Example #1
0
def cmu_humanoid_run_walls(random_state=None):
    """Requires a CMU humanoid to run down a corridor obstructed by walls."""

    # Build a position-controlled CMU humanoid walker.
    walker = cmu_humanoid.CMUHumanoidPositionControlled(
        observable_options={'egocentric_camera': dict(enabled=True)})

    # Build a corridor-shaped arena that is obstructed by walls.
    arena = corr_arenas.WallsCorridor(wall_gap=4.,
                                      wall_width=distributions.Uniform(1, 7),
                                      wall_height=3.0,
                                      corridor_width=10,
                                      corridor_length=100,
                                      include_initial_padding=False)

    # Build a task that rewards the agent for running down the corridor at a
    # specific velocity.
    task = corr_tasks.RunThroughCorridor(walker=walker,
                                         arena=arena,
                                         walker_spawn_position=(0.5, 0, 0),
                                         target_velocity=3.0,
                                         physics_timestep=0.005,
                                         control_timestep=0.03)

    return composer.Environment(time_limit=30,
                                task=task,
                                random_state=random_state,
                                strip_singleton_obs_buffer_dim=True)
Example #2
0
def ant_run_walls():
    walker = ant.Ant()

    arena = corr_arenas.WallsCorridor(wall_gap=4.,
                                      wall_width=distributions.Uniform(1, 7),
                                      wall_height=3.0,
                                      corridor_width=10,
                                      corridor_length=250,
                                      include_initial_padding=False)

    task = corr_tasks.RunThroughCorridor(walker=walker,
                                         arena=arena,
                                         walker_spawn_position=(0.5, 0, 0),
                                         walker_spawn_rotation=0,
                                         stand_height=0.2,
                                         contact_termination=False,
                                         physics_timestep=_PHYSICS_TIMESTEP,
                                         control_timestep=_CONTROL_TIMESTEP)

    # (Chongyi Zheng): redefine reward function
    # task.get_reward = _ant_get_reward.__get__(task, task.get_reward)

    return composer.Environment(time_limit=30,
                                task=task,
                                strip_singleton_obs_buffer_dim=True)
Example #3
0
def jumping_ball_run_walls():
    walker = jumping_ball.JumpingBallWithHead()

    arena = corr_arenas.WallsCorridor(wall_gap=4.,
                                      wall_width=distributions.Uniform(1, 7),
                                      wall_height=3.0,
                                      corridor_width=10,
                                      corridor_length=250,
                                      include_initial_padding=False)

    task = corr_tasks.RunThroughCorridor(walker=walker,
                                         arena=arena,
                                         walker_spawn_position=(0.5, 0, 0),
                                         walker_spawn_rotation=0,
                                         contact_termination=False,
                                         physics_timestep=_PHYSICS_TIMESTEP,
                                         control_timestep=_CONTROL_TIMESTEP)

    return composer.Environment(time_limit=30,
                                task=task,
                                strip_singleton_obs_buffer_dim=True)
Example #4
0
def ant_run_walls(random_state=None):
    walker = ant.Ant()

    arena = corr_arenas.WallsCorridor(wall_gap=4.,
                                      wall_width=distributions.Uniform(1, 7),
                                      wall_height=3.0,
                                      corridor_width=10,
                                      corridor_length=100,
                                      include_initial_padding=False)

    task = corr_tasks.RunThroughCorridor(walker=walker,
                                         arena=arena,
                                         walker_spawn_position=(0.5, 0, 0),
                                         walker_spawn_rotation=0,
                                         physics_timestep=_PHYSICS_TIMESTEP,
                                         control_timestep=_CONTROL_TIMESTEP)

    return composer.Environment(time_limit=30,
                                task=task,
                                random_state=random_state,
                                strip_singleton_obs_buffer_dim=True)