from lib.coginvasion.toon.Toon import Toon from lib.coginvasion.npc import NPCGlobals import __builtin__ class game: process = 'client' __builtin__.game = game #from lib.coginvasion.hood.DistributedGagShop import DistributedGagShop from lib.coginvasion.suit.CogStation import CogStation from direct.distributed.ClientRepository import ClientRepository from direct.showbase.Audio3DManager import Audio3DManager from Tkinter import * base.startTk() base.cr = ClientRepository([]) base.cr.isShowingPlayerIds = False base.audio3d = Audio3DManager(base.sfxManagerList[0], camera) base.cTrav = CollisionTraverser() ds = DNAStorage() loadDNAFile(ds, "phase_4/dna/storage.dna") loadDNAFile(ds, "phase_6/dna/storage_DD.dna") loadDNAFile(ds, "phase_6/dna/storage_DD_sz.dna") node = loadDNAFile(ds, "phase_6/dna/donalds_dock_sz.dna") if node.getNumParents() == 1: geom = NodePath(node.getParent(0))