Example #1
0
class Highscore():
    def __init__(self):

        home = os.path.expanduser("~")
        quickJNRDir = os.path.join(home, ".quickShooter")
        if not os.path.exists(quickJNRDir): os.makedirs(quickJNRDir)
        self.highscorefile = os.path.join(quickJNRDir, "highscore.txt")

        self.highscore = []

        if not os.path.exists(self.highscorefile):
            with open(self.highscorefile, "w") as f:
                f.write("""Foxy;4000
Wolf;3500
Coon;3000
Kitty;2020
Ferret;2000
Lynx;1700
Lion;1280
Tiger;800
Birdy;450
Fishy;250""")


        with open(self.highscorefile, "r+") as f:
            data = f.readlines()
            for line in data:
                name = line.split(";")[0]
                pts = line.split(";")[1]
                self.highscore.append([name, pts])


        self.lstHighscore = DirectScrolledList(
            frameSize = (-1, 1, -0.6, 0.6),
            frameColor = (0,0,0,0.5),
            pos = (0, 0, 0),
            numItemsVisible = 10,
            itemMakeFunction = self.__makeListItem,
            itemFrame_frameSize = (-0.9, 0.9, 0.0, -1),
            itemFrame_color = (1, 1, 1, 0),
            itemFrame_pos = (0, 0, 0.5))

        self.btnBack = DirectButton(
            # size of the button
            scale = (0.15, 0.15, 0.15),
            text = "Back",
            # set no relief
            relief = None,
            frameColor = (0,0,0,0),
            # No sink in when press
            pressEffect = False,
            # position on the window
            pos = (0.2, 0, 0.1),
            # the event which is thrown on clickSound
            command = self.btnBack_Click,
            # sounds that should be played
            rolloverSound = None,
            clickSound = None)
        self.btnBack.setTransparency(1)
        self.btnBack.reparentTo(base.a2dBottomLeft)

        self.refreshList()
        self.hide()

    def show(self):
        self.lstHighscore.show()
        self.btnBack.show()

    def hide(self):
        self.lstHighscore.hide()
        self.btnBack.hide()

    def writeHighscore(self):
        self.__sortHigscore()
        with open(self.highscorefile, "w") as f:
            for entry in self.highscore:
                f.write("{0};{1}".format(entry[0], entry[1]))

    def refreshList(self):
        self.__sortHigscore()
        self.lstHighscore.removeAllItems()
        for entry in self.highscore:
            self.lstHighscore.addItem("{0};{1}".format(entry[0], entry[1]))

    def __makeListItem(self, highscoreItem, stuff, morestuff):
        name = highscoreItem.split(";")[0]
        pts = highscoreItem.split(";")[1]
        # left
        l = -0.9
        # right
        r = 0.9
        itemFrame = DirectFrame(
            frameColor=(1, 1, 1, 0.5),
            frameSize=(l, r, -0.1, 0),
            relief=DGG.SUNKEN,
            borderWidth=(0.01, 0.01),
            pos=(0, 0, 0))
        lblName = DirectLabel(
            pos=(l + 0.01, 0, -0.07),
            text=name,
            text_align=TextNode.ALeft,
            scale=0.07,
            frameColor=(0, 0, 0, 0))
        lblPts = DirectLabel(
            pos=(r - 0.01, 0, -0.07),
            text=pts,
            text_align=TextNode.ARight,
            scale=0.07,
            frameColor=(0, 0, 0, 0))
        lblName.reparentTo(itemFrame)
        lblPts.reparentTo(itemFrame)
        return itemFrame


    def __sortHigscore(self):
        self.highscore = sorted(
            self.highscore,
            key=lambda score: int(score[1]),
            reverse=True)[:10]

    def setPoints(self, name, points):
        self.highscore.append([name, str(points) + "\n"])
        self.refreshList()
        self.writeHighscore()

    def btnBack_Click(self):
        self.hide()
        base.messenger.send("Highscore_back")
Example #2
0
class MenuOptions(Menu):

    def __init__(self, _engine):
        """
        This function will initialise the main screen of the options
        and prepare the tabs with the various settings
        """
        Menu.__init__(self)

        # Engine
        self.engine = _engine

        self.initGeneralTab()
        self.initControlTab()

        self.currentTab = [0]

        self.tabGroup = [
            DirectRadioButton(
                text = _("General"),
                variable = self.currentTab,
                value = [0],
                scale = 0.05,
                pos = (-0.6, 0, 0.65),
                command = self.showGeneralTab),
            DirectRadioButton(
                text = _("Controls"),
                variable = self.currentTab,
                value = [1],
                scale = 0.05,
                pos = (0.6, 0, 0.65),
                command = self.showControlTab)
            ]

        for tab in self.tabGroup:
            tab.reparentTo(self.frameMain)
            tab.setOthers(self.tabGroup)

        # set the text of all GUI elements
        self.setText()

        self.hideBase()

    def initGeneralTab(self):
        """
        This function will set up the content of the
        general tab
        """
        self.frameGeneral = DirectFrame(
            # size of the frame
            frameSize = (base.a2dLeft, base.a2dRight,
                         -0.6, 0.6),
            # position of the frame
            pos = (0, 0, 0),
            # tramsparent bg color
            frameColor = (0, 0, 0, 0.5))

        yPos = 0.45
        shiftY = 0.25

        self.lblLanguage = DirectLabel(
            text = _("Language"),
            scale = 0.15,
            pos = (base.a2dLeft + 0.25, 0, yPos),
            frameColor = (0,0,0,0),
            text_fg = (1,1,1,1),
            #text_font = self.defaultFont,
            text_align = TextNode.ALeft)

        self.cmbLanguage = DirectOptionMenu(
            text = "languages",
            scale = 0.15,
            pos = (base.a2dRight - 1.5, 0, 0.45),
            items = ["Deutsch","English","русский", "français"],
            initialitem = 0,
            highlightColor = (0.65,0.65,0.65,1),
            #text_font = self.defaultFontRegular,
            #item_text_font = self.defaultFontRegular,
            command = self.cmbLanguage_SelectionChanged)

        yPos -= shiftY

        self.lblResolution = DirectLabel(
            text = _("Screen resolution"),
            scale = 0.15,
            pos = (base.a2dLeft + 0.25, 0, yPos),
            frameColor = (0,0,0,0),
            text_fg = (1,1,1,1),
            #text_font = self.defaultFont,
            text_align = TextNode.ALeft)

        # get the display resolutions
        di = base.pipe.getDisplayInformation()
        sizes = []
        for index in range(di.getTotalDisplayModes()):
            tmptext = "{0}x{1}".format(
                di.getDisplayModeWidth(index),
                di.getDisplayModeHeight(index))
            if not tmptext in sizes:
                sizes.append(tmptext)

        self.cmbResolution = DirectOptionMenu(
            text = "resolutions",
            scale = 0.15,
            pos = (base.a2dRight - 1.5, 0, yPos),
            items = sizes,
            initialitem = 0,
            highlightColor = (0.65, 0.65, 0.65, 1),
            #text_font = self.defaultFontRegular,
            #item_text_font = self.defaultFontRegular,
            command = self.cmbResolution_SelectionChanged)

        yPos -= shiftY

        self.lblGraphicQuality = DirectLabel(
            text = _("Graphic quality"),
            scale = 0.15,
            pos = (base.a2dLeft + 0.25, 0, yPos),
            frameColor = (0,0,0,0),
            text_fg = (1,1,1,1),
            #text_font = self.defaultFont,
            text_align = TextNode.ALeft)

        self.graphicqualityTextMap = {
            0:_("Low"),
            1:_("Medium"),
            2:_("High")}
        self.sliderGraphicQuality = DirectSlider(
            scale = 0.5,
            pos = (base.a2dRight - 1, 0, yPos + 0.05),
            range = (0,2),
            scrollSize = 1,
            text = self.graphicqualityTextMap[self.engine.settings.graphicquality],
            text_scale = 0.25,
            text_align = TextNode.ALeft,
            text_pos = (1.1, -0.1),
            text_fg = (1,1,1,1),
            #text_font = self.defaultFont,
            value = self.engine.settings.graphicquality,
            command = self.sliderGraphicQuality_ValueChanged)

        yPos -= shiftY

        self.lblVolume = DirectLabel(
            text = _("Volume"),
            scale = 0.15,
            pos = (base.a2dLeft + 0.25, 0, yPos),
            frameColor = (0,0,0,0),
            text_fg = (1,1,1,1),
            #text_font = self.defaultFont,
            text_align = TextNode.ALeft)

        self.sliderVolume = DirectSlider(
            scale = 0.5,
            pos = (base.a2dRight - 1, 0, yPos + 0.05),
            range = (0,1),
            scrollSize = 0.01,
            text = str(int(self.engine.settings.volume * 100)) + "%",
            text_scale = 0.25,
            text_align = TextNode.ALeft,
            text_pos = (1.1, -0.1),
            text_fg = (1,1,1,1),
            #text_font = self.defaultFont,
            value = self.engine.settings.volume,
            command = self.sliderVolume_ValueChanged)

        yPos -= shiftY

        self.lblVolumeMute = DirectLabel(
            text = _("Mute"),
            scale = 0.15,
            pos = (base.a2dLeft + 0.25, 0, yPos),
            frameColor = (0,0,0,0),
            text_fg = (1,1,1,1),
            #text_font = self.defaultFont,
            text_align = TextNode.ALeft)

        self.cbVolumeMute = DirectCheckBox(
            text = "X",
            pos = (base.a2dRight - 1, 0, yPos),
            scale = (0.25, 0.25, 0.25),
            command = self.cbVolumeMute_CheckedChanged,
            rolloverSound = None,
            clickSound = None,
            relief = 0,
            pressEffect = False,
            #frameColor = (0,0,0,0),
            checkedImage = "gui/buttons/options/SoundSwitch_off.png",
            uncheckedImage = "gui/buttons/options/SoundSwitch_on.png"
            )
        self.cbVolumeMute.setTransparency(1)
        self.cbVolumeMute.setImage()
        self.cbVolumeMute["image_scale"] = 0.25
        self.cbVolumeMute["text"] = ""

        self.createBackButton(self.btnBack_Click)

        self.lblLanguage.reparentTo(self.frameGeneral)
        self.cmbLanguage.reparentTo(self.frameGeneral)
        self.lblResolution.reparentTo(self.frameGeneral)
        self.cmbResolution.reparentTo(self.frameGeneral)
        self.lblGraphicQuality.reparentTo(self.frameGeneral)
        self.sliderGraphicQuality.reparentTo(self.frameGeneral)
        self.lblVolume.reparentTo(self.frameGeneral)
        self.sliderVolume.reparentTo(self.frameGeneral)
        self.lblVolumeMute.reparentTo(self.frameGeneral)
        self.cbVolumeMute.reparentTo(self.frameGeneral)

        self.frameGeneral.reparentTo(self.frameMain)

        self.accept("LanguageChanged", self.setText)

    def initControlTab(self):
        """
        This function will set up the content of the
        control tab
        """
        self.frameControl = DirectFrame(
            # size of the frame
            frameSize = (base.a2dLeft, base.a2dRight,
                         -0.6, 0.6),
            # position of the frame
            pos = (0, 0, 0),
            # tramsparent bg color
            frameColor = (0, 0, 0, 0.5))

        numItemsVisible = 9
        itemHeight = 0.10

        # the list field for the keyboard maping to the actions
        self.controlsList = DirectScrolledList(
            decButton_pos= (0, 0, -0.05),
            decButton_text = _("up"),
            decButton_text_scale = 0.04,
            decButton_borderWidth = (0.005, 0.005),

            incButton_pos= (0, 0, -1.05),
            incButton_text = _("down"),
            incButton_text_scale = 0.04,
            incButton_borderWidth = (0.005, 0.005),

            frameSize = (-1, 1, -1.1, 0.0),
            frameColor = (0,0,0,0.5),
            pos = (0, 0, 0.6),
            numItemsVisible = numItemsVisible,
            forceHeight = itemHeight,
            itemFrame_frameSize = (-0.9, 0.9, -0.9, 0),
            itemFrame_pos = (0, 0, -0.1),
            )

        self.fillControlsList()

        self.controlsList.reparentTo(self.frameControl)
        self.frameControl.reparentTo(self.frameMain)

    def fillControlsList(self):
        for key, value in sorted(self.engine.settings.playerKeys.items()):
            # the base frame of any item in the list
            itemFrame = DirectFrame(
                frameSize = (-0.9, 0.9, -0.09, 0),
                frameColor = (0, 1, 0, 0))

            def changeKey(key, value):
                # all possible keyboard keys to set for a specific action
                keyboard = [
                    "escape",
                    "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10",
                    "f11", "f12",

                    "print_screen", "scroll_lock", "pause", "num_lock",
                    "insert", "delete", "home", "end", "page_up", "page_down",

                    "tab", "caps_lock", "shift", "rcontrol", "lcontrol", "ralt",
                    "lalt", "space", "backspace", "enter",

                    "arrow_left", "arrow_up", "arrow_down", "arrow_right",

                    "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l",
                    "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x",
                    "y", "z",

                    "ä", "ö", "ü",

                    ",", ";", ".", ":", "_", "-", "#", "'", "+", "*", "~", "'",
                    "`", "!", "\"", "§", "$", "%", "&", "/", "(", ")", "=", "?",
                    "{", "}", "[", "]", "\\", "^", "°"
                    ]

                def setKey(arg):
                    """
                    This function will set the chosen key for the given action
                    """
                    # ignore all keyboard inputs again
                    for keyboardKey in keyboard:
                        self.ignore(keyboardKey)
                    if arg == 1:
                        # if the dialog was closed with OK
                        # set the settings to the new value
                        self.engine.settings.playerKeys[key][0] = self.selectedKey
                        if len(self.engine.settings.playerKeys[key]) > 1:
                            # just set the run key value if it is possible
                            newKey = self.engine.settings.playerKeys["run"][0] + "-" + self.selectedKey
                            self.engine.settings.playerKeys[key][1] = newKey
                    # refresh the controls list
                    self.controlsList.removeAllItems()
                    self.fillControlsList()
                    # finaly close the dialog
                    self.keySelectDialog.hide()
                    self.keySelectDialog = None

                # this variable will store the selected key for the given action
                self.selectedKey = value[0]
                def setSelectedKey(selkey):
                    """
                    set the pressed key as the selected one and actualise the text
                    on the dialog
                    """
                    self.selectedKey = selkey
                    self.keySelectDialog["text"] = "{0}: {1}".format(key, self.selectedKey)

                # accept all keyboard keys
                for keyboardKey in keyboard:
                    self.accept(
                        keyboardKey,
                        setSelectedKey,
                        [keyboardKey])

                # set up a dialog wich will ask for the new key for the chosen action
                self.keySelectDialog = OkCancelDialog(
                    dialogName = "OkCancelDialog",
                    text = "{0}: {1}".format(key, value[0]),
                    fadeScreen = 1,
                    command = setKey
                    )
                # show the dialog
                self.keySelectDialog.show()

            # add the change button to change the key of the action
            itemBtnChange = DirectButton(
                text = _("change"),
                scale = 0.05,
                pos = (0.5, 0, -0.05),
                command = changeKey,
                extraArgs = [key, value]
                )
            itemBtnChange.reparentTo(itemFrame)
            # add the label wich will show the name and key of the action
            itemText = DirectLabel(
                text = "{0} - {1}".format(key, value[0]),
                text_scale = 0.06,
                text_align = TextNode.ALeft,
                pos = (-0.88, 0, -0.06))
            itemText.reparentTo(itemFrame)

            # finaly add the item to the list
            self.controlsList.addItem(itemFrame)


    def show(self):
        self.setText()
        self.showBase()

    def showGeneralTab(self):
        # set the selected language in the textbox
        if self.engine.settings.selectedLanguage == "de-DE":
            self.cmbLanguage.set(0, False)
        elif self.engine.settings.selectedLanguage == "ru-RU":
            self.cmbLanguage.set(2, False)
        elif self.engine.settings.selectedLanguage == "fr-FR":
            self.cmbLanguage.set(3, False)
        else:
            self.cmbLanguage.set(1, False)


        res = str(self.engine.settings.windowSize[0]) + "x" + str(self.engine.settings.windowSize[1])
        i = 0
        for item in self.cmbResolution["items"]:
            if item == res:
                self.cmbResolution.set(i, False)
            i += 1

        self.sliderGraphicQuality["value"] = self.engine.settings.graphicquality

        self.sliderVolume["value"] = self.engine.settings.volume

        #self.cbVolumeMute["indicatorValue"] = settings.muted
        self.cbVolumeMute["isChecked"] = not self.engine.settings.muted
        self.cbVolumeMute.commandFunc(None)
        #self.cbVolumeMute.setIndicatorValue()

        self.frameGeneral.show()
        self.hideControlTab()

    def showControlTab(self):
        self.frameControl.show()
        self.hideGeneralTab()

    def hide(self):
        self.hideBase()

    def hideGeneralTab(self):
        self.frameGeneral.hide()

    def hideControlTab(self):
        self.frameControl.hide()

    def setText(self):
        self.title["text"] = _("Options")
        self.btnBack["text"] = _("Back")
        self.lblLanguage["text"] = _("Language")
        self.lblResolution["text"] = _("Screen resolution")
        self.lblGraphicQuality["text"] = _("Graphic quality")
        self.graphicqualityTextMap = {
            0:_("Low"),
            1:_("Medium"),
            2:_("High")}
        self.sliderGraphicQuality["text"] = self.graphicqualityTextMap[
            self.engine.settings.graphicquality]
        self.lblVolume["text"] = _("Volume")
        self.lblVolumeMute["text"] = _("Mute")


    def cmbLanguage_SelectionChanged(self, arg):
        # TODO: get available languages and maping from language class!
        if arg == "Deutsch":
            self.engine.lng.changeLanguage("de-DE")
            self.engine.settings.selectedLanguage = "de-DE"
        elif arg == "русский":
            self.engine.lng.changeLanguage("ru-RU")
            self.engine.settings.selectedLanguage = "ru-RU"
        elif arg == "français":
            self.engine.lng.changeLanguage("fr-FR")
            self.engine.settings.selectedLanguage = "fr-FR"
        else:
            self.engine.lng.changeLanguage("en-US")
            self.engine.settings.selectedLanguage = "en-US"

    def cmbResolution_SelectionChanged(self, arg):
        resx = int(arg.split("x")[0])
        resy = int(arg.split("x")[1])
        self.engine.settings.windowSize = [resx, resy]
        self.engine.graphicMgr.setResolution(resx, resy)

    def sliderGraphicQuality_ValueChanged(self):
        val = int(round(self.sliderGraphicQuality["value"], 0))
        self.sliderGraphicQuality["text"] = self.graphicqualityTextMap[val]
        if val != self.engine.settings.graphicquality:
            self.engine.settings.graphicquality = val
            self.engine.graphicMgr.setGraphicQuality(self.engine.settings.graphicquality)

    def sliderVolume_ValueChanged(self):
        val = round(self.sliderVolume["value"], 2)
        self.sliderVolume["text"] = str(int(val * 100)) + "%"
        self.engine.settings.volume = val
        self.engine.audioMgr.setVolume(self.engine.settings.volume)

    def cbVolumeMute_CheckedChanged(self, checked):
        self.cbVolumeMute["image_scale"] = 0.35
        self.cbVolumeMute["image_pos"] = (0.05,0,0.25)
        self.engine.settings.muted = bool(checked)
        self.engine.audioMgr.mute(self.engine.settings.muted)

    def btnBack_Click(self):
        base.messenger.send("OptMenu_back")