def setActive(value): global isActive isActive = value keyboardEvent = Keyboard("action") keyboardEvent.on(actionKeyboard) if isActive: Update.on(checkForAction)
def setActive(value): global isActive; isActive = value; keyboardEvent = Keyboard("action"); keyboardEvent.on(actionKeyboard); if isActive: Update.on(checkForAction);
def setActive(): leftKey = Keyboard("left") leftKey.on(moveLeft) rightKey = Keyboard("right") rightKey.on(moveRight) setControlsEnabled(True) Update.on(lambda: updatePosition())
def setActive(value): global isActive isActive = value if value: keyboardEvent = Keyboard("action") keyboardEvent.on(keyboardInput) cancelEvent = Keyboard("escape") cancelEvent.on(cancelInput)
def setActive(): leftKey = Keyboard("left"); leftKey.on(moveLeft); rightKey = Keyboard("right"); rightKey.on(moveRight); setControlsEnabled(True); Update.on(lambda: updatePosition());
def setActive(value): global isActive; isActive = value; if value: keyboardEvent = Keyboard("action"); keyboardEvent.on(keyboardInput); cancelEvent = Keyboard("escape"); cancelEvent.on(cancelInput);
def setActive(value): global isActive; global isOpen; global usedInterface; isActive = value; usedInterface = GlobalVars.getVar("menuInterface"); usedInterface.setOutside(outsider); if value: selectItem = Keyboard("action"); selectItem.on(selectionItem); arrowUp = Keyboard("up"); arrowUp.on(moveSelectionUp2); arrowDown = Keyboard("down"); arrowDown.on(moveSelectionDown2); arrowLeft = Keyboard("left"); arrowLeft.on(closeGameMenu);
def setActive(value): global isActive global usedInterface isActive = value if value: keyboardInput = Keyboard("escape") keyboardInput.on(keyboardOpenPause) usedInterface = GlobalVars.getVar("pauseInterface") selectItem = Keyboard("action") selectItem.on(selectionItem) arrowUp = Keyboard("up") arrowUp.on(moveSelectionUp) arrowDown = Keyboard("down") arrowDown.on(moveSelectionDown)
def setActive(value): global isActive; isActive = value; keyboardAction = Keyboard("escape"); keyboardAction.on(doClear);
def setActive(value): global isActive isActive = value keyboardAction = Keyboard("escape") keyboardAction.on(doClear)
def setActive(value): global isActive; global usedInterface; isActive = value; if value: keyboardInput = Keyboard("escape"); keyboardInput.on(keyboardOpenPause); usedInterface = GlobalVars.getVar("pauseInterface"); selectItem = Keyboard("action"); selectItem.on(selectionItem); arrowUp = Keyboard("up"); arrowUp.on(moveSelectionUp); arrowDown = Keyboard("down"); arrowDown.on(moveSelectionDown);
def setActive(value): global isActive; isActive = value; if value: keyboardInput = Keyboard("inventory"); keyboardInput.on(keyboardOpenInventory); selectItem = Keyboard("action"); selectItem.on(selectionItem); arrowUp = Keyboard("up"); arrowUp.on(moveSelectionUp); arrowDown = Keyboard("down"); arrowDown.on(moveSelectionDown);