Example #1
0
    def __init__(self, phone, doneEvent=None):
        NodePath.__init__(self, aspect2d.attachNewNode('CatalogGUI'))
        DirectObject.__init__(self)

        CatalogGlobals.CatalogNodePath.find('**/CATALOG_GUI_BKGD').copyTo(self)
        self.setScale(CatalogGlobals.CatalogBKGDScale)

        self.phone = phone
        self.doneEvent = doneEvent

        self.arrowButtons = {}
        self.createArrowButtons()

        self.currentTab = None
        self.tabButtons = {}
        self.createTabButtons()

        self.radioButtons = []
        # self.createRadioButtons()

        self.activePage = 0
        self.gifting = -1

        guiItems = loader.loadModel('phase_5.5/models/gui/catalog_gui')
        hangupGui = guiItems.find('**/hangup')
        hangupRolloverGui = guiItems.find('**/hangup_rollover')
        self.hangup = DirectButton(self, relief=None, pos=(2.28, 0, -1.3),
                                   image=[hangupGui, hangupRolloverGui, hangupRolloverGui, hangupGui],
                                   text=['', TTLocalizer.CatalogHangUp, TTLocalizer.CatalogHangUp],
                                   text_fg=Vec4(1), text_scale=0.07, text_pos=(0.0, 0.14),
                                   command=self.hangUp)
        guiItems.removeNode()
    def __init__(self):
        DirectObject.__init__(self)
        
        self.pathSmoothening = False
        self.showWaypoints = True
        self.showCollisions = False
        
        self.accept("escape", sys.exit)
        
        self.__setupEnvironment()
        self.__setupCollisions()
        self.__setupGravity()
        self.__setupLevel()
        self.__setupTarget()
        self.__setupNPC()
        self.__setupCamera()
        self.__setupTasks()
        
        self.setKeymap()
        self.__NPC.pathSmoothening = self.pathSmoothening

        if(self.showWaypoints):
            print("Showing waypoints")
            for w in self.roomWaypoints:
                w.draw()
 def __init__(self, name, worldNode, mapGeom):
     DirectObject.__init__(self)
     self.map = None
     self.worldNode = worldNode
     self.mapNode = NodePath(name)
     self.mapGeom = mapGeom.copyTo(self.mapNode)
     self.overlayNode = NodePath(name)
Example #4
0
 def __init__(self,gmap,gaming_zone):
    DirectObject.__init__(self)
    #gaming zone (used for mouse movement), as a tools.Rectangle
    self.gaming_zone=gaming_zone
    #actual camera node
    self.p3dcam=base.camera
    #what the cam is oriented to
    self._target=base.render.attachNewNode('GaminCam.target')
    #range=[0,1] between min and max closeness to ground
    self.level=.7
    #
    #keys_down acts as a pool containing keys (+mouse buttons) currently down
    self.keys_down=[]
    update_list.append(self.update)
    #setup for mouse picking
    picker_node=CollisionNode('gcam_to_mouse_ray')#general collision node
    picker_node.setFromCollideMask(GeomNode.getDefaultCollideMask())
    self.picker_ray=CollisionRay()#solid ray to attach to coll node
    picker_node.addSolid(self.picker_ray)
    self.picker_np=self.p3dcam.attachNewNode(picker_node)#attach this node to gcam
    self.collision_queue=CollisionHandlerQueue()#stores collisions
    self.collision_traverser=CollisionTraverser('gcam_traverser')#actual computer
    self.collision_traverser.addCollider(self.picker_np,self.collision_queue)
    base.cTrav=self.collision_traverser
    self.gmap=gmap
    #stack of states (state=pos+zoom)
    self.states_stack=[]
    #enable the cam to move according to keyboard and mouse
    self.move_enabled=True
Example #5
0
 def __init__( self, *args, **kwargs ):
     DirectObject.__init__( self )
     
     # Default camera to base camera if None is specified
     self.camera = kwargs.pop( 'camera', base.camera )
         
     # Default root node to render if None is specified
     self.rootNp = kwargs.pop( 'rootNp', render )
         
     # Default root 2d node to render2d if None is specified
     self.root2d = kwargs.pop( 'root2d', render2d )
         
     # Default root aspect 2d node to aspect2d if None is specified
     self.rootA2d = kwargs.pop( 'rootA2d', aspect2d )
         
     # Default root pixel 2d node to pixel2d if None is specified
     self.rootP2d = kwargs.pop( 'rootP2d', pixel2d )
         
     # Default win to base.win if None specified.
     self.win = kwargs.pop( 'win', base.win )
     
     # Default mouse watcher node to base.win if None specified.
     self.mouseWatcherNode = kwargs.pop( 'mouseWatcherNode', 
                                         base.mouseWatcherNode )
     
     
Example #6
0
 def __init__( self ):
     DirectObject.__init__( self )
     self.keyMap = {}
     self.initKeys()
     self.baseNode = None
     self.watchNode = None
     self.rotating = False
    def __init__(self, camera, parent):
        """Arguments:
        camera -- Camera to be used
        parent -- Aeroplane which the camera should follow
        """

        self.notifier = DirectNotify().newCategory("azure-camera")
        self.camera = camera
        self.parent = parent
        # This gets replaced by a NodePath with all available cameras as
        # children and plane node as parent in createCamNodes()
        self.cameras = None

        #if parent.__class__.__name__ is not "Aeroplane":
        if not isinstance(self.parent, Aeroplane):
            raise ParamError, "Parent must be an Aeroplane instance, " + \
                              "but is %s" % type(self.parent)

        FSM.__init__(self, "PlaneCamera: %s" % self.parent.name)
        DirectObject.__init__(self)

        self.cameras = self.parent.node.find("cameras")
        if self.cameras.isEmpty():
            self.createCamNodes()
        self.updateCamArray()

        self.sideview_direction = 0

        # Set up the default camera
        self.setView("ThirdPerson")
Example #8
0
 def Kampf(self,spieler,gegner):
     """Startet einen Kampf zwischen Spieler und Gegner, bis einer der beiden keine Energie mehr hat
     Usereingaben sind moeglich wie Item oder Angriff"""
     aktion = "angriff"
     aktNr = 0
     pos = [0,0]
     keyhandler = DirectObject()
     keyMap = {"angriff":0,"item":0}
     spieler = self.werteBerechnen(spieler)
     
     DirectObject.accept(keyhandler,"a", self.setKey, ["angriff",1])
     DirectObject.accept(keyhandler,"i", self.setKey, ["item",1])
     
     if (keyMap["angriff"]!=0):
         aktion = angriff
     if (keyMap["item"]!=0):
         aktion = item
     if spieler.energie <= 0:
         print "Spieler tot"
         self.active = False
         return [spieler,gegner]
     elif gegner.energie <= 0:
         print "Gegner besiegt"
         self.active = False
         return [spieler,gegner]        
     print "Spieler greift an"
     self.eventhandleSpieler(aktion,spieler,gegner,aktNr,pos)
     aktion = "angriff"
     print "Gegner greift an"
     self.eventhandleGegner(spieler,gegner)
     self.anzeigen(spieler,gegner)
     self.active = True
     return [spieler,gegner]
Example #9
0
 def __init__(self):
   DirectObject.__init__(self)
   self.data = dict()
   for key in POLLKEYS:
     self.accept( key, self.event, [key, True] )
     self.accept( key+"-up", self.event, [key, False] )
     self.data[key] = False
Example #10
0
 def __init__(self):
     DirectObject.__init__(self)
     self.base = ShowBase()
     resolution = (1024, 768)
     wp = WindowProperties()
     wp.setSize(int(resolution[0]), int(resolution[1]))
     wp.setOrigin(0, 0)
     self.base.win.requestProperties(wp)
     # depth completely doesn't matter for this, since just 2d, and no layers
     self.depth = 0
     self.base.setBackgroundColor(115 / 255, 115 / 255, 115 / 255)
     # set up a 2d camera
     camera = self.base.camList[0]
     lens = OrthographicLens()
     lens.setFilmSize(int(resolution[0]), int(resolution[1]))
     lens.setNearFar(-100, 100)
     camera.node().setLens(lens)
     camera.reparentTo(self.base.render)
     self.accept("escape", sys.exit)
     # spread out some positions
     self.positions = [(-200, 0, -200),
                       (0, 0, -200),
                       (200, 0, -200),
                       (-200, 0, 0),
                       (0, 0, 0),
                       (200, 0, 0),
                       (-200, 0, 200),
                       (0, 0, 200),
                       (200, 0, 200)]
     self.all_smiles()
Example #11
0
 def __init__(self, level, showBase): 
     DirectObject.__init__(self)
     self.showBase = showBase
     self.levelName = level
     mySound = base.loader.loadSfx("../resources/audio/Game Jam - Stefan Putzinger - Theme 02.wav")
     mySound.setVolume(0.5)
     mySound.play()
Example #12
0
File: gmenu.py Project: onze/goLive
	def __init__(self,*args,**kwargs):
		DirectObject.__init__(self)
		kwargs['fill']=165,255,121
		kwargs['layout']=HLayout
		Frame.__init__(self,*args,**kwargs)
		self.read_keys_from_config()
		#'type','unit','conf'
		self.state='type'
		self.launch_btn=Button(	pref_w=self.h*2,
										pref_h=self.h,
										p3dobject=DirectButton(	geom=(self.resources['cancel_btn']),
																		borderWidth=(0,0),
																		command=self.cancel),
										parent=self)
		self.accept(self.keys['cancel']+'-up',self.cancel)
		#graphical aspect: [cancel_btn | unit_type_panel | unit_selection_panel | unit_configuration_panel | launch_btn]
		self.type_pan=UnitTypePanel(self)
		self.type_pan.focus()
		self.sel_pan=UnitSelectionPanel(self)
		self.sel_pan.request('Blank')
		self.conf_pan=UnitConfigurationPanel(self)
		self.conf_pan.request('Blank')
		Spacer(parent=self)
		self.launch_btn=Button(	pref_w=self.h*2,
							    pref_h=self.h,
								p3dobject=DirectButton(geom=(self.resources['launch_btn']),
														borderWidth=(0,0),
														command=self.launch_unit),
								parent=self)
		self.accept('enter-up',self.launch_unit)
		self.accept(self.keys['launch']+'-up',self.launch_unit)
		self.accept('mouse3-up',self.launch_unit)
Example #13
0
    def __init__(self, name):
        FSM.__init__(self, name)
        PandaNode.__init__(self, name)
        DirectObject.__init__(self)

        self.active = True

        self.lastClickState = PGButton.SReady
        self.clickState = PGButton.SReady

        self.__hovering = False

        self.clickEvent = ''
        self.clickExtraArgs = []

        self.contents = NodePath.anyPath(self).attachNewNode('contents')

        # Create a MouseWatcherRegion:
        self.regionName = self.getUniqueName() + '-region'
        self.region = MouseWatcherRegion(self.regionName, 0, 0, 0, 0)
        base.mouseWatcherNode.addRegion(self.region)

        # Accept the mouse events:
        enterPattern = base.mouseWatcherNode.getEnterPattern()
        leavePattern = base.mouseWatcherNode.getLeavePattern()
        buttonDownPattern = base.mouseWatcherNode.getButtonDownPattern()
        buttonUpPattern = base.mouseWatcherNode.getButtonUpPattern()
        self.accept(enterPattern.replace('%r', self.regionName), self.__handleMouseEnter)
        self.accept(leavePattern.replace('%r', self.regionName), self.__handleMouseLeave)
        self.accept(buttonDownPattern.replace('%r', self.regionName), self.__handleMouseDown)
        self.accept(buttonUpPattern.replace('%r', self.regionName), self.__handleMouseUp)
 def __init__(self, res = (32, 16),
              unwrap_state = 0.0, unwrap_target = 0.0, unwrap_time = 0.4,
              base_zoom = 0.02, base_zoom_max_dist = 1.0,
              camera_max_dist = 4.0, camera_min_dist = 0.15, camera_dist = 3.0, ):
     DirectObject.__init__(self)
     self.res = res
     self.unwrap_state = unwrap_state
     self.unwrap_target = unwrap_target
     self.unwrap_time = unwrap_time
     self.base_zoom = base_zoom
     self.base_zoom_max_dist = base_zoom_max_dist
     self.camera_max_dist = camera_max_dist
     self.camera_min_dist = camera_min_dist
     self.camera_dist = camera_dist
     # Bases
     base.taskMgr.add(self.refresh_geosphere, 'refresh_geosphere', sort = 10)
     self.bases = []
     self.connections = []
     # Camera management
     base.camera.set_pos(0, -10, 0)
     base.camera.look_at(0, 0, 0)
     self.camera_position = [0.5, 0.8]
     self.camera_movement = [0.0, 0.0]
     self.camera_distance = 3.0
     self.camera_controlled = False
Example #15
0
 def __init__(self):
     DirectObject.__init__(self)
     base.disableMouse()
     self.default()
     self.accept('1',self.front)
     self.accept('2',self.top)
     self.accept('0',self.default)
    def __init__(self, version='n/a'):
        DirectObject.__init__(self)

        self.backgroundNodePath = render2d.attachNewNode('background', 0)
        self.backgroundModel = loader.loadModel(
            'phase_3/models/gui/loading-background.bam')
        self.backgroundModel.reparentTo(self.backgroundNodePath)
        self.backgroundNodePath.find('**/fg').removeNode()
        self.backgroundNodePath.setScale(1, 1, 1)

        self.logo = OnscreenImage(
            parent=base.a2dTopCenter, image='phase_3/maps/toontown-logo.png',
            scale=(1.0, 1, 0.5), pos=(0, 0, -0.85))
        self.logo.setTransparency(TransparencyAttrib.MAlpha)

        self.label = OnscreenText(
            TTLocalizer.ClickToStartLabel, parent=base.a2dBottomCenter,
            font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1),
            scale=0.1, align=TextNode.ACenter)
        self.label.setZ(0.35)

        self.versionLabel = OnscreenText(
            '\x01white_shadow\x01%s\x02' % version, parent=base.a2dBottomRight,
            font=ToontownGlobals.getMinnieFont(), fg=Vec4(0, 0, 0, 1),
            scale=0.06, align=TextNode.ARight)
        self.versionLabel.setPos(-0.025, 0.025)

        self.setColorScale(Vec4(0, 0, 0, 0))

        self.fadeTrack = None
        self.logoPosTrack = None
        self.logoScaleTrack = None
        self.labelPosTrack = None
        self.labelColorScaleTrack = None
Example #17
0
    def __init__(self, *args, **kwargs):
        NodePath.__init__(self, *args, **kwargs)
        DirectObject.__init__(self)

        self.scale_signal = Signal()

        self.reset()
Example #18
0
    def __init__(self):
        DirectObject.__init__(self)
        base.setBackgroundColor(0,0,0,1)

        self.gameStarted = 0
        self.gamePaused = 0
        self.timeLeft = 100
        self.speed = 2
        self.obstacle_count = 10

        self.keyMap = {"left":0, "right":0, "forward":0, "backward":0, "cam-left":0, "cam-right":0}
        self.musicDir = {"intro":"", "playing_game":"", "game_over":""}
        self.acceptOnce('f1', self.startGame)
        self.accept("escape", sys.exit)
        self.accept("arrow_left", self.setKey, ["cam-left",1])
        self.accept("arrow_right", self.setKey, ["cam-right",1])
        self.accept("w", self.setKey, ["forward",1])
        self.accept("a", self.setKey, ["left",1])
        self.accept("s", self.setKey, ["backward", 1])
        self.accept("d", self.setKey, ["right",1])
        self.accept("arrow_left-up", self.setKey, ["cam-left",0])
        self.accept("arrow_right-up", self.setKey, ["cam-right",0])
        self.accept("w-up", self.setKey, ["forward",0])
        self.accept("a-up", self.setKey, ["left",0])
        self.accept("s-up", self.setKey, ["backward", 0])
        self.accept("d-up", self.setKey, ["right",0])
        
        # Songs
        self.loadSongs()
        self.showIntroPage()
 def __init__(self, name, radius = 1, scrollFactor = 1, camera = base.cam, frame = Vec4(-1, 1, -1, 1), keepUpright = 0, mouseDownEvent = 'mouse1', mouseUpEvent = 'mouse1-up', *args, **kwargs):
     NodePath.__init__(self, name, *args, **kwargs)
     DirectObject.__init__(self)
     self._rNode = self.attachNewNode('rotateNode')
     self._setRadius(radius, False)
     self._setScrollFactor(scrollFactor, False)
     self._setCamera(camera, False)
     self._setFrame(frame, False)
     self._setKeepUpright(keepUpright)
     self._setMouseEvents(mouseDownEvent, mouseUpEvent)
     self.setRotateMode(0)
     self._setControlButtonState(0)
     self._setTiltLimit(25 * math.pi / 180, False)
     self.saveNorth()
     self._colBitMask = BitMask32(1 << 16)
     self._colNode = self.attachNewNode(CollisionNode(name + '-cNode'))
     self._colNode.node().addSolid(CollisionSphere(0, 0, 0, 1))
     self._colNode.node().setIntoCollideMask(self._colBitMask)
     self._mouseEnabled = True
     self._initCollisions()
     self.geom_node_path = self.attachNewNode('arrow')
     self.geom_node_path.setBin('fixed', 100)
     self.geom_node_path.setDepthTest(0)
     self.geom_node_path.setTransparency(1)
     self.head_geom_node = GeomNode('head')
     self.head_geom_node_path = self.geom_node_path.attachNewNode(self.head_geom_node)
     self.tail_geom_node = GeomNode('tail')
     self.tail_geom_node_path = self.geom_node_path.attachNewNode(self.tail_geom_node)
     self._ballIval = None
Example #20
0
 def __init__(self):
    DirectObject.__init__(self)
    self.close=lambda:None
    #create main window
    base=ShowBase()
    __builtin__.base=base
    props = WindowProperties()
    #props.setTitle(ConfigVariableString('win-title').getValue()) 
    props.setFullscreen(ConfigVariableBool('fullscreen').getValue())
    props.setSize(ConfigVariableInt('win-width').getValue(),ConfigVariableInt('win-height').getValue())
    base.win.requestProperties(props)
    self.width=base.win.getXSize() 
    self.height=base.win.getYSize()
    print 'size=',self.width,'x',self.height
    self.accept('window-event',self.on_resize)
    base.disableMouse()
    #set fps limit
    globalClock=ClockObject.getGlobalClock() 
    globalClock.setMode(ClockObject.MLimited) 
    globalClock.setFrameRate(ConfigVariableDouble('clock-frame-rate').getValue())
    __builtin__.screen=self
    __builtin__.gui=pixel2d.attachNewNode('Screen.gui')
    #gui is the node for 2d rendering, scaled to the screen resolution,
    #with origin at bottom-left, and max at top-right
    gui.setZ(gui,-self.height)
    __builtin__.console=Console(print_messenger_events=False)
    __builtin__.out=console.out
    console.request('Open')
    __builtin__.mouse=base.pointerWatcherNodes[0]
    #is used as a stack. stores frames showed to the user (top at the front of the screen)
    self.frames=[]
 def __init__(
     self,
     name,
     size=Vec2(512, 512) * 2.0,
     camAspectRatio=1.0,
     clearColor=Vec4(0.84999999999999998, 0.84999999999999998, 0.84999999999999998, 1.0),
     sceneGraph=None,
 ):
     DirectObject.__init__(self)
     self.name = name
     self.size = size
     if not sceneGraph:
         self._SceneBuffer__sceneGraph = NodePath(self.name + "-render")
     else:
         self._SceneBuffer__sceneGraph = sceneGraph
     self.camera = self._SceneBuffer__sceneGraph.attachNewNode(Camera(self.name + "camera"))
     self.camNode = self.camera.node()
     self.camLens = PerspectiveLens()
     self.camLens.setFov(30, 30)
     self.camNode.setLens(self.camLens)
     self._SceneBuffer__texture = Texture(self.name)
     self._SceneBuffer__buffer = None
     self._SceneBuffer__createBuffer()
     self.accept("close_main_window", self._SceneBuffer__destroyBuffer)
     self.accept("open_main_window", self._SceneBuffer__createBuffer)
Example #22
0
 def __init__(self, cr = None):
     DirectObject.__init__(self)
     self.cr = cr
     self.centralHood = TTCHood(self.cr)
     self.homeHood = HomeHood()
     self.minigameHood = MinigameHood(self.cr)
     self.progressScreen = ToontownProgressScreen()
Example #23
0
 def __init__(self):
     DirectObject.__init__(self)
     self.sound = {}
     self.sound['death'] = loader.loadSfx('arena/sound/invisibility.wav')
     self.music = {}
     self.music['complex'] = loader.loadMusic('arena/music/The Complex.mp3')
     self.currentMusic = None 
Example #24
0
    def __init__(self):
        DirectObject.__init__(self)
        self.accept("escape", self.quit)
        self.lastConnection = None
        self.cManager = QueuedConnectionManager()
        self.cListener = QueuedConnectionListener(self.cManager, 0)
        self.cReader = QueuedConnectionReader(self.cManager, 0)
        self.cWriter = ConnectionWriter(self.cManager,0)
        self.tcpSocket = self.cManager.openTCPServerRendezvous(SERVER_PORT, 1)
        self.cListener.addConnection(self.tcpSocket)
        taskMgr.add(self.listenTask, "serverListenTask", -40)
        taskMgr.add(self.readTask, "serverReadTask", -39)

        self.gameLogic = GameLogic()
        self.gameLogic.delegate = self;

        blackmaker = CardMaker("blackmaker")
        blackmaker.setColor(0,0,0,1)
        blackmaker.setFrame(-1.0, 1.0, -1.0, 1.0)
        instcard = NodePath(blackmaker.generate())
        instcard.reparentTo(render2d)

        self.screenText = OnscreenText(text="Server started ...\n",
            style=1, fg=(1,1,1,1), pos=(-1.31, 0.925), scale = .06)
        self.screenText.setAlign(0)
Example #25
0
 def __init__(self, cline):
     # DiOb init
     DirectObject.__init__(self)
     # Stash the relavant stuff from the GUI
     self.cline = cline
     self.stack = []
     # What are we doing, after all?
     self.commands = {
         "r": ("Build Room", {
             "c": ("Corridor", self.build_corridor),
             "b": ("Baggage Area", self.build_corridor),
             "t": ("Toilets", self.build_corridor),
         }),
         "b": ("Build Item", {
             "r": ("Runway", {
                 "1": ("1km Runway", self.build_corridor),
                 "2": ("2km Runway", self.build_corridor),
             }),
             "b": ("Baggage Area", self.build_corridor),
             "t": ("Toilets", self.build_corridor),
         }),
     }
     # Attach to a lot of signals
     for char in "brtc12":
         self.accept(char, (lambda char: lambda: self.letter_down(char))(char)) # Python scope fix.
Example #26
0
    def __init__(self, url):
        DirectObject.__init__(self)
        
        self.url = URLSpec(url)
        self.image = None

        # Create a condition variable so we can block on load.
        self.cvar = threading.Condition()
        self.done = False

        # Create an initial 1x1 white texture.
        self.tex = Texture(Filename(self.url.getPath()).getBasename())
        p = PNMImage(1, 1)
        p.fill(0.5, 0.5, 1)
        self.tex.load(p)

        if self.url.getScheme() == 'maze':
            # Here's a special case: instead of querying an HTTP
            # server, we get the local poster data from the maze
            # object.
            self.loadPlayerPoster()

        elif self.url.getScheme() == '':
            # Another special case: this is a local file.  This should
            # only happen from the local player.
            self.loadLocalPoster()
            
        else:
            # Otherwise, we get the poster data from the internet.
            self.loadingTask = taskMgr.add(self.load, 'loadPoster', taskChain = 'loadPoster')
Example #27
0
 def __init__(self, gsg = None, limit = None):
     DirectObject.__init__(self)
     self.name = 'tex-mem%s' % TexMemWatcher.NextIndex
     TexMemWatcher.NextIndex += 1
     self.cleanedUp = False
     self.top = 1.0
     self.quantize = 1
     self.maxHeight = base.config.GetInt('tex-mem-max-height', 300)
     self.totalSize = 0
     self.placedSize = 0
     self.placedQSize = 0
     if gsg is None:
         gsg = base.win.getGsg()
     elif isinstance(gsg, GraphicsOutput):
         gsg = gsg.getGsg()
     self.gsg = gsg
     size = ConfigVariableInt('tex-mem-win-size', '300 300')
     origin = ConfigVariableInt('tex-mem-win-origin', '100 100')
     self.winSize = (size[0], size[1])
     name = 'Texture Memory'
     props = WindowProperties()
     props.setOrigin(origin[0], origin[1])
     props.setSize(*self.winSize)
     props.setTitle(name)
     props.setFullscreen(False)
     props.setUndecorated(False)
     fbprops = FrameBufferProperties.getDefault()
     flags = GraphicsPipe.BFFbPropsOptional | GraphicsPipe.BFRequireWindow
     self.pipe = None
     moduleName = base.config.GetString('tex-mem-pipe', '')
     if moduleName:
         self.pipe = base.makeModulePipe(moduleName)
     if not self.pipe:
         self.pipe = base.pipe
     self.win = base.graphicsEngine.makeOutput(self.pipe, name, 0, fbprops, props, flags)
     self.win.setSort(10000)
     self.win.setClearColorActive(False)
     self.win.setClearDepthActive(False)
     eventName = '%s-window' % self.name
     self.win.setWindowEvent(eventName)
     self.accept(eventName, self.windowEvent)
     self.accept('graphics_memory_limit_changed', self.graphicsMemoryLimitChanged)
     self.mouse = base.dataRoot.attachNewNode(MouseAndKeyboard(self.win, 0, '%s-mouse' % self.name))
     bt = ButtonThrower('%s-thrower' % self.name)
     self.mouse.attachNewNode(bt)
     bt.setPrefix('button-%s-' % self.name)
     self.accept('button-%s-mouse1' % self.name, self.mouseClick)
     self.setupGui()
     self.setupCanvas()
     self.background = None
     self.nextTexRecordKey = 0
     self.rollover = None
     self.isolate = None
     self.isolated = None
     self.needsRepack = False
     updateInterval = base.config.GetDouble('tex-mem-update-interval', 0.5)
     self.task = taskMgr.doMethodLater(updateInterval, self.updateTextures, 'TexMemWatcher')
     self.setLimit(limit)
     return
Example #28
0
 def __init__(self, mg):
     DirectObject.__init__(self)
     self.actualAvatar = base.localAvatar
     self.beansCollected = 0
     self.moneyGui = None
     self.mg = mg
     self.toonFPS = FactorySneakGameToonFPS(mg)
     return
Example #29
0
 def __init__(self):
     DirectObject.__init__(self)
     self.collisionRay = CollisionRay()
     self.collisionNode = CollisionNode('mouseray')
     self.collisionNode.set_into_collide_mask(0)
     self.collisionNode.addSolid(self.collisionRay)
     self.collisionNodePath = base.camera.attachNewNode(self.collisionNode)
     base.cTrav.addCollider(self.collisionNodePath,base.collisionHandlerEvent)    
    def __init__(self):
        DirectObject.__init__(self)

        # No avatar yet.
        self.av = None

        # No pellets either.
        self.pellets = []

        # The list of keys that we will be monitoring.
        self.moveKeyList = [
            'arrow_left', 'arrow_right', 'arrow_up', 'arrow_down'
            ]

        # Initially, all keys are up.  Construct a dictionary that
        # maps each of the above keys to False, and hang the event to
        # manage that state.
        self.moveKeys = {}
        for key in self.moveKeyList:
            self.moveKeys[key] = False
            self.accept(key, self.moveKeyStateChanged, extraArgs = [key, True])
            self.accept(key + '-up', self.moveKeyStateChanged, extraArgs = [key, False])


        tcpPort = base.config.GetInt('server-port', 4400)
        hostname = base.config.GetString('server-host', '127.0.0.1')
        self.url = URLSpec('http://%s:%s' % (hostname, tcpPort))

        self.cr = MyClientRepository()
        self.cr.connect([self.url],
                        successCallback = self.connectSuccess,
                        failureCallback = self.connectFailure)
        
        self.waitingText = OnscreenText(
            'Connecting to %s.\nPress ESC to cancel.' % (self.url),
            scale = 0.1, fg = (1, 1, 1, 1), shadow = (0, 0, 0, 1))

        self.accept('escape', self.escape)

        # Oobe mode is handy to have on all the time.  Why not?
        base.oobe()
    def __init__(self, name, nametag=None):
        PandaNode.__init__(self, name)
        DirectObject.__init__(self)

        self.fsm = ClassicFSM(name, [
            State('off', self.enterOff, self.exitOff),
            State('rollover', self.enterRollover, self.exitRollover),
            State('ready', self.enterReady, self.exitReady),
            State('depressed', self.enterDepressed, self.exitDepressed),
            State('inactive', self.enterInactive, self.exitInactive)
        ], 'off', 'off')
        self.fsm.enterInitialState()

        self.nametag = nametag
        self.avatar = None
        self.active = True
        self.lastClickState = PGButton.SReady
        self.clickState = PGButton.SReady
        self.__hovering = False
        self.clickEvent = ''
        self.clickExtraArgs = []
        self.contents = NodePath.anyPath(self).attachNewNode('contents')

        # Create a MouseWatcherRegion:
        self.regionName = self.getUniqueName() + '-region'
        self.region = MouseWatcherRegion(self.regionName, 0, 0, 0, 0)
        base.mouseWatcherNode.addRegion(self.region)

        # Accept the mouse events:
        enterPattern = base.mouseWatcherNode.getEnterPattern()
        leavePattern = base.mouseWatcherNode.getLeavePattern()
        buttonDownPattern = base.mouseWatcherNode.getButtonDownPattern()
        buttonUpPattern = base.mouseWatcherNode.getButtonUpPattern()
        self.accept(enterPattern.replace('%r', self.regionName),
                    self.__handleMouseEnter)
        self.accept(leavePattern.replace('%r', self.regionName),
                    self.__handleMouseLeave)
        self.accept(buttonDownPattern.replace('%r', self.regionName),
                    self.__handleMouseDown)
        self.accept(buttonUpPattern.replace('%r', self.regionName),
                    self.__handleMouseUp)
Example #32
0
 def __init__(self,
              name,
              radius=1,
              scrollFactor=1,
              camera=base.cam,
              frame=Vec4(-1, 1, -1, 1),
              keepUpright=0,
              mouseDownEvent='mouse1',
              mouseUpEvent='mouse1-up',
              *args,
              **kwargs):
     NodePath.__init__(self, name, *args, **args)
     DirectObject.__init__(self)
     self._rNode = self.attachNewNode('rotateNode')
     self._setRadius(radius, False)
     self._setScrollFactor(scrollFactor, False)
     self._setCamera(camera, False)
     self._setFrame(frame, False)
     self._setKeepUpright(keepUpright)
     self._setMouseEvents(mouseDownEvent, mouseUpEvent)
     self.setRotateMode(0)
     self._setControlButtonState(0)
     self._setTiltLimit(25 * math.pi / 180, False)
     self.saveNorth()
     self._colBitMask = BitMask32(1 << 16)
     self._colNode = self.attachNewNode(CollisionNode(name + '-cNode'))
     self._colNode.node().addSolid(CollisionSphere(0, 0, 0, 1))
     self._colNode.node().setIntoCollideMask(self._colBitMask)
     self._mouseEnabled = True
     self._initCollisions()
     self.geom_node_path = self.attachNewNode('arrow')
     self.geom_node_path.setBin('fixed', 100)
     self.geom_node_path.setDepthTest(0)
     self.geom_node_path.setTransparency(1)
     self.head_geom_node = GeomNode('head')
     self.head_geom_node_path = self.geom_node_path.attachNewNode(
         self.head_geom_node)
     self.tail_geom_node = GeomNode('tail')
     self.tail_geom_node_path = self.geom_node_path.attachNewNode(
         self.tail_geom_node)
     self._ballIval = None
    def __init__(self):
        DirectObject.__init__(self)
        base.setBackgroundColor(0, 0, 0)
        disclaimerText = "Project Altis is a not-for-profit fanmade parody made under Fair Use. Project Altis is not affiliated with The Walt Disney Company and/or the Disney Interactive Media Group (collectively referred to as \"Disney\") by clicking I agree you hereby agree that you acknowledge this fact."
        self.disclaimer = OnscreenText(text=disclaimerText,
                                       font=ToontownGlobals.getMinnieFont(),
                                       style=3,
                                       wordwrap=30,
                                       scale=.08,
                                       pos=(0, .3, 0))
        gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam')
        yesUp = gui.find('**/tt_t_gui_mat_okUp')
        yesDown = gui.find('**/tt_t_gui_mat_okDown')
        noUp = gui.find('**/tt_t_gui_mat_closeUp')
        noDown = gui.find('**/tt_t_gui_mat_closeDown')

        self.accept = DirectButton(parent=aspect2d,
                                   relief=None,
                                   image=(yesUp, yesDown, yesUp),
                                   image_scale=(0.6, 0.6, 0.6),
                                   image1_scale=(0.7, 0.7, 0.7),
                                   image2_scale=(0.7, 0.7, 0.7),
                                   text=('', 'I Agree', 'I Agree'),
                                   text_pos=(0, -0.175),
                                   text_style=3,
                                   text_scale=0.08,
                                   pos=(.4, 0, -.5),
                                   command=self.accept)

        self.deny = DirectButton(parent=aspect2d,
                                 relief=None,
                                 image=(noUp, noDown, noUp),
                                 image_scale=(0.6, 0.6, 0.6),
                                 image1_scale=(0.7, 0.7, 0.7),
                                 image2_scale=(0.7, 0.7, 0.7),
                                 text=('', 'I Disagree', 'I Disagree'),
                                 text_pos=(0, -0.175),
                                 text_style=3,
                                 text_scale=0.08,
                                 pos=(-.4, 0, -.5),
                                 command=self.deny)
Example #34
0
    def __init__(self, callback):
        NodePath.__init__(self, 'thump')
        DirectObject.__init__(self)
        
        self.geom = self.attachNewNode(self.cm.generate())
        self.geom.setP(-90)
        self.geom.setTransparency(1)
        self.geom.setDepthWrite(0)
        self.geom.setDepthTest(0)
        self.geom.setBin('shadow', 0)
        self.geom.setTexture(loader.loadTexture('phase_4/maps/shockwave.jpg',
                                                'phase_4/maps/shockwave_a.rgb'))

        self.collisionName = 'thumpCollide-%d' % id(self)
        self.collision = self.attachNewNode(CollisionNode(self.collisionName))
        csphere = CollisionSphere(0,0,0,1)
        csphere.setTangible(0)
        self.collision.node().addSolid(csphere)
        self.collision.node().setIntoCollideMask(ToontownGlobals.WallBitmask)

        self.callback = callback
Example #35
0
 def __init__(self):
     DirectObject.__init__(self)
     self.collisionSphere = CollisionSphere(0, 0, 0, 1)
     self.collisionNode = CollisionNode('pandaren')
     self.collisionNode.setCollideMask(BitMask32.bit(1))
     self.collisionNode.addSolid(self.collisionSphere)
     self.collisionNodePath = render.attachNewNode(self.collisionNode)
     self.collisionNodePath.setPos(9, -5, 1)
     self.actor = Actor("arena/pandaren/panda",
                        {"walk": "arena/pandaren/panda-walk"})
     self.actor.setScale(0.2, 0.2, 0.2)
     self.actor.setPos(0, 0.3, -1)
     self.actor.reparentTo(self.collisionNodePath)
     self.actor.loop("walk")
     self.actor.showThrough()
     LerpPosInterval(self.collisionNodePath, 10, Point3(9, 5, 1)).loop()
     LerpHprInterval(self.collisionNodePath, 5, Vec3(360, 0, 0)).loop()
     base.cTrav.addCollider(self.collisionNodePath,
                            base.collisionHandlerEvent)
     self.accept('mouseray-i-pandaren', self.collideIn)
     self.accept('mouseray-o-pandaren', self.collideOut)
Example #36
0
    def __init__(self, air):
        DirectObject.__init__(self)
        self.air = air

        self.invading = False
        self.start = 0
        self.remaining = 0
        self.total = 0
        self.suitDeptIndex = None
        self.suitTypeIndex = None
        self.flags = 0

        self.accept('startInvasion', self.handleStartInvasion)
        self.accept('stopInvasion', self.handleStopInvasion)

        # We want to handle shard status queries so that a ShardStatusReceiver
        # being created after we're created will know where we're at:
        self.accept('queryShardStatus', self.sendInvasionStatus)
        self.accept('requestShards', self.sendRequestResponse)

        self.sendInvasionStatus()
Example #37
0
    def __init__(self, version='n/a'):
        DirectObject.__init__(self)

        self.backgroundNodePath = render2d.attachNewNode('background', 0)
        self.backgroundModel = loader.loadModel(
            'phase_3/models/gui/loading-background.bam')
        self.backgroundModel.reparentTo(self.backgroundNodePath)
        self.backgroundNodePath.find('**/fg').removeNode()
        self.backgroundNodePath.setScale(1, 1, 1)

        self.logo = OnscreenImage(parent=base.a2dTopCenter,
                                  image='phase_3/maps/toontown-logo.png',
                                  scale=(1.0, 1, 0.5),
                                  pos=(0, 0, -0.85))
        self.logo.setTransparency(TransparencyAttrib.MAlpha)

        self.label = OnscreenText(TTLocalizer.ClickToStartLabel,
                                  parent=base.a2dBottomCenter,
                                  font=ToontownGlobals.getMinnieFont(),
                                  fg=Vec4(1, 1, 1, 1),
                                  scale=0.1,
                                  align=TextNode.ACenter)
        self.label.setZ(0.35)

        self.versionLabel = OnscreenText('\x01white_shadow\x01%s\x02' %
                                         version,
                                         parent=base.a2dBottomRight,
                                         font=ToontownGlobals.getMinnieFont(),
                                         fg=Vec4(0, 0, 0, 1),
                                         scale=0.06,
                                         align=TextNode.ARight)
        self.versionLabel.setPos(-0.025, 0.025)

        self.setColorScale(Vec4(0, 0, 0, 0))

        self.fadeTrack = None
        self.logoPosTrack = None
        self.logoScaleTrack = None
        self.labelPosTrack = None
        self.labelColorScaleTrack = None
Example #38
0
    def __init__(self, parent, customNodeMap={}, customExporterMap={}):

        DirectObject.__init__(self)

        fn = Filename.fromOsSpecific(os.path.dirname(__file__))
        fn.makeTrueCase()
        self.icon_dir = str(fn) + "/"
        loadPrcFileData("", f"model-path {self.icon_dir}")

        #
        # NODE VIEW
        #
        self.viewNP = aspect2d.attachNewNode("viewNP")
        self.viewNP.setScale(0.5)

        #
        # NODE MANAGER
        #
        self.nodeMgr = NodeManager(self.viewNP, customNodeMap)

        # Drag view
        self.mouseSpeed = 1
        self.mousePos = None
        self.startCameraMovement = False

        # Box select
        # variables to store the start and current pos of the mousepointer
        self.startPos = LPoint2f(0, 0)
        self.lastPos = LPoint2f(0, 0)
        # variables for the to be drawn box
        self.boxCardMaker = CardMaker("SelectionBox")
        self.boxCardMaker.setColor(1, 1, 1, 0.25)
        self.box = None

        #
        # MENU BAR
        #
        self.mainView = MainView(parent, customNodeMap, customExporterMap)

        self.enable_editor()
    def __init__(self, _cWriter, _cManager, _cReader):
        DirectObject.__init__(self)
        # notify
        self.notify = directNotify.newCategory("level_holder")

        # so we can send messages
        self.messager = Messager(_cWriter, _cManager, _cReader, self)

        # Create stuff we don't want to keep recreating because of their permanence
        self.players = {}
        self.day = 0
        self.killer = False
        self.red_room = 0
        self.vfs = VirtualFileSystem.getGlobalPtr()

        # these are used in nearly every level, just keep it loaded
        self.vfs.mount(Filename("mf/pawns.mf"), ".",
                       VirtualFileSystem.MFReadOnly)
        self.vfs.mount(Filename("mf/timer.mf"), ".",
                       VirtualFileSystem.MFReadOnly)

        # console
        self.console = None
        self.accept("`", self.pressed_tilda)

        # Levels
        self.levels = {
            MAINMENU: MainMenuLevel(self),
            LOBBY: LobbyLevel(self),
            DAY: DayLevel(self),
            NIGHT: NightLevel(self)
        }

        # Set active level
        self.active_level = MAINMENU
        self.levels[self.active_level].create()

        atexit.register(self.exit_game)

        self.notify.debug("[__init__] Created level_holder")
Example #40
0
    def __init__(self, interpreter_locals={}):
        DirectObject.__init__(self)
        self.gui_window = ConsoleGUI(self)
        BufferingInterpreter.__init__(
            self,
            lambda mode, data: self.gui_window.write(data, mode),
            locals=interpreter_locals)
        self.window = base.win
        self.visible = False
        self.gui_window.set_visible(self.visible)
        self.accept("toggle_console", self.toggle_visibility)
        #self.accept("window-event", self.window_event)

        self.fake_io = FakeIO()
        self.history = []
        self.color_stack = False

        lorem_ipsum = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec rhoncus velit sit amet dolor auctor consequat. Donec pretium lectus sed tortor pharetra tristique. Aliquam vel pharetra ligula. Sed eget neque quis velit imperdiet molestie. Cras a sapien vitae ligula maximus tincidunt. Aenean sit amet felis velit. Fusce consectetur ante lacinia nunc varius tristique. Pellentesque sollicitudin vehicula dictum. Nulla auctor erat placerat blandit molestie. Donec quam enim, vestibulum at elit id, elementum vestibulum nulla. In nec efficitur magna. Morbi facilisis ante non nulla fermentum, quis commodo mauris elementum. Pellentesque rutrum tellus purus, quis posuere velit tincidunt in."
        banner = "Python console. Have fun!"
        self.set_write_mode("font_color_banner")
        self.write(banner)
        self.flush()
Example #41
0
    def __init__(self):
        DirectObject.__init__(self)
        self.collisionSphere = CollisionSphere(0, 0, 0, 1)
        self.collisionNode = CollisionNode('frowney')
        self.collisionNode.setCollideMask(BitMask32.bit(1))
        self.collisionNode.addSolid(self.collisionSphere)
        self.collisionNodePath = render.attachNewNode(self.collisionNode)
        self.collisionNodePath.setPos(13, 10, 1)
        base.cTrav.addCollider(self.collisionNodePath,
                               base.collisionHandlerEvent)
        self.model = loader.loadModel('arena/balls/frowney')
        self.model.reparentTo(self.collisionNodePath)
        self.model.setScale(1, 1, 1)
        self.model.showThrough()

        base.cTrav.addCollider(self.collisionNodePath,
                               base.collisionHandlerEvent)
        self.accept('mouseray-i-frowney', self.collideIn)
        self.accept('mouseray-o-frowney', self.collideOut)
        self.interval = LerpHprInterval(self.collisionNodePath, 1,
                                        Vec3(-360, 0, 0))
        self.interval.loop()
Example #42
0
 def __init__(self, parent_node, width=0.3, height=0.21, x=0, y=0, line_spacing=0.02, text_scale=0.01,
              n_lines=9, bg_color=(1, 1, 1, 0), fg_color=(1, 1, 1, 1), text_x=0.005, text_y=0.025):
     DirectObject.__init__(self)
     self.node = parent_node.attach_new_node("text log node")
     self.width = width
     self.height = height
     self.x = x
     self.y = y
     self.text_x = text_x
     self.text_y = text_y
     self.line_spacing = line_spacing
     self.text_scale = text_scale
     self.frame = Frame(parent_node=self.node,
                        color=(0, 0, 0, 0.6),
                        width=self.width,
                        height=self.height)
     self.frame.frame.set_bin('fixed', 30)
     font = MainFont()
     self.entry_node = self.node.attach_new_node("entry node")
     self.text_nodes = []
     # create node for each line of text, so it can be displaced when resizing the window
     for i in range(n_lines):
         self.text_nodes.append(self.node.attach_new_node(f"text node {i}"))
     # lines of text that are going to be displayed in the terminal
     self.lines_queue = ["" for i in range(n_lines)]
     self.direct_labels = []
     for i in range(n_lines):
         self.direct_labels.append(
             DirectLabel(
                 text=self.lines_queue[i],
                 text_align=TextNode.ALeft,
                 text_font=font,
                 text_fg=fg_color,
                 text_bg=bg_color,
                 frameColor=bg_color,
                 parent=self.text_nodes[i],
             )
         )
     self.accept("aspectRatioChanged", self.aspect_ratio_change_update)
Example #43
0
 def __init__(self, base):
     self.base = base
     DirectObject.__init__(self)
     # joystick
     js_count = 0
     self.joystick = None
     if pygame:
         pygame.init()
         js_count = pygame.joystick.get_count()
     if js_count > 1:
         raise NotImplementedError("More than one Joystick is connected")
     elif js_count == 1:
         self.joystick = pygame.joystick.Joystick(0)
         print 'using joystick'
         self.joystick.init()
         # print self.joystick.get_numaxes()
         # threshold for joystick
         self.threshold = 0.1
     else:
         print 'Not using a joystick'
     self.key_map = {'r': None, 'f': None}
     self.setup_inputs()
Example #44
0
    def input_init(self):
        self.DO = DirectObject()

        self.DO.accept('mouse1', self.mouse_click, ["1-down"])
        self.DO.accept('mouse1-up', self.mouse_click, ["1-up"])
        self.DO.accept('mouse3', self.mouse_click, ["3-down"])

        self.DO.accept('0', self.placement_ghost.change_player, [0])
        self.DO.accept('1', self.placement_ghost.change_player, [1])
        self.DO.accept('2', self.placement_ghost.change_player, [2])

        self.DO.accept('a', self.placement_ghost.change_type, ["army"])
        self.DO.accept('t', self.placement_ghost.change_type, ["tower"])

        self.DO.accept('control-s', base.xml_manager.save)

        self.DO.accept('mray-into-army', self.col_in_object)
        self.DO.accept('mray-out-army', self.col_out_object)
        self.DO.accept('mray-into-tower', self.col_in_object)
        self.DO.accept('mray-out-tower', self.col_out_object)

        self.DO.accept('ray_again_all', self.col_against_object)
Example #45
0
 def __init__(self, i):
     DirectObject.__init__(self)
     self.collisionSphere = CollisionSphere(0, 0, 0, 1)
     self.collisionNode = CollisionNode('spider' + i)
     self.collisionNode.setIntoCollideMask(BitMask32.bit(1))
     self.collisionNode.addSolid(self.collisionSphere)
     self.collisionNodePath = render.attachNewNode(self.collisionNode)
     self.collisionNodePath.setPos(0, 9, 1)
     base.cTrav.addCollider(self.collisionNodePath,
                            base.collisionHandlerEvent)
     self.actor = Actor(
         "arena/spider/spider", {
             "walk": "arena/spider/spider-walk",
             "run": "arena/spider/spider-run",
             "death": "arena/spider/spider-death"
         })
     self.actor.setScale(0.4, 0.4, 0.9)
     self.actor.setPos(-0.3, -0.2, -1)
     self.actor.reparentTo(self.collisionNodePath)
     self.actor.loop("run")
     self.accept('sonic-i-spider' + i, self.die)
     self.accept('tails-i-spider' + i, self.die)
Example #46
0
 def __init__(self, avatarList, parentFSM, doneEvent):
     DirectObject.__init__(self)
     self.toonList = {
         i: (i in [x.position for x in avatarList])
         for i in xrange(6)
     }
     self.avatarList = avatarList
     self.selectedToon = 0
     self.doneEvent = doneEvent
     self.jumpIn = None
     self.background2d = OnscreenImage(
         image='phase_3.5/maps/loading/toon.jpg', parent=aspect2d)
     self.background2d.setScale(2, 1, 1)
     self.background2d.setBin('background', 1)
     self.background2d.setTransparency(1)
     self.background2d.setColorScale(.6, .1, .1, 0)
     # self.optionsMgr = PickAToonOptions.PickAToonOptions()
     self.optionsMgr = PickAToonOptions.NewPickAToonOptions(
     )  # This is for the revamped options screen
     self.shardPicker = ShardPicker.ShardPicker()
     self.buttonList = []
     self.quitConfirmation = DMenuQuit.DMenuQuit()
Example #47
0
 def __init__(self):
     NodePath.__init__(self, 'VineSpider')
     DirectObject.__init__(self)
     pos = Point3(0, 0, 0)
     serialNum = 0
     gameId = 0
     self.serialNum = serialNum
     gameAssets = loader.loadModel('phase_4/models/minigames/vine_game')
     spider2 = gameAssets.find('**/spider_3')
     spider1 = gameAssets.find('**/spider_2')
     seqNode = SequenceNode('spider')
     seqNode.addChild(spider1.node())
     seqNode.addChild(spider2.node())
     seqNode.setFrameRate(2)
     seqNode.loop(False)
     self.spiderModel = self.attachNewNode(seqNode)
     self.spiderModel.reparentTo(self)
     gameAssets.removeNode()
     self.spiderModelIcon = self.attachNewNode('spiderIcon')
     self.spiderModel.copyTo(self.spiderModelIcon)
     regularCamMask = BitMask32.bit(0)
     self.spiderModelIcon.hide(regularCamMask)
     self.spiderModelIcon.show(VineGameGlobals.RadarCameraBitmask)
     self.spiderModel.setScale(0.2)
     self.spiderModelIcon.setScale(0.75)
     self.setPos(-100, 0, 0)
     center = Point3(0, 0, 0)
     self.sphereName = 'spiderSphere-%s-%s' % (gameId, self.serialNum)
     self.collSphere = CollisionSphere(center[0], center[1], center[2],
                                       self.RADIUS)
     self.collSphere.setTangible(0)
     self.collNode = CollisionNode(self.sphereName)
     self.collNode.setIntoCollideMask(VineGameGlobals.SpiderBitmask)
     self.collNode.addSolid(self.collSphere)
     self.collNodePath = self.attachNewNode(self.collNode)
     self.collNodePath.hide()
     self.accept('enter' + self.sphereName,
                 self._VineSpider__handleEnterSphere)
     self.reparentTo(render)
Example #48
0
 def __init__(self):
     DirectObject.__init__(self)
     self.collisionPlane = CollisionPlane(
         Plane(Vec3(0, 0, 1), Point3(0, 0, 0)))
     self.collisionNode = CollisionNode('ground')
     self.collisionNode.addSolid(self.collisionPlane)
     self.collisionNode.setCollideMask(BitMask32.bit(2))
     self.collisionNodePath = render.attachNewNode(self.collisionNode)
     base.cTrav.addCollider(self.collisionNodePath,
                            base.collisionHandlerEvent)
     self.model = loader.loadModel("arena/environment/environment")
     self.model.setTwoSided(True)
     self.model.reparentTo(self.collisionNodePath)
     self.model.setScale(0.035, 0.035, 0.035)
     self.model.setPos(-0.7, 5.7, -0.1)
     self.model.showThrough()
     self.model.findAllMatches("**/TreeTrunk*").hide()
     self.model.findAllMatches("**/Cylinder*").hide()
     self.model.findAllMatches("**/Rock*").hide()
     self.model.findAllMatches("**/Bamboo*").hide()
     self.model.findAllMatches("**/Branch*").hide()
     self.model.findAllMatches("**/Plane*").hide()
Example #49
0
    def __init__(self, main):
        DirectObject.__init__(self)

        self.showbase = main

        self.status = OnscreenText(text="",
                                   pos=Vec3(0, -0.35, 0),
                                   scale=0.05,
                                   fg=(1, 0, 0, 1),
                                   align=TextNode.ACenter,
                                   mayChange=True)

        self.background = DirectFrame(
            frameSize=(-1, 1, -1, 1),
            frameTexture='media/gui/mainmenu/menu.png',
            parent=self.showbase.render2d,
        )

        self.title = OnscreenText(text='Main Menu',
                                  fg=(1, 1, 1, 1),
                                  parent=self.background,
                                  pos=(-0.6, 0.1),
                                  scale=0.06)

        self.buttons = []
        controlButtons = Vec3(-0.60, 0, -0.79)
        # Toggle ready
        p = controlButtons + Vec3(-0.25, 0, 0)
        self.toggleReadyButton = DirectButton(
            text='Ready/Unready',
            pos=p,
            scale=0.048,
            relief=DGG.GROOVE,
            command=self.toggleReady,
        )

        self.ready = False

        self.showbase.users = []
 def __init__(self,
              interestMgr,
              name,
              doneEvent=None,
              recurse=True,
              start=True,
              mustCollect=False,
              doCollectionMgr=None):
     DirectObject.__init__(self)
     self._interestMgr = interestMgr
     if doCollectionMgr is None:
         doCollectionMgr = interestMgr
     self._doCollectionMgr = doCollectionMgr
     self._eGroup = EventGroup(name, doneEvent=doneEvent)
     self._doneEvent = self._eGroup.getDoneEvent()
     self._gotEvent = False
     self._recurse = recurse
     if self._recurse:
         # this will hold a dict of parentId to set(zoneIds) that are closing
         self.closingParent2zones = {}
     if start:
         self.startCollect(mustCollect)
Example #51
0
    def initPlayerAbilities(self):
        DO = DirectObject()
        DO.accept('1', self.fireAbility, [1])
        DO.accept('2', self.fireAbility, [2])
        DO.accept('3', self.fireAbility, [3])
        DO.accept('4', self.fireAbility, [4])

        self.abilityDict = {'offensive':1, 'defensive':1, 'evasive':1, 'area':1}
Example #52
0
    def __init__(self, base):
        DirectObject.__init__(self)
        self.base = base
        GUISystem.gui_system = self

        # Register events
        self.accept("window-event", self.handle_window)
        self.accept("mouse1", self.handle_left_mouse_pressed)
        self.accept("mouse1-up", self.handle_left_mouse_released)
        self.accept("mouse3", self.handle_right_mouse_pressed)
        self.accept("mouse3-up", self.handle_right_mouse_released)
        self.base.buttonThrowers[0].node().setKeystrokeEvent("keystroke")
        self.accept("keystroke", self.handle_keystroke)
        self.accept("backspace", self.handle_backspace)
        self.accept("backspace-repeat", self.handle_backspace)
        self.accept("arrow_left", self.handle_arrow_left)
        self.accept("arrow_left-repeat", self.handle_arrow_left)
        self.accept("arrow_right", self.handle_arrow_right)
        self.accept("arrow_right-repeat", self.handle_arrow_right)
        self.accept("delete", self.handle_delete)
        self.accept("delete-repeat", self.handle_delete)
        self.accept("enter", self.handle_enter)

        # Update GUIUtils
        GUIUtils.window_width = self.base.win.getXSize()
        GUIUtils.window_height = self.base.win.getYSize()

        # Set up GUI components
        self.window = GUIWindow()
        self.window.add_render()
        self.target_component = self.window  # the target is the component the cursor is currently over
        self.focus_component = self.window  # the focus component is the component that's currently focused
        self.drag_component = self.window  # the drag component is the component that's being dragged

        # Set up mouse polling
        self.cursor_x = 0
        self.cursor_y = 0
        self.addTask(self.poll_cursor)
Example #53
0
    def __init__(self,
                 air,
                 zoneId=None,
                 flags=MONITOR_DELETION | MONITOR_ZONE_CHANGE | MONITOR_HEALTH
                 | MONITOR_CRASHED):
        DirectObject.__init__(self)
        self.air = air

        # We want to have a useful notifier name so we can easily identify where issues are arising from.
        self.notify = directNotify.newCategory('{0}::AvatarWatcher'.format(
            self.__class__.__name__))

        # This is a list of the avatar ids we're watching.
        self.watchingAvatarIds = []
        self.avId2instance = {}

        # This is the zone ID we're working in.
        self.zoneId = zoneId

        # These are the flags we're working with.
        self.flags = flags

        assert self.air != None, "Must have a valid pointer to AI!"
Example #54
0
    def __init__(self, phone, doneEvent=None):
        NodePath.__init__(self, aspect2d.attachNewNode('CatalogGUI'))
        DirectObject.__init__(self)

        CatalogGlobals.CatalogNodePath.find('**/CATALOG_GUI_BKGD').copyTo(self)
        self.setScale(CatalogGlobals.CatalogBKGDScale)

        self.phone = phone
        self.doneEvent = doneEvent

        self.arrowButtons = {}
        self.createArrowButtons()

        self.currentTab = None
        self.tabButtons = {}
        self.createTabButtons()

        self.radioButtons = []
        # self.createRadioButtons()

        self.activePage = 0
        self.gifting = -1

        guiItems = loader.loadModel('phase_5.5/models/gui/catalog_gui')
        hangupGui = guiItems.find('**/hangup')
        hangupRolloverGui = guiItems.find('**/hangup_rollover')
        self.hangup = DirectButton(
            self,
            relief=None,
            pos=(2.28, 0, -1.3),
            image=[hangupGui, hangupRolloverGui, hangupRolloverGui, hangupGui],
            text=['', TTLocalizer.CatalogHangUp, TTLocalizer.CatalogHangUp],
            text_fg=Vec4(1),
            text_scale=0.07,
            text_pos=(0.0, 0.14),
            command=self.hangUp)
        guiItems.removeNode()
Example #55
0
    def __init__(self):
        DirectObject.__init__(self)
        self.filename = None
        self.unsaved = False
        self.idGenerator = IDGenerator()
        self.world = None
        self.isOpen = False
        self.gsg = None
        self.page = None
        self.shaderGenerator = None

        self.numlights = 0

        # Each document has its own message bus, task manager, and event manager.
        self.taskMgr = TaskManager()
        self.taskMgr.mgr = AsyncTaskManager("documentTaskMgr")
        self.messenger = Messenger(self.taskMgr)
        self.eventMgr = EventManager(messenger=self.messenger,
                                     taskMgr=self.taskMgr)
        self.messenger.setEventMgr(self.eventMgr)

        self.render = NodePath("docRender")
        self.render.setAttrib(LightRampAttrib.makeIdentity())
        #self.render.setShaderAuto()

        self.viewportMgr = ViewportManager(self)
        self.toolMgr = ToolManager(self)
        self.selectionMgr = SelectionManager(self)
        self.actionMgr = ActionManager(self)

        # Create the page that the document is viewed in.
        self.page = DocumentWindow(self)
        #self.createShaderGenerator()

        self.toolMgr.addTools()

        self.eventMgr.restart()
Example #56
0
    def __init__(self, *args, **kwargs):
        DirectObject.__init__(self)

        # Default camera to base camera if None is specified
        self.camera = kwargs.pop('camera', base.camera)

        # Default root node to render if None is specified
        self.rootNp = kwargs.pop('rootNp', render)

        # Default root 2d node to render2d if None is specified
        self.root2d = kwargs.pop('root2d', render2d)

        # Default root aspect 2d node to aspect2d if None is specified
        self.rootA2d = kwargs.pop('rootA2d', aspect2d)

        # Default root pixel 2d node to pixel2d if None is specified
        self.rootP2d = kwargs.pop('rootP2d', pixel2d)

        # Default win to base.win if None specified.
        self.win = kwargs.pop('win', base.win)

        # Default mouse watcher node to base.win if None specified.
        self.mouseWatcherNode = kwargs.pop('mouseWatcherNode',
                                           base.mouseWatcherNode)
Example #57
0
    def __init__(self, name):
        FSM.state = '_Off'  # Hacky bug fix for Panda3D 1.11.
        FSM.__init__(self, name)
        PandaNode.__init__(self, name)
        DirectObject.__init__(self)

        self.active = True

        self.lastClickState = PGButton.SReady
        self.clickState = PGButton.SReady

        self.__hovering = False

        self.clickEvent = ''
        self.clickExtraArgs = []

        self.contents = NodePath.anyPath(self).attachNewNode('contents')

        # Create a MouseWatcherRegion:
        self.regionName = self.getUniqueName() + '-region'
        self.region = MouseWatcherRegion(self.regionName, 0, 0, 0, 0)
        base.mouseWatcherNode.addRegion(self.region)

        # Accept the mouse events:
        enterPattern = base.mouseWatcherNode.getEnterPattern()
        leavePattern = base.mouseWatcherNode.getLeavePattern()
        buttonDownPattern = base.mouseWatcherNode.getButtonDownPattern()
        buttonUpPattern = base.mouseWatcherNode.getButtonUpPattern()
        self.accept(enterPattern.replace('%r', self.regionName),
                    self.__handleMouseEnter)
        self.accept(leavePattern.replace('%r', self.regionName),
                    self.__handleMouseLeave)
        self.accept(buttonDownPattern.replace('%r', self.regionName),
                    self.__handleMouseDown)
        self.accept(buttonUpPattern.replace('%r', self.regionName),
                    self.__handleMouseUp)
Example #58
0
    def __init__(self):
        QtWidgets.QMainWindow.__init__(self)
        DirectObject.__init__(self)

        self.dockLocations = {
            "right": QtCore.Qt.RightDockWidgetArea,
            "left": QtCore.Qt.LeftDockWidgetArea,
            "top": QtCore.Qt.TopDockWidgetArea,
            "bottom": QtCore.Qt.BottomDockWidgetArea
        }

        from bsp.leveleditor.ui.mainwindow import Ui_LevelEditor
        self.ui = Ui_LevelEditor()
        self.ui.setupUi(self)

        self.setWindowTitle(LEGlobals.AppName)

        base.leftBar = self.ui.leftBar
        base.statusBar = self.ui.statusbar

        self.selectedLabel = self.addPaneLabel(300, "No selection.")
        self.coordsLabel = self.addPaneLabel(100)
        self.zoomLabel = self.addPaneLabel(90)
        self.gridSnapLabel = self.addPaneLabel(135)
        self.fpsLabel = self.addPaneLabel(135)

        self.toolBar = self.ui.leftBar
        self.toolBar.setIconSize(QtCore.QSize(48, 48))
        base.toolBar = self.toolBar

        base.menuBar = self.ui.menubar

        self.docArea = self.ui.documentArea
        base.docArea = self.docArea

        self.docArea.subWindowActivated.connect(self.__docActivated)
    def __init__(self, cam=None):
        PandaNode.__init__(self, 'popup')
        DirectObject.__init__(self)

        self.__mwn = NametagGlobals.mouseWatcher
        self.__name = 'clickregion-%d' % id(self)

        self.__cam = cam
        self.__region = MouseWatcherRegion(self.__name, 0, 0, 0, 0)
        self.__mwn.addRegion(self.__region)

        self.__disabled = False
        self.__clicked = False
        self.__hovered = False
        self.__onscreen = False
        self.__clickState = 0
        self.__clickArgs = []

        self.__clickEvent = ''

        self.accept(self.__getEvent(self.__mwn.getEnterPattern()), self.__mouseEnter)
        self.accept(self.__getEvent(self.__mwn.getLeavePattern()), self.__mouseLeave)
        self.accept(self.__getEvent(self.__mwn.getButtonDownPattern()), self.__buttonDown)
        self.accept(self.__getEvent(self.__mwn.getButtonUpPattern()), self.__buttonUp)