def test_move_hero_right_should_return_true_if_can_move_or_false_if_not( self): map_ = Dungeon('level1.txt') h = Hero('hero', 'the hero', 100, 100, 2) map_.spawn(h) h.take_mana(-10) result = map_.move_hero('right') self.assertEqual(result, True) self.assertEqual(h.get_mana(), 92)
def test_take_mana_when_hero_is_not_alive_should_return_false(self): h = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) h.health = 0 result = h.take_mana(20) self.assertEqual(result, False)
def test_take_mana_when_hero_is_alive_and_mana_is_more_than_max_should_return_true_and_make_mana_max( self): h = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) h.mana = 0 result = h.take_mana(120) self.assertEqual(result, True) self.assertEqual(h.mana, 100)