Example #1
0
class TestGame(unittest.TestCase):
    def setUp(self):
        self.game = Game((BaseBot, BaseBot))
        self.game.initialize_game()

    def test_manual_round_progress(self):
        for i in range(10):
            round = self.game.get_round()
            self.game.process_round()
            self.assertEqual(round + 1, self.game.get_round())

    def test_get_current_player(self):
        for i in range(len(self.game.players)):
            self.game.turn = i
            self.assertEqual(self.game.players[i],
                             self.game.get_current_player())

    def test_get_other_players(self):
        for i in range(len(self.game.players)):
            self.game.turn = i
            self.assertNotIn(self.game.players[i],
                             self.game.get_other_players())

    def test_get_player_count(self):
        self.assertEqual(len(self.game.players), self.game.get_player_count())
Example #2
0
class TestGame(unittest.TestCase):
    def setUp(self):
        self.game = Game((BaseBot, BaseBot))
        self.game.initialize_game()

    def test_manual_round_progress(self):
        for i in range(10):
            round = self.game.get_round()
            self.game.process_round()
            self.assertEqual(round + 1, self.game.get_round())

    def test_get_current_player(self):
        for i in range(len(self.game.players)):
            self.game.turn = i
            self.assertEqual(self.game.players[i], self.game.get_current_player())

    def test_get_other_players(self):
        for i in range(len(self.game.players)):
            self.game.turn = i
            self.assertNotIn(self.game.players[i], self.game.get_other_players())

    def test_get_player_count(self):
        self.assertEqual(len(self.game.players), self.game.get_player_count())
Example #3
0
from dominion.bots.logic import MoneyLogicBot, SmithyLogicBot, SmithyLabLogicBot, RandomLogicBot

from dominion.cards import (
    Market, Village, Moat, Woodcutter, Workshop,
    Bureaucrat, Gardens, Smithy, Festival, Laboratory,
)

COMPARE_CARDS = (
    Market, Village, Moat, Woodcutter, Workshop,
    Bureaucrat, Gardens, Smithy, Festival, Laboratory,
)

#game = Game((SimpleBuyStrategy, RandomActionStrategy))
#game = Game((RandomActionStrategy, RandomActionStrategy))
#game = Game((SimpleBuyStrategy, RandomActionStrategy, MoneyLogicBot, SmithyLogicBot))
game = Game((MoneyLogicBot, SmithyLogicBot, SmithyLabLogicBot), action_cards=COMPARE_CARDS)

if __name__ == '__main__':
    wins = defaultdict(int)
    game.initialize_game()
    assert Smithy in game.supply
    assert Laboratory in game.supply
    #game.process_game()
    for i in xrange(1000000):
        game.process_game()
        wins[type(game.winner).__name__] += 1
        game.reset_game()
        if not i % 10000:
            pprint(wins)
    pprint(wins)
Example #4
0
 def setUp(self):
     self.game = Game((BaseBot, BaseBot))
     self.game.initialize_game()
Example #5
0
 def setUp(self):
     self.game = Game((BaseBot, BaseBot))
     self.game.initialize_game()