def setup_wave(self): ''' Setups the wave of enemies about to be released ''' starting_x = 3 # starting x of sprite starting_y = 2 # end x of sprite unit_angle = 0 # set angle to 0 self.mode = Modes.wave # switch mode to sending wave, cannot use other functions in this mode # Increase wave multiplier by 5 each new wave # wave_amount += 5 # create new unit at beginning of path new_unit = Enemy(tile_x = starting_x,tile_y = starting_y,activate = True,angle = unit_angle,add_health = 2*self.wave) for i in range(len(self.path_list)): # for path list select = self.find_path((new_unit.tile_x, new_unit.tile_y)) # find next tile in path new_unit.tile_x = select[0] # x pos of next tile new_unit.tile_y = select[1] # y pos of next tile if select == (0,0): # if receive (0,0) means sprite reached end new_unit.deactivate() # deactivate the sprite self.health -= 1 # subtract 1 from health for reaching nexus/end of path self.update() # run update group self.draw() # run draw function time.sleep(0.05) # delay for movement self.wave += 1 # increase wave counter self.mode = Modes.select # switch mode back to select