Example #1
0
def createFlipbook():
    '''
    Create hardware viewport render
    :return:
    '''

    # Build 001 version of flipbook file path
    flipbookPath = dna.buildFilePath('001', dna.fileTypes['flipbookSequence'], scenePath=hou.hipFile.path())

    # Check FB file path of 001 version
    # If flipbook not exists, use 001 version. If exist, ask user which version to use.
    dna.versionSolverState = None
    state = dna.versionSolver(flipbookPath, dna.fileTypes['flipbookSequence'])


    if state == 'SNV':
        # If exists and user choose save next version
        flipbookPath = dna.buildPathNextVersionFolder(dna.buildPathLatestVersionFolder(flipbookPath))
        dna.createFolder(flipbookPath)
    elif state == 'OVR':
        # If exists and user choose overwrite latest existing version
        flipbookPath = dna.buildPathLatestVersionFolder(flipbookPath)
    else:
        if state:
            # File does not exists, save it as is.
            flipbookPath = state
            # Create FOLDER for HIP
            dna.createFolder(flipbookPath)
        else:
            # User cancel action
            print '>> Canceled!'
            return

    # Run FB and save to a chosen file path
    runFB(flipbookPath)
Example #2
0
    def render(self, shotItems):
        '''
        Render list of shots
        :param shotItems: list of shot dictionaries to render
        :return:
        '''

        print '>> Rendering list of shots...'

        if self.needRender(shotItems):
            for n, shotItem in enumerate(shotItems):

                renderScenePath = dna.buildFilePath(shotItem['hip'],
                                                    dna.fileTypes['renderScene'],
                                                    sequenceNumber=shotItem['E'],
                                                    shotNumber=shotItem['S'])

                print '>> Rendering shot [ {0} - {1} ]...'.format(shotItem['E'], shotItem['S'])

                try:
                    hou.hipFile.load(renderScenePath, suppress_save_prompt=True)
                    rop = hou.node('/out/{}'.format(dna.mantra))
                    rop.render(frame_range=(int(shotItem['start']), int(shotItem['end'])))
                    print '>> Shot complete'
                except:
                    print '>> Rendering of shot FAILS! Reload render...'
                    self.addShots()  # Reload shots
                    shotItems = self.readShotTable()  # read table
                    self.render([shotItems[n]])

        print '>> Rendering list of shots done!'
        self.addShots()  # Reload shots
Example #3
0
 def SNV(self, filePath):
     # Save NEXT version of flipbook
     fileLocation = dna.analyzeFliePath(filePath)['fileLocation']
     fileName = dna.analyzeFliePath(filePath)['fileName']
     latestVersion = dna.extractLatestVersionFolder(fileLocation)  # '002'
     nextVersion = '{:03d}'.format(int(latestVersion) + 1)
     filePath = dna.buildFilePath(nextVersion, dna.fileTypes['flipbookSequence'], scenePath=hou.hipFile.path())
     os.makedirs(dna.analyzeFliePath(filePath)['fileLocation'])
     runFB(filePath)
Example #4
0
    def openShotHip(self, fileTypes):

        sequenceNumber = self.ui_shot.com_shotSequence.currentText()
        shotNumber = self.ui_shot.lin_shotName.text()

        # Build path to a 001 version of HIP file
        pathScene = dna.buildFilePath('001', fileTypes, sequenceNumber=sequenceNumber, shotNumber=shotNumber)

        # Get latest file version
        pathScene = dna.buildPathLatestVersionFile(pathScene)
        # Open file
        hou.hipFile.load(pathScene)
Example #5
0
def createFlipbook():
    # Setup flipbook settings
    settings.resolution(dna.resolution_LR)
    settings.frameRange((dna.frameStart, hou.playbar.frameRange()[1]))

    # Build 001 version of flipbook file path
    flipbookPath = dna.buildFilePath('001', dna.fileTypes['flipbookSequence'], scenePath=hou.hipFile.path())
    fileLocation = dna.analyzeFliePath(flipbookPath)['fileLocation']

    if not os.path.exists(fileLocation):
        # Write flipbook if not exists
        os.makedirs(fileLocation)
        runFB(flipbookPath)
    else:
        # If 001 file exists get latest version
        latestVersion = dna.extractLatestVersionFolder(fileLocation)
        # Build latest existing path
        flipbookPath = dna.buildFilePath(latestVersion, dna.fileTypes['flipbookSequence'], scenePath=hou.hipFile.path())
        # Ask user to save next version or overwrite latest
        win = SNV(flipbookPath)
        win.show()
Example #6
0
    def openHip(self):

        splitter = self.sender().parent()
        index = self.ui.tab_shots.indexAt(splitter.pos())
        sequenceNumber = self.ui.tab_shots.item(index.row(), 0).text()
        shotNumber = self.ui.tab_shots.item(index.row(), 1).text()
        hipVersion = self.ui.tab_shots.item(index.row(), 2).text()

        renderScenePath = dna.buildFilePath(hipVersion,
                                            dna.fileTypes['renderScene'],
                                            sequenceNumber=sequenceNumber,
                                            shotNumber=shotNumber)

        hou.hipFile.load(renderScenePath)
Example #7
0
    def openFolder(self):

        splitter = self.sender().parent()
        index = self.ui.tab_shots.indexAt(splitter.pos())
        sequenceNumber = self.ui.tab_shots.item(index.row(), 0).text()
        shotNumber = self.ui.tab_shots.item(index.row(), 1).text()
        exrVersion = self.ui.tab_shots.item(index.row(), 3).text()

        renderFilePath = dna.buildFilePath(exrVersion,
                                           dna.fileTypes['renderSequence'],
                                           sequenceNumber=sequenceNumber,
                                           shotNumber=shotNumber)

        renderFileFloder = dna.analyzeFliePath(renderFilePath)['fileLocation']
        subprocess.Popen('explorer "{}"'.format(renderFileFloder.replace('/', '\\')))
Example #8
0
    def openAssetHip(self):
        '''
        Open latest version of asset hip file

        :return:
        '''
        assets = self.ui.lis_assets.selectedItems()

        assetName = assets[0].text()
        # Get asset data
        assetData = dna.getAssetDataByName(genesAssets, assetName)
        # Build path to a 001 version of HIP file
        fileType = dna.fileTypes[assetData['sg_asset_type']]
        pathScene = dna.buildFilePath('001', fileType, assetName=assetName)
        # Get latest file version
        pathScene = dna.buildPathLatestVersionFile(pathScene)
        # Open file
        hou.hipFile.load(pathScene)
Example #9
0
    def populateShotItem(self, shotItem):
        '''
        Build shot items from database and populate UI

        :param shotItem: render shot data dictionary
        :return:
        '''

        sequenceNumber, shotNumber = shotItem[shotItemParams[0]], shotItem[
            shotItemParams[1]]

        # Get shot frame range from database
        shotData = dna.getShotData(sequenceNumber, shotNumber, genesShots)
        # Get end frame
        frameEnd = shotData['sg_cut_out']

        if frameEnd:
            frameEnd = int(frameEnd)
        else:
            print '>> Error! Set the end frame in shot properties.'
            return

        shotItem['range'] = '{0:03d} - {1:03d}'.format(dna.frameStart,
                                                       frameEnd)

        # Get latest render hip and latest render folder
        # Assume that in latest hip the render path set to the latest render folder
        # (TBD switch to published version)
        renderScenePath = dna.buildFilePath('001',
                                            dna.fileTypes['renderScene'],
                                            sequenceNumber=sequenceNumber,
                                            shotNumber=shotNumber)

        latestHIP = dna.buildPathLatestVersionFile(renderScenePath)
        pathMapHIP = dna.analyzeFliePath(latestHIP)

        renderSequencePath = dna.buildFilePath('001',
                                               dna.fileTypes['renderSequence'],
                                               sequenceNumber=sequenceNumber,
                                               shotNumber=shotNumber)

        shotItem['hip'] = pathMapHIP['fileVersion']

        pathMapEXR = dna.analyzeFliePath(renderSequencePath)
        fileLocation = pathMapEXR['fileLocation']
        # Check if folder exists, create if not
        if not os.path.exists(fileLocation):
            os.makedirs(fileLocation)
        latestEXR = dna.extractLatestVersionFolder(fileLocation)

        shotItem['exr'] = latestEXR

        renderFilePath = dna.buildFilePath(latestEXR,
                                           dna.fileTypes['renderSequence'],
                                           sequenceNumber=sequenceNumber,
                                           shotNumber=shotNumber)

        pathMapEXR = dna.analyzeFliePath(renderFilePath)
        latestFolderPath = pathMapEXR['fileLocation']
        listExisted = glob.glob('{0}*.exr'.format(latestFolderPath))

        # Clean list from partially rendered files 'E010_S060_012.1.exr.mantra_checkpoint'
        listCorruptedFiles = glob.glob(
            '{0}*.exr.mantra_checkpoint'.format(latestFolderPath))
        listCorrupted = []
        for file in listCorruptedFiles:
            file = file.replace('\\', '/').replace('.mantra_checkpoint', '')
            listCorrupted.append(file.split('/')[-1])

        doneStart, doneEnd = self.extractFrames(listExisted, listCorrupted)

        if doneStart != 0:
            shotItem['done'] = '{0:03d} - {1:03d}'.format(doneStart, doneEnd)
        else:
            shotItem['done'] = ''

        # Check if sequence is not rendered completely
        # Otherwise set START to a blank value. This will be skipped when render
        if not doneEnd == shotData['sg_cut_out']:
            shotItem['start'] = str(doneEnd + 1)
            shotItem['end'] = str(shotData['sg_cut_out'])
        else:
            shotItem['start'] = ''
            shotItem['end'] = ''

        self.addShotRow(shotItem)

        return shotItem