def draw(self): """Render the image if it has not been rendered yet. Just draw the image if it has.""" if self.rendered: graphics.set_color(1,1,1,1) draw.image(self.image,self.x,self.y) else: self.rendered = True self.draw_initial() graphics.set_color(0,0,0,1) graphics.set_line_width(1) draw.rect_outline(self.x,self.y,self.x+self.width,self.y+self.height)
def draw(self): if self.which_color == 0: if graphics.line_rainbow(): draw.rainbow(self.x,self.y,self.x+self.width,self.y+self.height) else: graphics.set_color(color=graphics.line_color) draw.rect(self.x, self.y, self.x+self.width, self.y+self.height) else: if graphics.fill_rainbow(): draw.rainbow(self.x,self.y,self.x+self.width,self.y+self.height) else: graphics.set_color(color=graphics.fill_color) draw.rect(self.x, self.y, self.x+self.width, self.y+self.height) if self.selected: graphics.set_color(1,1,1,1) graphics.set_line_width(1) draw.ellipse_outline(self.x+5, self.y+5, self.x+self.width-5, self.y+self.height-5) graphics.set_color(0,0,0,1) draw.ellipse_outline(self.x+7, self.y+7, self.x+self.width-7, self.y+self.height-7) graphics.set_line_width(1.0) graphics.set_color(0,0,0,1) draw.rect_outline(self.x, self.y, self.x+self.width, self.y+self.height)
def draw(self): draw.set_color(*self.color) draw.rect_outline(self.x, self.y, self.x+self.w, self.y+self.h)