Example #1
0
 def set_resolution(width, height):
     Config.set_resolution(width, height)
     SaveManager.set_entry('preferences', 'resolution', [width, height])
     GUI.clear()
     MainMenuGUI.init()
     MainMenuGUI.remove_buttons()
     SettingsGUI.init()
Example #2
0
 def load_scene(self):
     from scene_loader import load_scene
     GUI.del_element('house')
     SaveManager.set_entry('village1', 'plr_coord',
                           self._player.transform.coord)
     load_scene('scenes/house1.json')
     if SaveManager.get_entry('village1', 'seen_tardis'):
         SceneManager.current_scene.remove_object(
             SceneManager.current_scene.find_object('tardis'))
Example #3
0
    def add_move_buttons():
        x = 230
        y = 280

        GUI.add_element(
            Label(
                (Config.get_width() // 2 - x,
                 Config.get_height() // 2 - y + 75), 32, 'Change control keys',
                pygame.Color('white'), 'fonts/Dot.ttf', 'lbl_change_keys'))

        GUI.add_element(
            MedievalButton(
                (Config.get_width() // 2 - x,
                 Config.get_height() // 2 - y + 75 * 2),
                'Move up: {}'.format(
                    pygame.key.name(SaveManager.get_entry('preferences',
                                                          'up'))), 29,
                'btn_mvup', SettingsGUI.change_button, 'up'))

        GUI.add_element(
            MedievalButton(
                (Config.get_width() // 2 - x,
                 Config.get_height() // 2 - y + 75 * 3),
                'Move down: {}'.format(
                    pygame.key.name(
                        SaveManager.get_entry('preferences', 'down'))), 29,
                'btn_mvdown', SettingsGUI.change_button, 'down'))

        GUI.add_element(
            MedievalButton(
                (Config.get_width() // 2 - x,
                 Config.get_height() // 2 - y + 75 * 4),
                'Move left: {}'.format(
                    pygame.key.name(
                        SaveManager.get_entry('preferences', 'left'))), 29,
                'btn_mvleft', SettingsGUI.change_button, 'left'))

        GUI.add_element(
            MedievalButton(
                (Config.get_width() // 2 - x,
                 Config.get_height() // 2 - y + 75 * 5),
                'Move right: {}'.format(
                    pygame.key.name(
                        SaveManager.get_entry('preferences', 'right'))), 29,
                'btn_mvright', SettingsGUI.change_button, 'right'))
Example #4
0
    def update(self, *args):
        for event in InputManager.get_events():
            if event.type == pygame.KEYDOWN:
                if event.key not in list(InputManager.AXES['Horizontal']) + list(InputManager.AXES['Vertical']) or \
                        event.key == SaveManager.get_entry('preferences', self.name):

                    direction = 'Horizontal' if self.name in (
                        'left', 'right') else 'Vertical'

                    axis = InputManager.AXES[direction]
                    axis[event.key] = axis.pop(
                        SaveManager.get_entry('preferences', self.name))
                    InputManager.set_axis(direction, axis)

                    SaveManager.set_entry('preferences', self.name, event.key)
                    self.button.text = 'Move {}: {}'.format(
                        self.name,
                        pygame.key.name(
                            SaveManager.get_entry('preferences', self.name)))
                    SceneManager.current_scene.remove_object(self.game_object)
Example #5
0
    def init():
        GUI.add_element(
            Image((Config.get_width() // 2, Config.get_height() // 2 + 40),
                  load_image('images/bg.png'), 'bg_img'))

        SettingsGUI.add_move_buttons()
        SettingsGUI.add_resolutions_buttons()

        GUI.add_element(
            MedievalCheckbox(
                'toggle_fullscreen', (Config.get_width() // 2 + 230,
                                      Config.get_height() // 2 + 230),
                'Toggle Fullscreen', 29,
                SaveManager.get_entry('preferences', 'fullscreen'),
                SettingsGUI.toggle_fullscreen))
        GUI.add_element(
            MedievalButton(
                (Config.get_width() // 2, Config.get_height() // 2 + 280),
                'Close', 29, 'close_settings', SettingsGUI.exit))
Example #6
0
 def set_icon(path):
     SaveManager.set_entry('config', 'icon', path)
     pygame.display.set_icon(pygame.image.load(path).convert_alpha())
Example #7
0
class Config:
    SaveManager.load_profile('config', 'config.json')

    @staticmethod
    def init():
        pygame.display.set_mode(SaveManager.get_entry('config', 'resolution'),
                                Config.get_flags())
        pygame.display.set_caption(SaveManager.get_entry('config', 'title'))
        if SaveManager.has_entry('config', 'icon'):
            Config.set_icon(SaveManager.get_entry('config', 'icon'))

    @staticmethod
    def get_flags():
        flags = 0
        if SaveManager.get_entry('config', 'fullscreen'):
            flags |= pygame.FULLSCREEN
        return flags

    @staticmethod
    def set_caption(text):
        SaveManager.set_entry('config', 'title', text)
        return text

    @staticmethod
    def get_caption():
        return SaveManager.get_entry('config', 'title')

    @staticmethod
    def set_resolution(width, height):
        SaveManager.set_entry('config', 'resolution', [width, height])
        pygame.display.set_mode((width, height), Config.get_flags())
        return width, height

    @staticmethod
    def get_resolution():
        return SaveManager.get_entry('config', 'resolution')

    @staticmethod
    def set_width(width):
        SaveManager.set_entry('config', 'resolution',
                              [width, Config.get_height()])

    @staticmethod
    def set_height(height):
        SaveManager.set_entry('config', 'resolution',
                              [Config.get_width(), height])

    @staticmethod
    def get_width():
        return SaveManager.get_entry('config', 'resolution')[0]

    @staticmethod
    def get_height():
        return SaveManager.get_entry('config', 'resolution')[1]

    @staticmethod
    def set_fullscreen(value):
        SaveManager.set_entry('config', 'fullscreen', value)
        pygame.display.set_mode(SaveManager.get_entry('config', 'resolution'),
                                Config.get_flags())
        return value

    @staticmethod
    def set_icon(path):
        SaveManager.set_entry('config', 'icon', path)
        pygame.display.set_icon(pygame.image.load(path).convert_alpha())
Example #8
0
 def set_fullscreen(value):
     SaveManager.set_entry('config', 'fullscreen', value)
     pygame.display.set_mode(SaveManager.get_entry('config', 'resolution'),
                             Config.get_flags())
     return value
Example #9
0
 def get_height():
     return SaveManager.get_entry('config', 'resolution')[1]
Example #10
0
                              [width, Config.get_height()])

    @staticmethod
    def set_height(height):
        SaveManager.set_entry('config', 'resolution',
                              [Config.get_width(), height])

    @staticmethod
    def get_width():
        return SaveManager.get_entry('config', 'resolution')[0]

    @staticmethod
    def get_height():
        return SaveManager.get_entry('config', 'resolution')[1]

    @staticmethod
    def set_fullscreen(value):
        SaveManager.set_entry('config', 'fullscreen', value)
        pygame.display.set_mode(SaveManager.get_entry('config', 'resolution'),
                                Config.get_flags())
        return value

    @staticmethod
    def set_icon(path):
        SaveManager.set_entry('config', 'icon', path)
        pygame.display.set_icon(pygame.image.load(path).convert_alpha())


InputManager.set_max_fps(SaveManager.get_entry('config', 'fps'))
Config.init()
Example #11
0
 def get_resolution():
     return SaveManager.get_entry('config', 'resolution')
Example #12
0
 def update(self, *args):
     SaveManager.set_entry('village1', 'seen_tardis', True)
     if time() - self._start_time > 3:
         SceneManager.current_scene.remove_object(self.game_object)
Example #13
0
 def get_caption():
     return SaveManager.get_entry('config', 'title')
Example #14
0
 def set_resolution(width, height):
     SaveManager.set_entry('config', 'resolution', [width, height])
     pygame.display.set_mode((width, height), Config.get_flags())
     return width, height
Example #15
0
 def set_caption(text):
     SaveManager.set_entry('config', 'title', text)
     return text
Example #16
0
 def get_flags():
     flags = 0
     if SaveManager.get_entry('config', 'fullscreen'):
         flags |= pygame.FULLSCREEN
     return flags
Example #17
0
 def init():
     pygame.display.set_mode(SaveManager.get_entry('config', 'resolution'),
                             Config.get_flags())
     pygame.display.set_caption(SaveManager.get_entry('config', 'title'))
     if SaveManager.has_entry('config', 'icon'):
         Config.set_icon(SaveManager.get_entry('config', 'icon'))
Example #18
0
 def start_game():
     load_scene('scenes/scene1.json')
     SaveManager.add_profile('village1', {'seen_tardis': False})
     GUI.clear()
     GameGUI.init()
Example #19
0
 def load_scene(self):
     from scene_loader import load_scene
     GUI.del_element('house')
     SaveManager.set_entry('village1', 'plr_coord',
                           self._player.transform.coord)
     load_scene('scenes/house3.json')
Example #20
0
 def toggle_fullscreen(value):
     SaveManager.set_entry('preferences', 'fullscreen', value)
     Config.set_fullscreen(value)
Example #21
0
 def set_height(height):
     SaveManager.set_entry('config', 'resolution',
                           [Config.get_width(), height])
Example #22
0
 def load_scene(self):
     from scene_loader import load_scene
     GUI.del_element('enter_village')
     load_scene('scenes/scene1.json')
     SceneManager.current_scene.find_object('player').transform.move_to(
         *SaveManager.get_entry('village1', 'plr_coord'))
Example #23
0
 def get_width():
     return SaveManager.get_entry('config', 'resolution')[0]
Example #24
0
 def set_width(width):
     SaveManager.set_entry('config', 'resolution',
                           [width, Config.get_height()])
Example #25
0
from engine.initialize_engine import Config
from engine.scene_manager import SceneManager

import pygame
import sys

from engine.input_manager import InputManager
from engine.save_manager import SaveManager
from engine.gui import GUI

from user_components import NetworkingController, ChatController
from scene_loader import load_scene
from guis import MainMenuGUI

SaveManager.load_profile('preferences', 'user_prefs.json')
Config.set_resolution(*SaveManager.get_entry('preferences', 'resolution'))
Config.set_fullscreen(SaveManager.get_entry('preferences', 'fullscreen'))

GUI.set_cursor(SaveManager.get_entry('config', 'cursor'))

InputManager.set_axis('Horizontal', {
    SaveManager.get_entry('preferences', 'right'): 1,
    SaveManager.get_entry('preferences', 'left'): -1,
})

InputManager.set_axis('Vertical', {
    SaveManager.get_entry('preferences', 'up'): 1,
    SaveManager.get_entry('preferences', 'down'): -1,
})

load_scene('scenes/main_menu.json')