def test_compute_first_entity_collision_1d(): reference = [4] p = Point(0.3) mesh = UnitIntervalMesh(16) tree = BoundingBoxTree() tree.build(mesh) first = tree.compute_first_entity_collision(p) assert first in reference tree = mesh.bounding_box_tree() first = tree.compute_first_entity_collision(p) assert first in reference
def test_compute_first_entity_collision_1d(): reference = [4] p = Point(0.3) mesh = UnitIntervalMesh(MPI.comm_world, 16) tree = BoundingBoxTree(mesh.geometry.dim) tree.build(mesh, mesh.topology.dim) first = tree.compute_first_entity_collision(p, mesh) assert first in reference tree = mesh.bounding_box_tree() first = tree.compute_first_entity_collision(p, mesh) assert first in reference
def test_compute_entity_collisions_1d(): reference = set([4]) p = Point(0.3) mesh = UnitIntervalMesh(MPI.comm_world, 16) tree = BoundingBoxTree(mesh.geometry.dim) tree.build(mesh, mesh.topology.dim) entities = tree.compute_entity_collisions(p, mesh) assert set(entities) == reference tree = mesh.bounding_box_tree() entities = tree.compute_entity_collisions(p, mesh) assert set(entities) == reference
def test_compute_entity_collisions_1d(): reference = set([4]) p = Point(0.3) mesh = UnitIntervalMesh(16) tree = BoundingBoxTree() tree.build(mesh) entities = tree.compute_entity_collisions(p) assert set(entities) == reference tree = mesh.bounding_box_tree() entities = tree.compute_entity_collisions(p) assert set(entities) == reference
def test_compute_first_collision_1d(): reference = {1: [4]} p = Point(0.3) mesh = UnitIntervalMesh(16) for dim in range(1, 2): tree = BoundingBoxTree() tree.build(mesh, dim) first = tree.compute_first_collision(p) assert first in reference[dim] tree = mesh.bounding_box_tree() first = tree.compute_first_collision(p) assert first in reference[mesh.topology().dim()]
def test_compute_first_entity_collision_1d(self): reference = [4] p = Point(0.3) mesh = UnitIntervalMesh(16) tree = BoundingBoxTree() tree.build(mesh) first = tree.compute_first_entity_collision(p) if MPI.size(mesh.mpi_comm()) == 1: self.assertIn(first, reference) tree = mesh.bounding_box_tree() first = tree.compute_first_entity_collision(p) if MPI.size(mesh.mpi_comm()) == 1: self.assertIn(first, reference)
def test_compute_first_collision_1d(self): reference = {1: [4]} p = Point(0.3) mesh = UnitIntervalMesh(16) for dim in range(1, 2): tree = BoundingBoxTree() tree.build(mesh, dim) first = tree.compute_first_collision(p) if MPI.size(mesh.mpi_comm()) == 1: self.assertIn(first, reference[dim]) tree = mesh.bounding_box_tree() first = tree.compute_first_collision(p) if MPI.size(mesh.mpi_comm()) == 1: self.assertIn(first, reference[mesh.topology().dim()])
def test_compute_entity_collisions_1d(self): reference = [4] p = Point(0.3) mesh = UnitIntervalMesh(16) tree = BoundingBoxTree() tree.build(mesh) entities = tree.compute_entity_collisions(p, mesh) if MPI.num_processes() == 1: self.assertEqual(sorted(entities), reference) tree = mesh.bounding_box_tree() entities = tree.compute_entity_collisions(p, mesh) if MPI.num_processes() == 1: self.assertEqual(sorted(entities), reference)
def test_compute_closest_entity_1d(): reference = (0, 1.0) p = Point(-1.0) mesh = UnitIntervalMesh(MPI.comm_world, 16) tree = BoundingBoxTree(mesh.geometry.dim) tree.build(mesh, mesh.topology.dim) entity, distance = tree.compute_closest_entity(p, mesh) assert entity == reference[0] assert round(distance - reference[1], 7) == 0 tree = mesh.bounding_box_tree() entity, distance = tree.compute_closest_entity(p, mesh) assert entity == reference[0] assert round(distance - reference[1], 7) == 0
def test_compute_closest_entity_1d(): reference = (0, 1.0) p = Point(-1.0) mesh = UnitIntervalMesh(16) tree = BoundingBoxTree() tree.build(mesh) entity, distance = tree.compute_closest_entity(p) assert entity == reference[0] assert round(distance - reference[1], 7) == 0 tree = mesh.bounding_box_tree() entity, distance = tree.compute_closest_entity(p) assert entity == reference[0] assert round(distance - reference[1], 7) == 0
def test_compute_collisions_1d(self): reference = {1: [4]} p = Point(0.3) mesh = UnitIntervalMesh(16) for dim in range(1, 2): tree = BoundingBoxTree() tree.build(mesh, dim) entities = tree.compute_collisions(p) if MPI.num_processes() == 1: self.assertEqual(sorted(entities), reference[dim]) tree = mesh.bounding_box_tree() entities = tree.compute_collisions(p) if MPI.num_processes() == 1: self.assertEqual(sorted(entities), reference[mesh.topology().dim()])
def test_compute_entity_collisions_1d(self): reference = set([4]) p = Point(0.3) mesh = UnitIntervalMesh(16) tree = BoundingBoxTree() tree.build(mesh) entities = tree.compute_entity_collisions(p) if MPI.size(mesh.mpi_comm()) == 1: self.assertEqual(set(entities), reference) tree = mesh.bounding_box_tree() entities = tree.compute_entity_collisions(p) if MPI.size(mesh.mpi_comm()) == 1: self.assertEqual(set(entities), reference)
def test_compute_entity_collisions_1d(self): reference = [4] p = Point(0.3) mesh = UnitIntervalMesh(16) tree = BoundingBoxTree() tree.build(mesh) entities = tree.compute_entity_collisions(p) if MPI.num_processes() == 1: self.assertEqual(sorted(entities), reference) tree = mesh.bounding_box_tree() entities = tree.compute_entity_collisions(p) if MPI.num_processes() == 1: self.assertEqual(sorted(entities), reference)
def test_compute_first_entity_collision_1d(): reference = [4] p = Point(0.3) mesh = UnitIntervalMesh(MPI.comm_world, 16) tree = BoundingBoxTree(mesh.geometry.dim) tree.build_mesh(mesh, mesh.topology.dim) first = tree.compute_first_entity_collision(p, mesh) assert first in reference # FIXME: remove after Mesh is wrapped in Python tree_cpp = mesh.bounding_box_tree() tree = BoundingBoxTree() tree._cpp_object = tree_cpp first = tree.compute_first_entity_collision(p, mesh) assert first in reference
def test_compute_closest_entity_1d(self): reference = (0, 1.0) p = Point(-1.0) mesh = UnitIntervalMesh(16) tree = BoundingBoxTree() tree.build(mesh) entity, distance = tree.compute_closest_entity(p) if MPI.size(mesh.mpi_comm()) == 1: self.assertEqual(entity, reference[0]) self.assertAlmostEqual(distance, reference[1]) tree = mesh.bounding_box_tree() entity, distance = tree.compute_closest_entity(p) if MPI.size(mesh.mpi_comm()) == 1: self.assertEqual(entity, reference[0]) self.assertAlmostEqual(distance, reference[1])
def test_compute_first_collision_1d(): reference = {1: [4]} p = Point(0.3) mesh = UnitIntervalMesh(MPI.comm_world, 16) for dim in range(1, 2): tree = BoundingBoxTree(mesh.geometry.dim) tree.build_mesh(mesh, dim) first = tree.compute_first_collision(p) assert first in reference[dim] # FIXME: remove after Mesh is wrapped in Python tree_cpp = mesh.bounding_box_tree() tree = BoundingBoxTree() tree._cpp_object = tree_cpp first = tree.compute_first_collision(p) assert first in reference[mesh.topology.dim]
def test_compute_entity_collisions_1d(): reference = set([4]) p = Point(0.3) mesh = UnitIntervalMesh(MPI.comm_world, 16) tree = BoundingBoxTree(mesh.geometry.dim) tree.build_mesh(mesh, mesh.topology.dim) entities = tree.compute_entity_collisions_mesh(p, mesh) assert set(entities) == reference # FIXME: remove after Mesh is wrapped in Python tree_cpp = mesh.bounding_box_tree() tree = BoundingBoxTree() tree._cpp_object = tree_cpp entities = tree.compute_entity_collisions_mesh(p, mesh) assert set(entities) == reference
def test_compute_closest_entity_1d(): reference = (0, 1.0) p = Point(-1.0) mesh = UnitIntervalMesh(MPI.comm_world, 16) tree = BoundingBoxTree(mesh.geometry.dim) tree.build_mesh(mesh, mesh.topology.dim) entity, distance = tree.compute_closest_entity(p, mesh) assert entity == reference[0] assert round(distance - reference[1], 7) == 0 # FIXME: remove after Mesh is wrapped in Python tree_cpp = mesh.bounding_box_tree() tree = BoundingBoxTree() tree._cpp_object = tree_cpp entity, distance = tree.compute_closest_entity(p, mesh) assert entity == reference[0] assert round(distance - reference[1], 7) == 0