def test_HandleEndGameEvent(self):
     e = UDPGameEngine()
     s = GameState()
     evt = EndGameEvent()
     evt.score_0 = 1
     evt.score_1 = 534
     evt.score_2 = -32
     e.HandleEndGameEvent(s, evt)
     self.assertTrue(s.is_ended == True)
     self.assertTrue(s.scores[0] == evt.score_0)
     self.assertTrue(s.scores[1] == evt.score_1)
     self.assertTrue(s.scores[2] == evt.score_2)
Example #2
0
 def SendEndGameEvent(self, clients, s):
     '''Send the end of game event to each client.
     Arguments:
     clients -- The list of client EventSocket.
     s       -- The game state.
     '''
     evt = EndGameEvent()
     evt.score_0 = s.scores[0]
     evt.score_1 = s.scores[1]
     evt.score_2 = s.scores[2]
     for c in list(clients):
         try:
             c.WriteEvent(evt)
         except Exception as e:
             logger.exception(e)
             c.Close()
             clients.remove(c)
 def test_ReadAndWriteEvent_EndGame_2(self):
     evt = EndGameEvent()
     evt.score_0 = 3
     evt.score_1 = 484
     evt.score_2 = 3478
     self.template_ReadAndWriteEvent(evt)