbase.authCon.getData() for package in temp: if len(package) == 2: # Handle Server Query if package[0] == 'server': self.servers.append(package[1]) print package[1] elif package[0] == 'final': self.refreshButton["state"] = DGG.NORMAL finished = True else: self.showbase.authCon.passData(package) if finished: return task.done return task.cont def joinChat(self): pass # Let the client mini auth with the lobby server(lobby_loop) by "Logging into the chat" # Since everything will be in the main menu? like a main chat window.. something similar to HoN i guess? # When the player opens the Join game by button, a list will be send from the lobby server telling it what games are active. # Then the player picks one and it connects via the host name/ip or whatever. # While this is busy happening the client stays connected to the lobby server. def joinServer(self): if self.showbase.online: self.ip = '127.0.0.1' else: self.ip = self.entry.get() self.status.setText('Attempting to join server @ ' + self.ip + '...') # attempt to connect to the game server self.showbase.client = Client(self.showbase, self.ip, 9099, compress=True) if self.showbase.client.getConnected(): print 'Connected to server, Awaiting authentication...' self.showbase.client.sendData(('username', self.showbase.username)) self.showbase.taskMgr.add(self.authorizationListener, 'Authorization Listener') else: self.status.setText('Could not Connect...') def authorizationListener(self, task): temp = self.showbase.client.getData() auth = False if temp != []: for package in temp: if len(package) == 2: if package[0] == 'auth': print 'Authentication Successful' auth = True elif package[0] == 'fail': self.status.setText( 'Authentication failed on server...') return task.done else: self.showbase.client.passData(package) if auth: self.showbase.startPregame() return task.done return task.again def clearText(self): self.entry.enterText('') def hide(self): self.showbase.taskMgr.remove('Server Query Timeout') self.background.hide() for b in self.buttons: b.hide() self.status.hide() if self.showbase.online: self.chat.hide() self.channels.hide() else: self.entry.hide() def show(self): self.background.show() for b in self.buttons: b.show() self.status.show() if self.showbase.online: self.chat.show() self.channels.show() else: self.entry.show()