def update(self): if chance(10): direct = self.hunt(True) Movable.move(self,direct) else: if not self.vector: Walker.update(self)
def update(self): if chance(10): direct = self.hunt(True) Movable.move(self, direct) else: if not self.vector: Walker.update(self)
def update(self): Movable.move(self, self.direct) Temporary.update(self)
def Move(self, vector, destination): Movable.move(self, vector, destination)
def update(self): Movable.move(self, self.direct) Temporary.update(self)
def Move(self, vector, destination): Movable.move(self, vector, destination)